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1. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Well it's about time. I got fed up with this game's CS GO-like strafe controls ages ago. My biggest pet peeve with this game for the longest time was the lack of aim adhesion coupled with comedically fast strafe speeds, giving KBM users a stupidly...
- by wripple - at 2014.11.20 09:11:00
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2. Review for ADS post delta - in Feedback/Requests [original thread]
All the more proof that this once promising game's biggest fault is the simple fact that its key developers do not play it, or at least not nearly enough to justify producing it. What we have are professional starship makers giving us an FPS that ...
- by wripple - at 2014.09.28 17:57:00
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3. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
People still treat the Plasma Cannon as an AV weapon? Oh how delusional some people have become.
- by wripple - at 2014.09.07 10:51:00
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4. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
As it currently stands, we are all too familiar with scouts running the show on the battlefield. It is far too easy to become invisible, hide from radar and tank your suit out with both speed and HP all at the same time. This is why I'm proposing ...
- by wripple - at 2014.09.07 10:41:00
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5. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
So what you are proposing is to bring back the guaranteed hit for the no-skill weapon such as the swarm launcher. CCP, I slow clap with such sarcasm. Let me play out a scenario for you: I call out a full proto Python costing more ISK than most of ...
- by wripple - at 2014.09.07 10:23:00
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6. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: You can increase swarm speed to 60m/s or 600m/s, doesn't change the fact that a small rail dropship can hover at 200m, picking off infantry with impunity from outside swarm range. This guy, this guy has clearly never fl...
- by wripple - at 2014.09.07 09:57:00
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7. Sticky:[Feedback] Ambush vs Ambush OMS - in Feedback/Requests [original thread]
Regular ambush is currently just too short to enjoy, while OMS is always just a competition to see who can call their triple rep Madrugers before a blue caps the quota with an LAV. I don't even touch the two modes anymore, one is boring while the ...
- by wripple - at 2014.09.01 12:11:00
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8. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Why the hell are you projectile bandwagoners insistent that the projectile should not be dropped back vs. Shields? Is it because you object to using any other rifles and you just want omni-efficiency? Seriously. -15/+15 o...
- by wripple - at 2014.09.01 12:05:00
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9. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
BL4CKST4R wrote: One question CCP on sniper rifles, how will you balance the risk v. Reward of sniper rifles I.e isk risked vs isk destroyed. For example an prototype ewar scout, which can cost over 150k and have less than 400 hp getting one sh...
- by wripple - at 2014.09.01 12:00:00
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10. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Why not drop the Racial ADS skill bonus to 5% per level and add a 5% per level bonus to the Dropship Operation skill? This way Pythons and Incubuses can still keep their 50% RoF bonus while standard Dropships get a little love for their gunners. ...
- by wripple - at 2014.09.01 11:49:00
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11. Are we ever going to get around to fixing Environmental damage? - in Feedback/Requests [original thread]
Fox Gaden wrote: The greatest danger to a LAV has got to be Blue Tanks! Red Tanks can be a threat, but Blue Tanks are absolutely deadly! I have lost nearly twice as many LAVGÇÖs to Blue Tanks as I have to Red Tanks in Pub matches. I have even l...
- by wripple - at 2014.08.14 14:34:00
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12. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Dalton Smithe wrote: Temias Mercurial wrote: Rather than telling be to think before posting, you should be working on wording your voice correctly and define it. If ADS usually run away, and rarely are they possible to destroy with swarms, ...
- by wripple - at 2014.08.12 19:22:00
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13. Experimental LP gear? - in Feedback/Requests [original thread]
501st Headstrong wrote: It would be pretty cruel to add a Sentinel Special Suit to the Caldari while the rest of the Loyalty Store is empty...I'm not against it, but can we fill the Loyalty Stores first? I'm not going to acknowledge this comm...
- by wripple - at 2014.08.12 07:50:00
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14. Are we ever going to get around to fixing Environmental damage? - in Feedback/Requests [original thread]
Gabriel Ceja wrote: Yup it sucks when I'm in my ADS and I get taken out by the proto rock or wall when I tap it lightly. Federation Lamp Poles hunt me down more often than not, I think Pythons are just attracted to light
- by wripple - at 2014.08.12 05:35:00
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15. Experimental LP gear? - in Feedback/Requests [original thread]
Waiting for hot fixes that may or may not introduce a new weapon mechanics is tiresome and tedious, and crunching the numbers for CCP is always hit or miss on whether something will become OP or useless. Why don't we just add new experimental vari...
- by wripple - at 2014.08.12 05:32:00
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16. Are we ever going to get around to fixing Environmental damage? - in Feedback/Requests [original thread]
TheEnd762 wrote: Agree on everything but "car bombing". You want to allow nitro ramming but remove JLAVs? Nuh uh. Perhaps, though it should probably be set that the RE explodes from impact, not the LAV. This would force one to place the explo...
- by wripple - at 2014.08.08 21:57:00
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17. Bug Reports - in Feedback/Requests [original thread]
Sprint glitch is caused by latency of using certain equipment and/or weapons within a short period of time before sprinting (around 1/4 second) I've replicated the effect by sprinting instantly after: -Laying down an Uplink -Cloaking -Firing a Fo...
- by wripple - at 2014.08.06 08:49:00
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18. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
I thought it was silly to begin with that the Gallente's sidearm was a tactical semi-auto. Look at the trend in racial weapons and you'll quickly notice that Gallente weaponry trends more towards closer range, which seems very odd that they receiv...
- by wripple - at 2014.08.06 08:41:00
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19. Tanks Numbers/Variations SpreadSheet Inside DEVS NEEDED - in Feedback/Requests [original thread]
Sorry buddy, but anyone who's ever run tanks before they became easy mode would tell you that with all repairs being passive, these stats are beyond broken. Everyone would run 5 repairs on the Surya and 5 mods on a rail Sagaris and be untouchable....
- by wripple - at 2014.08.06 08:30:00
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20. Are we ever going to get around to fixing Environmental damage? - in Feedback/Requests [original thread]
I'm sorry but this topic needs to be addressed. As it currently stands, Militia tanks can plummet off of rooftops and loose only 1000 HP, while an LAV can tap a tank and explode. Pythons can take 2000 + damage from getting stuck on a supply depot ...
- by wripple - at 2014.08.06 08:16:00
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