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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 13:21:00 -
[31] - Quote
xAckie wrote:Yes tanks blow up easier - though I am not convinced a militia swarm can take anything out but a badly fit tank. Proto grenades plus etc..
I actually quite like your comment/ idea of tanks in a supporting role, taking out installations, enemy clone spawns, and holding objectives but cant go solo on the field. Never did like the idea of tanks being the king of the jungle but thats just me.
But what are your thoughts on the following: Whilst, I kind of agree about the tank not being supported by infantry. But, is that because the infantry aren't supporting the tank, or they just arent interested in supporting the tank - its not their tank, or infantry arent very good generally.
I have been in games against where people who have grouped have dropped in tanks and owned the game. I am not saying the balance / nerf is right and may neeed to change again just an observation.
But tanks cannot even fufill the support role
I have driven into to a point to back up the infantry but the SL guy on the hill spams 4 shots quite quickly and if the normal enemy infantry have AV nades and spam them at me im ******, even if the infantry do get them away nades can fly quite a distance and instanting are homing in on my tank
The infantry should not have to go in 1st and then the tank follow tbh, the tank is ther to smash through the line take some serious damage and cover infantry and then gtfo when its too hot
Sure you could say infantry is ther to clear the way for the tank but then what is the tank used for after the infantry has done all the work?
The tank should not break through the line and have to back off because of 1 AV guy with a SL hiding in the hills |
Needless Sacermendor
98
|
Posted - 2012.09.17 14:01:00 -
[32] - Quote
Part of the problem is AV is ment to be a specialist role ... however since the HAV spamming of the last 2 builds it's become a necessity ... I'm sure people would rather run with infantry grenades but have skilled and now run with AV ones and many people who would just run with assault rifles have invested some points in an advanced swarm launcher because they've needed to.
We won't really know till after the next wipe how many will invest points into anything AV, if the HAVs aren't the same problem they have been until now, then you'll probably find just us select few dedicated AV guys griefing you, but you could go some matches without seeing anything fired against you ... it's possible.
I do think what you said about the railgun is wrong though ... it's been altered to be a specialist AV turret but then you're saying your main problem is with AV infantry not other vehicles ... so why still run the railgun ? Switch to the missiles for a good balance or blasters if you want to go full on for the infantry kills.
Also one AV guy should be able to make a HAV back off and rethink his approach, you shouldn't just be able to sit there repairing the damage. I'm talking about a similarly specced AV and HAV ... a proto swarm with double light damage mods should be able to harass an advanced HAV ( Sagaris Surya) with defence mods, not necessarily kill it solo unless it's a fail fit or driver error, but at least make it turn and run until infantry can clear the area of AV, or as I've said fit your blaster and 1 or 2 shot him/me |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 14:12:00 -
[33] - Quote
Needless Sacermendor wrote:Part of the problem is AV is ment to be a specialist role ... however since the HAV spamming of the last 2 builds it's become a necessity ... I'm sure people would rather run with infantry grenades but have skilled and now run with AV ones and many people who would just run with assault rifles have invested some points in an advanced swarm launcher because they've needed to.
We won't really know till after the next wipe how many will invest points into anything AV, if the HAVs aren't the same problem they have been until now, then you'll probably find just us select few dedicated AV guys griefing you, but you could go some matches without seeing anything fired against you ... it's possible.
I do think what you said about the railgun is wrong though ... it's been altered to be a specialist AV turret but then you're saying your main problem is with AV infantry not other vehicles ... so why still run the railgun ? Switch to the missiles for a good balance or blasters if you want to go full on for the infantry kills.
Also one AV guy should be able to make a HAV back off and rethink his approach, you shouldn't just be able to sit there repairing the damage. I'm talking about a similarly specced AV and HAV ... a proto swarm with double light damage mods should be able to harass an advanced HAV ( Sagaris Surya) with defence mods, not necessarily kill it solo unless it's a fail fit or driver error, but at least make it turn and run until infantry can clear the area of AV, or as I've said fit your blaster and 1 or 2 shot him/me
I keep the railgun because sods law a tank would turn up
Also a railgun shot at the feet of anyone barely touches ther shields tbh because splash damage has been nerfed, but tbh its a damn shell and its a large shell at that it should blow off the scouts legs but it doesnt
One AV guy with milita or even the very basic shouldnt really make a tank think again, even a gunlogi with resists should have a good enough tank and yes overtime the milita/basic would blow it up if he sat for long enough but as it is now milita/basic AV stuff is enough to make a tank turn around and a full clip will put it in half or close to half shields on ther own
As for using missiles or blasters the missiles may work a bit better but blasters wont as much and if a tank turns up im screwed mostly |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.17 14:27:00 -
[34] - Quote
I take your point about tanks breaking through the lines. But they arent being used as such. Admittedly the maps are small so taking out blasters etc and bullt in defences inst such an important role atm. However, they were rolling anti infantry - and I am more happy with the reduction in splash damage (and a tone down of accuracy would be nice) but will these just be compensated for by SP/ skill books like the turret speed supposedly will be. I have never seen tanks supported by infantry repping or by the llimbus say. I am sure some people re doing that - but it is not universal.
I am all for tanks being integral to the game / team. And the opposition when they see on come on the battlefield panick/ or change play styte or etc. But they are not being used in that way.
we still havent seen mines or other AV counters that CCP may be introducing so balancing this is rather difficult/pointless with the current build.
But if a tanks role is to just dominate everything rather than have a specialised role (as CCP is trying with the rest of the routes) then tanks will be what everyone specs into - in part to farm SP quickly - and as you pointed out in a previous post it is relatively qucik to spec into one. I think this point is important and follows on what Needless syas. If we are trying to build our assault or scout class toon AV will be secondary to that. Hence AV will be slower to the field than tanks. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.17 14:32:00 -
[35] - Quote
Sounds like HAV drivers aren't going 30-0 every game . |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 15:08:00 -
[36] - Quote
STB-stlcarlos989 EV wrote:Sounds like HAV drivers aren't going 30-0 every game .
Fail troll is fail |
Needless Sacermendor
98
|
Posted - 2012.09.17 16:39:00 -
[37] - Quote
Kind of Ackie ... my point was that if HAVs aren't dominating every battle next build, then the majority won't need to spec any AV at all, those of us that specialise in the very tricky to train AV role (as you have to be effective supporting infantry too) should be able to at least hassle away a HAV to repair or if we've got a couple AV guys deal enough damage to take out the threat.
As I say we won't really know till next wipe, we'll see how much AV is trained up and how many HAV specialists we get. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.17 17:19:00 -
[38] - Quote
EnglishSnake wrote:STB-stlcarlos989 EV wrote:Sounds like HAV drivers aren't going 30-0 every game . Fail troll is fail
Not trolling just pointing out a fact. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.09.17 17:22:00 -
[39] - Quote
I've said this in other threads, but remember that pilot suits as well as (hopefully) passive skill bonuses in the next build will also help buff tanks up. I do agree that the hotfix went a little overboard, but I think they needed to be nerfed so the addition of additional bonuses would not make them capable of shooting the sun and making the the entire system burn in a supernova. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 17:53:00 -
[40] - Quote
Pokey Dravon wrote:I've said this in other threads, but remember that pilot suits as well as (hopefully) passive skill bonuses in the next build will also help buff tanks up. I do agree that the hotfix went a little overboard, but I think they needed to be nerfed so the addition of additional bonuses would not make them capable of shooting the sun and making the the entire system burn in a supernova.
Pilot suit will be intresting
Also will the bonuses for race ie Caldari missiles but also they do use blasters/railguns so i wonder if they will scrap them because i do like my railgun shield tank then again for infantry missiles are the best but come across another railgun tank then run
They went from one extreme to the other now with the hotfix, i think they wanted to see how the tanks would fair and now that my tank tends to be the only one in my match they will prob tweek but the 20% to SL is a generally bad move because it doesnt just effect HAVs
Tanks are easier to skill into atm but nerf wise the turret turn nerf and resistance mods were not needed i think because a very basic AV setup can easily solo a tank |
|
Needless Sacermendor
98
|
Posted - 2012.09.17 18:18:00 -
[41] - Quote
I've not heard anything about any racial bonuses, they were removed from Eve, I don't understand them wanting to introduce them to DUST.
They went from one extreme to the other because they realised HAV drivers had had an easy ride for too long (near 2 full builds) and it's about time they weren't the dominant soloable force on the battlefield.
And the 20% Swarm Launcher nerf at the start of this build and the Forge range cap were only ever temporary.
And finally a very basic AV setup has enough trouble with a militia fit LAV never mind a militia HAV and won't even see a HAV before it is gunned down by anything with a weapon and some things without ! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.17 18:25:00 -
[42] - Quote
Needless Sacermendor wrote:I've not heard anything about any racial bonuses, they were removed from Eve, I don't understand them wanting to introduce them to DUST.
They went from one extreme to the other because they realised HAV drivers had had an easy ride for too long (near 2 full builds) and it's about time they weren't the dominant soloable force on the battlefield.
And the 20% Swarm Launcher nerf at the start of this build and the Forge range cap were only ever temporary.
And finally a very basic AV setup has enough trouble with a militia fit LAV never mind a militia HAV and won't even see a HAV before it is gunned down by anything with a weapon and some things without !
So the SL essentially got a 40% buff and then take in account the nerf in resistance mods they will hit even harder
Basic AV setup can kill anything and ive done it, LAV die in 1 hit, milita HAV gets raped, Gunlogi or the armor version aint that much better and tbh ive yet to see the 1.5mil tanks about because they dont want to risk it, basic AV has no trouble with any vehicles |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 12:08:00 -
[43] - Quote
Update 5
I now have the Sagaris with an extra low slot to boot but less CPU
I havnt took it out for a spin because im testing out fits for the sag with the gunlogi, such as filling the lows with nanofibers and be able to speed around the map at 30m/s and tbh it was nice to do that and it was fast suprisingly
Also im trying to test out the 4 resists or the 3 and a DC but since the numbers have changed and the mods dont say what the stacking penalties are so its guess work at best unless someone knows the actual numbers
Plus do the weapon damage modifiers work? im not sure they do and like the dropsuit ones they didnt work for time and they dont change the numbers either on the fitting screen which they should do tbh
Im also seeing tanks with blasters or missile as ther main turrets since its mostly best for infantry but its also easy to take out the tank anyways and i took out around 5 yday with the basic AV stuff by spamming the SL from the top of a hill, hell i run up to them now and spam nades and jump around and spam missiles and they **** themselves and cant do anything if im too close and they do not last the match either anymore
Shield wise i get 600+hp with the sag when compared to the gunlogi, prob equates to about a basic SL volley and it may help but atm fitting wise my CPU is down so im still tweeking stuff and realising i need more CPU so gunlogi is still around for now |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 12:31:00 -
[44] - Quote
EnglishSnake wrote:Update 5
I now have the Sagaris with an extra low slot to boot but less CPU
I havnt took it out for a spin because im testing out fits for the sag with the gunlogi, such as filling the lows with nanofibers and be able to speed around the map at 30m/s and tbh it was nice to do that and it was fast suprisingly
Also im trying to test out the 4 resists or the 3 and a DC but since the numbers have changed and the mods dont say what the stacking penalties are so its guess work at best unless someone knows the actual numbers
Plus do the weapon damage modifiers work? im not sure they do and like the dropsuit ones they didnt work for time and they dont change the numbers either on the fitting screen which they should do tbh
Im also seeing tanks with blasters or missile as ther main turrets since its mostly best for infantry but its also easy to take out the tank anyways and i took out around 5 yday with the basic AV stuff by spamming the SL from the top of a hill, hell i run up to them now and spam nades and jump around and spam missiles and they **** themselves and cant do anything if im too close and they do not last the match either anymore
Shield wise i get 600+hp with the sag when compared to the gunlogi, prob equates to about a basic SL volley and it may help but atm fitting wise my CPU is down so im still tweeking stuff and realising i need more CPU so gunlogi is still around for now
so people are still going around the map by themselves with no support from infantry or a limbus or anything? Tbh AV nades FTW
This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.18 12:34:00 -
[45] - Quote
I've tried various fits and tanks this build. From what I've come to realise is that this nerf has crippled shield tanks and the armour ones have a bit of survivability. Obviously both types are pretty broken at the minute, but this is what I've found experimenting. The only builds that seem to work/survive are Gallente.
Resistances and the DC aren't worth using from what I've noticed. They make little difference so it's better to ignore them and go for more shield/armour instead.
Nanofibers whilst decreasing your HP actually increase survivability now, but only in the sense that it gets you out of harms way quicker. It certainly doesn't guarantee safety but at least you can sometimes get around a corner to break line of sight.
The rail gun nerf has literally put the weapon into a role that I don't quite understand what it's suppoed to do tbh.
Currently the Large Missile is very competant at taking out infantry and not bad on taking out other tanks. The Large Blaster can hit infantry and track them well due to the turret turn speed, it can also rip tanks to pieces at short to medium range.
This leaves the railgun in the position of what I can only think is a anti tank sniper. It's useless for infantry unless you hit them dead on and the turret tracking just can't keep up.
Now I'm not sure about anyone else but I'm fairly sure that sitting on the edge of the map hitting other AV is gonna be the artillery's job. I'm assuming that the Laser turrets will be the snipers?, who knows I'm guessing here.
That means the railgun has no place in usefullness compared to the other types. It's just not effective at anything now where as the others can easily do the job of the rail if not shame it. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.18 12:40:00 -
[46] - Quote
xAckie wrote:This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
That cost is about right for a kitted out gunnlogi or just the Hull for the sagaris. A fitted sagaris will probably set you back 2-3mill.
My Chakram costs 2.6mill for the hull alone. So I don't get to test that all that often anymore since I'm losing every tank I field at the minute. Fitted it comes in at 3.8-4 mill isk and anyone with a "Shock - Heavy" fit can kick it's arse....
HAV's are far from a game changer in their current state. The only way they change the game is that every noob on the field scrambles to get their AV out for the kill.
I wish they'd of been that bothered about killing tanks pre-patch. Perhaps there would've been far less clueless people out there complaining AV was broken. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 12:43:00 -
[47] - Quote
xAckie wrote:EnglishSnake wrote:Update 5
I now have the Sagaris with an extra low slot to boot but less CPU
I havnt took it out for a spin because im testing out fits for the sag with the gunlogi, such as filling the lows with nanofibers and be able to speed around the map at 30m/s and tbh it was nice to do that and it was fast suprisingly
Also im trying to test out the 4 resists or the 3 and a DC but since the numbers have changed and the mods dont say what the stacking penalties are so its guess work at best unless someone knows the actual numbers
Plus do the weapon damage modifiers work? im not sure they do and like the dropsuit ones they didnt work for time and they dont change the numbers either on the fitting screen which they should do tbh
Im also seeing tanks with blasters or missile as ther main turrets since its mostly best for infantry but its also easy to take out the tank anyways and i took out around 5 yday with the basic AV stuff by spamming the SL from the top of a hill, hell i run up to them now and spam nades and jump around and spam missiles and they **** themselves and cant do anything if im too close and they do not last the match either anymore
Shield wise i get 600+hp with the sag when compared to the gunlogi, prob equates to about a basic SL volley and it may help but atm fitting wise my CPU is down so im still tweeking stuff and realising i need more CPU so gunlogi is still around for now so people are still going around the map by themselves with no support from infantry or a limbus or anything? Tbh AV nades FTW This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
I guessed at the price, maybe 1.5-1.8mil
Support from infantry with randoms is prob a no tbh unless you want to risk grouping up then hard freezing and losing your 1.5mil tank
I solo'd tanks with all the gunner slots taken and even if ther is infantry around with the SL just be far away with a clear line of site its all you need
The black ops HAV i wont use tbh, it has 4low and 4 high which isnt bad but can it tank anything? |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.09.18 12:45:00 -
[48] - Quote
Tyas Borg wrote:xAckie wrote:This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games. That cost is about right for a kitted out gunnlogi or just the Hull for the sagaris. A fitted sagaris will probably set you back 2-3mill. My Chakram costs 2.6mill for the hull alone. So I don't get to test that all that often anymore since I'm losing every tank I field at the minute. Fitted it comes in at 3.8-4 mill isk and anyone with a "Shock - Heavy" fit can kick it's arse.... HAV's are far from a game changer in their current state. The only way they change the game is that every noob on the field scrambles to get their AV out for the kill. I wish they'd of been that bothered about killing tanks pre-patch. Perhaps there would've been far less clueless people out there complaining AV was broken.
Actually people didn't before the patch because it was pointless because it took at least 4 guys to take out a well fitted HAV and that is if you could get in a good position to not get killed by the HAV or enemy infantry. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 12:52:00 -
[49] - Quote
Tyas Borg wrote:I've tried various fits and tanks this build. From what I've come to realise is that this nerf has crippled shield tanks and the armour ones have a bit of survivability. Obviously both types are pretty broken at the minute, but this is what I've found experimenting. The only builds that seem to work/survive are Gallente.
Resistances and the DC aren't worth using from what I've noticed. They make little difference so it's better to ignore them and go for more shield/armour instead.
Nanofibers whilst decreasing your HP actually increase survivability now, but only in the sense that it gets you out of harms way quicker. It certainly doesn't guarantee safety but at least you can sometimes get around a corner to break line of sight.
The rail gun nerf has literally put the weapon into a role that I don't quite understand what it's suppoed to do tbh.
Currently the Large Missile is very competant at taking out infantry and not bad on taking out other tanks. The Large Blaster can hit infantry and track them well due to the turret turn speed, it can also rip tanks to pieces at short to medium range.
This leaves the railgun in the position of what I can only think is a anti tank sniper. It's useless for infantry unless you hit them dead on and the turret tracking just can't keep up.
Now I'm not sure about anyone else but I'm fairly sure that sitting on the edge of the map hitting other AV is gonna be the artillery's job. I'm assuming that the Laser turrets will be the snipers?, who knows I'm guessing here.
That means the railgun has no place in usefullness compared to the other types. It's just not effective at anything now where as the others can easily do the job of the rail if not shame it.
Railgun seem to be long range atm and anti tank, tracking sucks on all turrets it seems but railgun is the worst plus the splash annoys me even when i hit a scout at his feet he takes next to no damage
Im not swapping it out for the missile/blaster since tbh if a railgun tank comes up im ****** but even then it doesnt seem worth it
Nano is did experiment with yday on the gunlogi and going a 30 it was fast all i did was circle the map tbh and ppl were in AV trying to hit me and they did but i wasnt around long enough for the AV guys but neither was i so i didnt really do much except annoy the enemy
Artillery for me also long range like a tank shell massive splash damage and hard hitting |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 12:53:00 -
[50] - Quote
Tyas Borg wrote:xAckie wrote:This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games. That cost is about right for a kitted out gunnlogi or just the Hull for the sagaris. A fitted sagaris will probably set you back 2-3mill. My Chakram costs 2.6mill for the hull alone. So I don't get to test that all that often anymore since I'm losing every tank I field at the minute. Fitted it comes in at 3.8-4 mill isk and anyone with a "Shock - Heavy" fit can kick it's arse.... HAV's are far from a game changer in their current state. The only way they change the game is that every noob on the field scrambles to get their AV out for the kill. I wish they'd of been that bothered about killing tanks pre-patch. Perhaps there would've been far less clueless people out there complaining AV was broken.
People didnt bother before the nerf because they thought it was pointless and there was no grouping for AV coordiantion. Though even when I saw grouping I thought they were op. After the nerf, group think realised it can be done so everyone pulls out their AV. Admittedly with a militia swarm with some damage mods so no SP needed to be spent. So not much realisation needed.
I presume the nerf was to appease the majority of players who dont use vehicles as the next build is round the corner. So why continue the tank fest we had. These changes will be redundant in 1 to 2 weeks.
personally, we wont know if they are OP until all the counters in. What I would like to see which I mentioned before is that tanks have a specialised role rather than what they are now - do everything. I would also like to see them being supported by infantry or limbus' etc. Perhaps the nerf was to see if this happened at all. But what i have seen it doesnt. We just let tanks on our own side run around and do their own thing.
I put alot of SP into dropships so I could learn to fly. Now thats funny...
I take your point about the cost variants of the other tanks. |
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 12:55:00 -
[51] - Quote
STB-stlcarlos989 EV wrote:Tyas Borg wrote:xAckie wrote:This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games. That cost is about right for a kitted out gunnlogi or just the Hull for the sagaris. A fitted sagaris will probably set you back 2-3mill. My Chakram costs 2.6mill for the hull alone. So I don't get to test that all that often anymore since I'm losing every tank I field at the minute. Fitted it comes in at 3.8-4 mill isk and anyone with a "Shock - Heavy" fit can kick it's arse.... HAV's are far from a game changer in their current state. The only way they change the game is that every noob on the field scrambles to get their AV out for the kill. I wish they'd of been that bothered about killing tanks pre-patch. Perhaps there would've been far less clueless people out there complaining AV was broken. Actually people didn't before the patch because it was pointless because it took at least 4 guys to take out a well fitted HAV and that is if you could get in a good position to not get killed by the HAV or enemy infantry.
Mostly 4 guys in basic AV stuff because it takes too long to skill up to it, also ISK prices play apart of it and when AV your defense against infantry in general sucks and the AV nerf also ****** things up
Last build 2 proto guys could cause serious damage to a proto tank but since the update a number of different changes has put it all to whack |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 12:58:00 -
[52] - Quote
EnglishSnake wrote:Tyas Borg wrote:I've tried various fits and tanks this build. From what I've come to realise is that this nerf has crippled shield tanks and the armour ones have a bit of survivability. Obviously both types are pretty broken at the minute, but this is what I've found experimenting. The only builds that seem to work/survive are Gallente.
Resistances and the DC aren't worth using from what I've noticed. They make little difference so it's better to ignore them and go for more shield/armour instead.
Nanofibers whilst decreasing your HP actually increase survivability now, but only in the sense that it gets you out of harms way quicker. It certainly doesn't guarantee safety but at least you can sometimes get around a corner to break line of sight.
The rail gun nerf has literally put the weapon into a role that I don't quite understand what it's suppoed to do tbh.
Currently the Large Missile is very competant at taking out infantry and not bad on taking out other tanks. The Large Blaster can hit infantry and track them well due to the turret turn speed, it can also rip tanks to pieces at short to medium range.
This leaves the railgun in the position of what I can only think is a anti tank sniper. It's useless for infantry unless you hit them dead on and the turret tracking just can't keep up.
Now I'm not sure about anyone else but I'm fairly sure that sitting on the edge of the map hitting other AV is gonna be the artillery's job. I'm assuming that the Laser turrets will be the snipers?, who knows I'm guessing here.
That means the railgun has no place in usefullness compared to the other types. It's just not effective at anything now where as the others can easily do the job of the rail if not shame it. Railgun seem to be long range atm and anti tank, tracking sucks on all turrets it seems but railgun is the worst plus the splash annoys me even when i hit a scout at his feet he takes next to no damage Im not swapping it out for the missile/blaster since tbh if a railgun tank comes up im ****** but even then it doesnt seem worth it Nano is did experiment with yday on the gunlogi and going a 30 it was fast all i did was circle the map tbh and ppl were in AV trying to hit me and they did but i wasnt around long enough for the AV guys but neither was i so i didnt really do much except annoy the enemy Artillery for me also long range like a tank shell massive splash damage and hard hitting
See I am relatively happy with the nerf to the splash damage. Tanks are anti vehicle, anti installation...... - and then accurate anti infantry. Its the last one I am not convinced by. Heavy artillery on a location is different to the sniping that occurs/ ed.
As to scouts....meh...nothing damages scout suits... |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.18 13:02:00 -
[53] - Quote
EnglishSnake wrote:
Mostly 4 guys in basic AV stuff because it takes too long to skill up to it, also ISK prices play apart of it and when AV your defense against infantry in general sucks and the AV nerf also ****** things up
Last build 2 proto guys could cause serious damage to a proto tank but since the update a number of different changes has put it all to whack
I totally agree with you on SP part /skill up as a counter. Though it might be the right length of time for AV just that speccing into tanks is too quick which means AV isnt on the field at the same time causing an imbalance.
I am looking forward to seeing how many new skills vehicle drivers will need to get their tank working cause at the moment I presume what we are seeing is very basic. though I may be way off here....
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:10:00 -
[54] - Quote
xAckie wrote:EnglishSnake wrote:Tyas Borg wrote:I've tried various fits and tanks this build. From what I've come to realise is that this nerf has crippled shield tanks and the armour ones have a bit of survivability. Obviously both types are pretty broken at the minute, but this is what I've found experimenting. The only builds that seem to work/survive are Gallente.
Resistances and the DC aren't worth using from what I've noticed. They make little difference so it's better to ignore them and go for more shield/armour instead.
Nanofibers whilst decreasing your HP actually increase survivability now, but only in the sense that it gets you out of harms way quicker. It certainly doesn't guarantee safety but at least you can sometimes get around a corner to break line of sight.
The rail gun nerf has literally put the weapon into a role that I don't quite understand what it's suppoed to do tbh.
Currently the Large Missile is very competant at taking out infantry and not bad on taking out other tanks. The Large Blaster can hit infantry and track them well due to the turret turn speed, it can also rip tanks to pieces at short to medium range.
This leaves the railgun in the position of what I can only think is a anti tank sniper. It's useless for infantry unless you hit them dead on and the turret tracking just can't keep up.
Now I'm not sure about anyone else but I'm fairly sure that sitting on the edge of the map hitting other AV is gonna be the artillery's job. I'm assuming that the Laser turrets will be the snipers?, who knows I'm guessing here.
That means the railgun has no place in usefullness compared to the other types. It's just not effective at anything now where as the others can easily do the job of the rail if not shame it. Railgun seem to be long range atm and anti tank, tracking sucks on all turrets it seems but railgun is the worst plus the splash annoys me even when i hit a scout at his feet he takes next to no damage Im not swapping it out for the missile/blaster since tbh if a railgun tank comes up im ****** but even then it doesnt seem worth it Nano is did experiment with yday on the gunlogi and going a 30 it was fast all i did was circle the map tbh and ppl were in AV trying to hit me and they did but i wasnt around long enough for the AV guys but neither was i so i didnt really do much except annoy the enemy Artillery for me also long range like a tank shell massive splash damage and hard hitting See I am relatively happy with the nerf to the splash damage. Tanks are anti vehicle, anti installation...... - and then accurate anti infantry. Its the last one I am not convinced by. Heavy artillery on a location is different to the sniping that occurs/ ed. As to scouts....meh...nothing damages scout suits...
With the turret they hit it with 3 nerfs but they all effect each other
1. Turret turn speed - This stops the tank tracking infantry, it also stops it tracking vehicles to an extent like LAV/dropships
2. Splash damage reduction - Again a change for infantry
3. Splash damage radius reduction - Another change for infantry
For me it they took off the turret turn speed nerf i would be happier because it helps with tracking vehicles, i turn the tank now because its quicker than turning the turret
As for the other 2 nerfs im sorta okay with, annoyed with a PB shot to the feet does next to no damage i only just fired a high velocity large shell at your foot why are you not cut in half
The resist nerfs also hurt alot more when added with the AV buff
The railgun got most of the nerfs tbh, blaster got a buff and missile got toned down |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.18 13:14:00 -
[55] - Quote
xAckie wrote:EnglishSnake wrote:
Mostly 4 guys in basic AV stuff because it takes too long to skill up to it, also ISK prices play apart of it and when AV your defense against infantry in general sucks and the AV nerf also ****** things up
Last build 2 proto guys could cause serious damage to a proto tank but since the update a number of different changes has put it all to whack
I totally agree with you on SP part /skill up as a counter. Though it might be the right length of time for AV just that speccing into tanks is too quick which means AV isnt on the field at the same time causing an imbalance. I am looking forward to seeing how many new skills vehicle drivers will need to get their tank working cause at the moment I presume what we are seeing is very basic. though I may be way off here....
Seems basic
I wonder if cap will be added in time to tanks so that means neuts/vamps also active hardeners plus cap boosters/rechargers will we have ammo types i hope and T2 things which require more SP plus rigs to boot |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.19 16:58:00 -
[56] - Quote
Update 6
Ive decided to go with the 4 resists, but with the sagaris lower CPU i may have to swap one for a DC incase i upgrade my weapons a little bit more
That leaves me with either a shield extender or a shield booster to choose from, problem is tho because AV is about so much even if its milita its just easier to have the booster to rep any serious damage but because you have 4k of shield then you will use it
I can run a shield extender and booster with 3 resists but i would need 2 PG mods and possibly a CPU mod in the lows, so i would be more tanked but also slower, the nanofibers allow me to GTFO alot quicker
Today i gave my sagaris a run out and it was okay, enough tank so take damage with enough speed to run away, in an ambush match i did **** about in the middle of the road and decided to turn around while everyone spammed nades at me and SL and luckly with my speed i was able to escape but in half armor, if it was my gunlogi i would have died
With this current fit i find myself speeding around the map not doing too much sometimes just annoying ppl and escaping SL, with gunners they can do okay and make ppl hide and with the speed of the tank in general im quick enough to catch ppl which does take them by suprise if i have 3 turrets all shooting at him its like rabbit in the headlights
More of a hit and run fit which i do like because simply put scouts with a SL do find it hard to get me and heavys well they wont run
Ive put down the extra tank and booster for a 4th resist because it allows me to put nanos on instead of PG upgrades because even with a 6k tank sure it can take more damage but it takes longer to rep it back up but also you are slower so in general, it needs that tank incase you get hit while the tank warms up and actually moves
I may have given up an extra 2k of tank but the bonus it gets for speed more than makes up for it, AV have currently struggled to destroy the tank atm because it GTFO at speed and behind cover |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.19 18:47:00 -
[57] - Quote
xAckie wrote: This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
2.2 Mill for my Sagaris.
But either way, why should specing into a tank and using a tank be view as a hobby?!?! Why do most of the AV guys view it this way? What if you had to play as a logi to pay for your little AV hobby? Tanks, when piloted correctly, SHOULD be able to make a living like any other class. When they are not able to do that, they are not balanced correctly. Only sub-par users of any class should have to fall back on militia gear to save up, or else why even have an economy. This "Tank drivers should save up" argument just irritates the hell out of me.
Now, tanks were OP, I do not deny that. My last number crunch on my sagaris was a 42% drop in ehp this build. 42 freaking percent! On top of that the new fit costs almost 1million more isk. Then couple that with AV guys doing 25% more damage these days and what you have is a bunch of paper tigers rolling around the field, not worth the alloys they are made out of.
Tanks need a boost. LAV's need a boost (So that they can actually survive a militia swarm again). Dropships need a HUGE boost. If this doesn't happen, congrats to those who wanted only infantry battles, you now have them. I can't even afford to replace my tank anymore, I can't make money/sp in a dropship. I can't live for but a few seconds in a LAV. I was a pure speced vehicle pilot and in one patch they have nerfed every vehicle into worthless status. I'm out for a while. I'll see you guys next build. I'm heading back to Eve for now.
P.S. To all the AV guys who had to suffer through this under the Tank boost patch. I feel your pain. I'ts our turn. I realize that. I hope it doesn't last as long though. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.19 20:06:00 -
[58] - Quote
Goliath Raven wrote:xAckie wrote: This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
2.2 Mill for my Sagaris. But either way, why should specing into a tank and using a tank be view as a hobby?!?! Why do most of the AV guys view it this way? What if you had to play as a logi to pay for your little AV hobby? Tanks, when piloted correctly, SHOULD be able to make a living like any other class. When they are not able to do that, they are not balanced correctly. Only sub-par users of any class should have to fall back on militia gear to save up, or else why even have an economy. This "Tank drivers should save up" argument just irritates the hell out of me. Now, tanks were OP, I do not deny that. My last number crunch on my sagaris was a 42% drop in ehp this build. 42 freaking percent! On top of that the new fit costs almost 1million more isk. Then couple that with AV guys doing 25% more damage these days and what you have is a bunch of paper tigers rolling around the field, not worth the alloys they are made out of. Tanks need a boost. LAV's need a boost (So that they can actually survive a militia swarm again). Dropships need a HUGE boost. If this doesn't happen, congrats to those who wanted only infantry battles, you now have them. I can't even afford to replace my tank anymore, I can't make money/sp in a dropship. I can't live for but a few seconds in a LAV. I was a pure speced vehicle pilot and in one patch they have nerfed every vehicle into worthless status. I'm out for a while. I'll see you guys next build. I'm heading back to Eve for now. P.S. To all the AV guys who had to suffer through this under the Tank boost patch. I feel your pain. I'ts our turn. I realize that. I hope it doesn't last as long though.
The ****?
You cant make money?
The thing is espc for me, i dont drive my tank like a tank, i drive the tank like its a glass ship and GTFO at sign of danger
I may do **** all and still earn 200k, i just wont do as much, i can do better out of a tank but i dont want to get out of my tank for some games and i want to play tank man for a while since DUST has offered me the option to do so but at the same time they have taken away the option aswell because i am less useful than support
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Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.19 22:22:00 -
[59] - Quote
EnglishSnake wrote:Goliath Raven wrote:xAckie wrote: This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
2.2 Mill for my Sagaris. But either way, why should specing into a tank and using a tank be view as a hobby?!?! Why do most of the AV guys view it this way? What if you had to play as a logi to pay for your little AV hobby? Tanks, when piloted correctly, SHOULD be able to make a living like any other class. When they are not able to do that, they are not balanced correctly. Only sub-par users of any class should have to fall back on militia gear to save up, or else why even have an economy. This "Tank drivers should save up" argument just irritates the hell out of me. Now, tanks were OP, I do not deny that. My last number crunch on my sagaris was a 42% drop in ehp this build. 42 freaking percent! On top of that the new fit costs almost 1million more isk. Then couple that with AV guys doing 25% more damage these days and what you have is a bunch of paper tigers rolling around the field, not worth the alloys they are made out of. Tanks need a boost. LAV's need a boost (So that they can actually survive a militia swarm again). Dropships need a HUGE boost. If this doesn't happen, congrats to those who wanted only infantry battles, you now have them. I can't even afford to replace my tank anymore, I can't make money/sp in a dropship. I can't live for but a few seconds in a LAV. I was a pure speced vehicle pilot and in one patch they have nerfed every vehicle into worthless status. I'm out for a while. I'll see you guys next build. I'm heading back to Eve for now. P.S. To all the AV guys who had to suffer through this under the Tank boost patch. I feel your pain. I'ts our turn. I realize that. I hope it doesn't last as long though. The ****? You cant make money? The thing is espc for me, i dont drive my tank like a tank, i drive the tank like its a glass ship and GTFO at sign of danger I may do **** all and still earn 200k, i just wont do as much, i can do better out of a tank but i dont want to get out of my tank for some games and i want to play tank man for a while since DUST has offered me the option to do so but at the same time they have taken away the option aswell because i am less useful than support
I make about 140k usually, sometimes 200k. If I can keep my tank alive for 11-15 battles I can replace 1 tank. I can't keep my tank alive for 11-15 battles currently. So no, I can't make money in my tank. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.19 22:39:00 -
[60] - Quote
Goliath Raven wrote:EnglishSnake wrote:Goliath Raven wrote:xAckie wrote: This isn't a dig but I noticed in an earlier post you mentioned the cost of a tank being 1.5m . That seems very low to me for a 'game changer' (admittedly we dont have a player market so who knows what the price will be), basically you can earn a new tank on foot within 7 games.
2.2 Mill for my Sagaris. But either way, why should specing into a tank and using a tank be view as a hobby?!?! Why do most of the AV guys view it this way? What if you had to play as a logi to pay for your little AV hobby? Tanks, when piloted correctly, SHOULD be able to make a living like any other class. When they are not able to do that, they are not balanced correctly. Only sub-par users of any class should have to fall back on militia gear to save up, or else why even have an economy. This "Tank drivers should save up" argument just irritates the hell out of me. Now, tanks were OP, I do not deny that. My last number crunch on my sagaris was a 42% drop in ehp this build. 42 freaking percent! On top of that the new fit costs almost 1million more isk. Then couple that with AV guys doing 25% more damage these days and what you have is a bunch of paper tigers rolling around the field, not worth the alloys they are made out of. Tanks need a boost. LAV's need a boost (So that they can actually survive a militia swarm again). Dropships need a HUGE boost. If this doesn't happen, congrats to those who wanted only infantry battles, you now have them. I can't even afford to replace my tank anymore, I can't make money/sp in a dropship. I can't live for but a few seconds in a LAV. I was a pure speced vehicle pilot and in one patch they have nerfed every vehicle into worthless status. I'm out for a while. I'll see you guys next build. I'm heading back to Eve for now. P.S. To all the AV guys who had to suffer through this under the Tank boost patch. I feel your pain. I'ts our turn. I realize that. I hope it doesn't last as long though. The ****? You cant make money? The thing is espc for me, i dont drive my tank like a tank, i drive the tank like its a glass ship and GTFO at sign of danger I may do **** all and still earn 200k, i just wont do as much, i can do better out of a tank but i dont want to get out of my tank for some games and i want to play tank man for a while since DUST has offered me the option to do so but at the same time they have taken away the option aswell because i am less useful than support I make about 140k usually, sometimes 200k. If I can keep my tank alive for 11-15 battles I can replace 1 tank. I can't keep my tank alive for 11-15 battles currently. So no, I can't make money in my tank.
I have 16mil but then again i wont use a tank every game so i pick and choose the time for using a tank plsu i didnt tank up till recently so i have ISK saved
It can be done |
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