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521. Please allow me the option to turn of the kill information sheet after each death - in Feedback/Requests [original thread]
i recognise some people may like the card, but it just takes up my whole screen. thanks
- by xAckie - at 2013.05.11 10:38:00
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522. Av grenades dont home - in Feedback/Requests [original thread]
I have to throw them in front of lavs etc. is this intentional? or just cause they are tier 2 and they start homing at tier 5?
- by xAckie - at 2013.05.11 10:36:00
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523. Please release an excel spreadsheet all stats for equipment, weapon etc.. - in Feedback/Requests [original thread]
so the wonderful excel forum people such as Chankk so it can be cross referenced this with the sp multipler lists I have 2m sp I cant work out whether it is worth spending into cpu reduction routes to because there is no straightforward planning ...
- by xAckie - at 2013.05.11 10:33:00
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524. Sticky:Aiming and control system in general - in General Discussions [original thread]
bolsh lee wrote: Sponglyboy Squaredoo wrote: Shouldn't you guys be worring about the PS3 controller first? Since we're are in fact playing on a Playstation which makes it safe to say the majority of Dust players are using PS3 Controllers rat...
- by xAckie - at 2013.05.10 16:20:00
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525. Fitting module - yes am sure it has been requested before / numerous times - in Feedback/Requests [original thread]
Simple fitting module. First, you should allow us to create dropsuits and fittings that we don't have the sp for so we can see what requirements are needed. We can't do this with dropsuits but can with equipment. Second, you should allow us to ...
- by xAckie - at 2013.05.10 10:44:00
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526. Final forum post from a former sniper - in General Discussions [original thread]
Meh. Sniping was/ is poorly implimented in dust Fivetimesinfinity made interesting posts how to fix it. Don't know what happened to him though.
- by xAckie - at 2013.05.08 13:00:00
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527. Given the inflation of skill SP cost - in General Discussions [original thread]
Snaps Tremor wrote: mollerz wrote: I have no idea wtf you are trying to say. Try again. Okay, let me tl;dr that for you: Do you really think a year from now long term players are still going to be running an endless string of instant ba...
- by xAckie - at 2013.05.08 12:03:00
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528. Where is the 24vs24 ? - in General Discussions [original thread]
Where is the 128v128
- by xAckie - at 2013.05.08 11:57:00
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529. Hip fire sucks this build - in General Discussions [original thread]
Hipfire should be possible in Cqc. And even medium range. It's been tampered with or there is input lag. If the former, it should be changed back
- by xAckie - at 2013.05.08 11:55:00
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530. Revivable mercs lack revival icon. - in General Discussions [original thread]
General Tiberius1 wrote: NeoWraith Acedia wrote: CCP Draco wrote: 1. We always show the bleed out icon, but with some ammendment or color change if the player actually calls for help. What do you think? This please, but getting sent to...
- by xAckie - at 2013.05.08 08:41:00
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531. Wait so this build is that bad? - in General Discussions [original thread]
Surt gods end wrote: dust. takes 5 months just for your character just to take a leak. nuff said
- by xAckie - at 2013.05.07 21:46:00
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532. Player retention - in General Discussions [original thread]
Helper Friendly wrote: I mean we played the game, broke it, tested it, gave over a year to it, etc. Should we not have this advantage? . No, we shouldnt. we want people to quickly skill up into the basics - before specialisation - so ...
- by xAckie - at 2013.05.07 21:38:00
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533. CCP is pushing CQC Hard! Did it work? - in General Discussions [original thread]
except hip firing accuracy has been massively reduced. My view, nerf the distance not for CQC.
- by xAckie - at 2013.05.07 21:20:00
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534. Revivable mercs lack revival icon. - in General Discussions [original thread]
ShwerShwerShwer wrote: The downed player has to call for help to be seen this is true. It was better before.
- by xAckie - at 2013.05.07 21:18:00
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535. Assault Rifle glitch or poor creativity? Please CCP answer - in General Discussions [original thread]
its not 'physics' or an exploit. If you want physics, the bullets would travel far faster in real life than the tracking we are seeing. Also, this is a game. the tracking is way out of line.
- by xAckie - at 2013.05.07 20:58:00
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536. Assault Rifle glitch or poor creativity? Please CCP answer - in General Discussions [original thread]
Only got to play 2 games last night, but this is very very noticeable. Try turning left and right and shooting at a wall or ground at mid range you wil see it cleary -very strange The same thing used to happen with the pistol sights and where ...
- by xAckie - at 2013.05.07 09:09:00
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537. Core skills = 10M - in General Discussions [original thread]
10m for core skills. Lol. has nothing to do with longevity. These are core skills before specialisation. totally stupid
- by xAckie - at 2013.05.06 12:50:00
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538. I figured out why SP costs have increased - in General Discussions [original thread]
3 months to get 3 million to do core engineering and electronics? Awesome. What fun people are going to have trying to get a base character. 6 months or more just to get one built before doing anything beyond basic skills, a weapon, and a medium s...
- by xAckie - at 2013.05.05 06:06:00
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539. Electronics and Engineering cost in Uprising - in General Discussions [original thread]
NIIKIA wrote: Guys I'm sorry over 3mil for core skills is too much who is going to spend 777,000 sp to get 5% CPU or pg that's like 15-20 CPU and like 5 pg come on now it would take over a month to get them both to 5 or much longer yep.
- by xAckie - at 2013.05.04 16:49:00
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540. New SP cost increases. Fair? or Unfair? - in General Discussions [original thread]
DUST Fiend wrote: I you should actually want to aspire to get to the top end of your profession. its got nothing to do with this. Its about extending the grind. I have no problem with increasing multipliers for next level skills. For core ...
- by xAckie - at 2013.05.04 16:41:00
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