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481. Laser Rifles vs vehicles - in General Discussions [original thread]
lazer turrets coming soonGäó
- by ugg reset - at 2012.11.17 02:00:00
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482. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
R F Gyro wrote: ugg reset wrote: In EVEGäó it's logistics job to heal caps faster than the other team can deal damage to them; this is not the case in Dust. the repair tool and remote repp mods cannot compete with the DPS. This is key. I...
- by ugg reset - at 2012.11.16 00:58:00
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483. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
I don't play EVEGäó but I know what a Guardian is and what it's for ( thanks to Rooks and kings ) and I'd say it's hard to compair apples and half eaten oranges. we don't really know what it takes to control a planet or what other tools we will ha...
- by ugg reset - at 2012.11.15 22:10:00
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484. Edited by CCP forum moderator. - in General Discussions [original thread]
I'm not sure how much it helps our team play but we have plenty of stonners here in Planetary Response Organisation if you're looking for a corp.
- by ugg reset - at 2012.11.15 16:57:00
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485. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Scheneighnay McBob wrote: ugg reset wrote: KAGEHOSHI Horned Wolf wrote: Cloaked dropships with CRUs would be grat for transport, I imagine when cloaking is added that dropships would become much better transport vehicles. I agree that the...
- by ugg reset - at 2012.11.15 02:42:00
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486. Someone actually used a dropship like a transport today - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Cloaked dropships with CRUs would be grat for transport, I imagine when cloaking is added that dropships would become much better transport vehicles. I agree that they should have more durable, and less deadly. Ther...
- by ugg reset - at 2012.11.15 00:29:00
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487. In what insane big way would you change Dust 514 if you could? - in General Discussions [original thread]
I'd bring friction to LAV's
- by ugg reset - at 2012.11.14 22:52:00
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488. I has a stupid question. - in General Discussions [original thread]
yep. looking forward to it.
- by ugg reset - at 2012.11.14 22:50:00
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489. LAV movement/handling - in General Discussions [original thread]
forget acceleration. some brakes would be nice. Right now all you can do is decelerate with reverse and stay still with the hand brake.
- by ugg reset - at 2012.11.14 02:26:00
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490. RDV's are OP - in General Discussions [original thread]
Had a friend let me give his 400k isk Viper a spin and all was going well until a well timed RDV de-cloaked right in front of me and OHK'ed the ship. I think that CCP could solve this by having RDV flying above the drop ship ceiling and only desce...
- by ugg reset - at 2012.11.13 01:01:00
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491. Mass driver observations - in General Discussions [original thread]
Scheneighnay McBob wrote: I used flux grenades with mass drivers last build, so I guess I'll try it again, I like the idea of the emp variant. For now, I guess I'll try directly shooting someone with it (unfortunately, projectile damage is sti...
- by ugg reset - at 2012.11.12 02:27:00
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492. LAV light damage - in General Discussions [original thread]
the state that blaster turrets are in is pathetic. CCP, start here :21 and work your way up.
- by ugg reset - at 2012.11.11 23:03:00
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493. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Scheneighnay McBob wrote: On top of my idea with making the turrets only operable when the doors are open- give dropships cloaking devices along with that. yay to the door idea. nay to Invisible DS idea.
- by ugg reset - at 2012.11.11 18:18:00
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494. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Noc Tempre wrote: How about maps that promote a need to move infantry and demote bombing by having facilities that actually provide cover? On the same note, perhaps have landing pads that "snap" the ship onto the pad without damage turning them...
- by ugg reset - at 2012.11.11 02:12:00
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495. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Wako 75 wrote: i could see in a corp match but you should still make wp in any match no matter what you do i would like someone to come up with ideas for a way for ds pilots to make wp without killing people and a way to where it cant be exploi...
- by ugg reset - at 2012.11.11 01:50:00
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496. Someone actually used a dropship like a transport today - in General Discussions [original thread]
Jason Pearson wrote: Zat Earthshatter wrote: What I find weird is that the popular suggestion for making dropships better transports is to SLOW THEM DOWN!?!?!?!? I sense a very slight lapse in logic... Not really a "lapse in logic"...
- by ugg reset - at 2012.11.11 01:07:00
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497. Tanks are too overpowered... - in General Discussions [original thread]
4447 wrote: ugg reset wrote: Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed. F teamwork? buddy you're definitely playing the wrong game. ...
- by ugg reset - at 2012.11.11 00:59:00
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498. Tanks are too overpowered... - in General Discussions [original thread]
Why should a tank be scarred of infantry? Thats like a full grown moose being scarred of a wolf. Sure the wolf has teeth, but alone he's overwhelmed. F teamwork? buddy you're definitely playing the wrong game. Just wait till the real OB's start ...
- by ugg reset - at 2012.11.11 00:53:00
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499. Railguns: a new hope - in General Discussions [original thread]
Scheneighnay McBob wrote: ugg reset wrote: Just tried the Advanced lvl Compressed Railgun. It only has two shots per charge before it over heats but charge time is only .5 and at damage starting at 490 it OHK's anything smaller that a heavy ...
- by ugg reset - at 2012.11.09 00:44:00
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500. Railguns: a new hope - in General Discussions [original thread]
Just tried the Advanced lvl Compressed Railgun. It only has two shots per charge before it over heats but charge time is only .5 and at damage starting at 490 it OHK's anything smaller that a heavy suit.
- by ugg reset - at 2012.11.08 16:08:00
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