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681. Whats a logi got to do to get some "fanmail" - in General Discussions [original thread]
Spam ress some poor fella who is being sniped/shot by a tank. Either find a smart sniper who catches up to your twist, or arrange it with a friendly opponent. The victim has no other escape than reset ps3, which takes plenty of deaths until disc...
- by trollsroyce - at 2013.02.28 16:34:00
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682. idea: assign drones to dust mercs from orbit - in Feedback/Requests [original thread]
Light, medium and heavy planetary drones in eve ship drone bay. Launch at district, assign to merc. Merc uses a laser target painter to point targets for the drones on field. Drones roam the sky in dust side and nuke the kitten out of painted are...
- by trollsroyce - at 2013.02.28 13:10:00
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683. Eve drones used on Dust514 - in General Discussions [original thread]
Read the topic, a different approach came to mind first: Use drones as a mix between orbital bombardment and fighter assignment from eve. Eve player drops drones out at district orbit and assigns to dustbunnies. Dust side the merc who has assigne...
- by trollsroyce - at 2013.02.28 13:02:00
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684. How to tame blueberrys - in General Discussions [original thread]
I have a different approach. I suicide run uplinks deep into redline, killing the team clone count fast while getting WP for it. This allows rapid lost games for 1500sp per game, being possibly the fastest farming method you can steadily run solo.
- by trollsroyce - at 2013.02.28 12:07:00
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685. AR Range To Far - in General Discussions [original thread]
Vermaak Doe wrote: Lr needs longer range This.
- by trollsroyce - at 2013.02.28 10:10:00
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686. What is the best way to get WP? - in General Discussions [original thread]
Now let's focus in the obvious intent of getting max SP/h from WP. The key to getting max SP/h is quick matches while getting 1500 per match. Though there are multiple approaches to it, I'd figure the two most efficient are: 1) winner squad with...
- by trollsroyce - at 2013.02.27 14:06:00
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687. The proto suit is devalued - in General Discussions [original thread]
Agree. I think I'll pause tank training at lvl 3 now, just in case... :)
- by trollsroyce - at 2013.02.27 11:17:00
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688. Is it posible ? - in General Discussions [original thread]
Rasatsu wrote: trollsroyce wrote: New players absolutely need to receive training bonuses for the first mill sp. The sooner they can get to a competitive level SP and gearwise, the better. Hint: militia forge fit is a fast ticket to start o...
- by trollsroyce - at 2013.02.27 11:10:00
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689. Is it posible ? - in General Discussions [original thread]
New players absolutely need to receive training bonuses for the first mill sp. The sooner they can get to a competitive level SP and gearwise, the better. Hint: militia forge fit is a fast ticket to start off :)
- by trollsroyce - at 2013.02.27 10:34:00
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690. damage mod fix now - in General Discussions [original thread]
Snipers have the perfect balance of damage vs shield atm. Prototype max damage is 369, thale 598 with full skills, 4 complex mods. When people roll proto suits it will be the perfect gamble between fitting 4 mods or dying 1 shot to counter snipe....
- by trollsroyce - at 2013.02.26 22:47:00
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691. we need a more competitive game mode for corp matches - in General Discussions [original thread]
CCP FoxFour wrote: What about not just new ways to play or new areas to play in, but new reasons to play. :) Like, big reasons, sort of like sov or something. 1) smuggle merc clones in station in a freighter 2) flip said nullsec station fro...
- by trollsroyce - at 2013.02.26 21:48:00
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692. AUR Proto Heavy vs ISK Proto Heavy - in General Discussions [original thread]
Feel bad for the poor folks who wasted SP on proto suits this soon, only to have it given free for us p2w crew :D
- by trollsroyce - at 2013.02.26 21:17:00
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693. Joys of random Salvage - in General Discussions [original thread]
You need to focus really hard to get the officer loot. First, focus in seeing the possibility branch that can trigger by hard concentration. Then put your mind 100% into forcing the drop. If you are on a losing mood you won't make it happen, so be...
- by trollsroyce - at 2013.02.26 16:48:00
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694. Any advice for someone starting out the game as a logistic? - in General Discussions [original thread]
Do not get fixed in the "a logistics is there to heal" mindset. If you want to really contribute, you will need a good gun game. Killing is faster and therefore more efficient than healing; but as the logistics quirk you are able to oil your team ...
- by trollsroyce - at 2013.02.26 10:22:00
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695. Moejoe's 30+ Kill Ambush Gameplay Videos - Solo, No Cheap Stuff, Carryin'... - in General Discussions [original thread]
Pro fit ? Profit
- by trollsroyce - at 2013.02.26 10:06:00
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696. Suggestion: Active Achievement Skill Points - in Feedback/Requests [original thread]
Perhaps just a certificate system like in EVE? Allows scouting your abilities if you keep them visible. Then again it's useless in EVE :)
- by trollsroyce - at 2013.02.25 21:36:00
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697. Suggestion: Active Achievement Skill Points - in Feedback/Requests [original thread]
Good idea, but not worth the complexity of a new sp tier IMHO. Minimalist...
- by trollsroyce - at 2013.02.25 21:35:00
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698. ISK Destroyed/ISK Lost per battle. - in Feedback/Requests [original thread]
Yep.
- by trollsroyce - at 2013.02.25 21:29:00
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699. Logistics vs Scout for snipers - in General Discussions [original thread]
I'm going to feel sorry for this. Logistics a-type 2x complex damage complex shield 2x adv. Plate militia armor rep nanohive uplink sniper grenade tank: roughly 600. if there are red proto snipers, fit extra shield gank: 205 x 1.1 x 1.1 x ...
- by trollsroyce - at 2013.02.25 17:55:00
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700. Anyone Run Out of ISK? - in General Discussions [original thread]
On this char I only gain per match; now at 75m. On my noob tank alt I need to hold back the tanks or I get broke :)
- by trollsroyce - at 2013.02.25 17:51:00
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