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WyrmHero1945
IMPSwarm Negative-Feedback
8
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Posted - 2013.02.25 01:30:00 -
[1] - Quote
Which one do you prefer and why? Personally, I like the logi more because of higher # of modules and shields/armor. I haven't used the scout dropsuit so I really don't know what I am missing. I feel that snipers don't really need a secondary weapon so the logi suit seems right for me. My current sniper setup:
-Logi type 2 -Tactical Sniper -2 Damage mods -Armor repair -Armor plates -Nanohive -Drop Uplink |
Vaerana Myshtana
ScIdama Endless Renaissance
199
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Posted - 2013.02.25 01:34:00 -
[2] - Quote
I've thought about trying this, but I usually prefer the mobility of a Scout. I also find myself needing that sidearm more than I'd like. |
WyrmHero1945
IMPSwarm Negative-Feedback
8
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Posted - 2013.02.25 02:37:00 -
[3] - Quote
Is mobility the best thing of scouts? I don't find mobility to be that important when sniping... |
DUST Fiend
Immobile Infantry
1899
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Posted - 2013.02.25 02:40:00 -
[4] - Quote
Militia logistics BPO with all BPO modules, as well as BPOs of Nano Hives and Drop Uplinks
Place Uplink and Hives in good sniping spot.
Commit suicide in a public area because PHUK DA POLICE!!!
Spawn in as heavy sniper with 2 complex damage mods.
Collect tears. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2013.02.25 02:46:00 -
[5] - Quote
Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the other team. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.25 02:51:00 -
[6] - Quote
What's better, a logi or scout suit Type II? Type II because bleed out timers don't last all day slow poke. |
WyrmHero1945
IMPSwarm Negative-Feedback
8
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Posted - 2013.02.25 03:33:00 -
[7] - Quote
Scheneighnay McBob wrote:Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the otherteam.
Does having very low profile makes you undetected by eye or it's just by radar? Because if it's the radar, then in most cases the sniper doesn't need it, because you rarely encounter someone near you since you're far away and even in your team's redline. |
Professormohawk
Stasis Military Support
22
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Posted - 2013.02.25 03:48:00 -
[8] - Quote
scout, cuz logy sniper's suicide |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.02.25 13:19:00 -
[9] - Quote
Logi all the way. Reasons have already been stated. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.02.25 13:28:00 -
[10] - Quote
I snipe exclusively on logistics and heavy. 1) set up camp with log because it can carry all the camping gear 2) if killed spawn as heavy in uplink and lol at feeble tickling from other snipers
Ability to shrug off most sniper shots is the best thing for a sniper. It keeps you killing stuff instead of spawning. Log can tank well, too. At proto level its all about logistics with 4 damage mods or thale +2
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.25 13:52:00 -
[11] - Quote
Unless you're running around on foot and shooting from standing a lot, you have no reason to use a scout suit as a sniper.
Scheneighnay McBob wrote:Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the other team.
They're called scout suits because that's what CCP decided to call them. Their actual use in the game is whatever their attributes make them suited for. If you want to spend your entire game just putting your crosshairs over enemies and being "a scout", use your build. If you want to actually snipe and be a semi-useful part of the team, then use weapon upgrades and something other than a scout suit. |
Alcare Xavier Golden
DUST University Ivy League
30
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Posted - 2013.02.25 14:29:00 -
[12] - Quote
The only bonus I've seen to using the scout suite for sniping is that their increased scan resolution allows for much quicker target acquisition...particularly if you're counter-sniping. In my scout I can scan the hills extremely quickly though in a logi suit I have to be much more thorough and precise with my scope because I can't depend on them to show up on tacnet.
I also like the mobility of the scout...I'm not sitting in one spot the whole match. It's always fun when the other team realizes they just let a sniper take their objective :p |
The Lone Deranger
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.02.25 16:17:00 -
[13] - Quote
Scheneighnay McBob wrote:Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the other team. If your using a scout suit, your doing it wrong |
Fox Gaden
DUST University Ivy League
163
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Posted - 2013.02.25 16:37:00 -
[14] - Quote
When people get in close I prefer to have my Submachine Gun. So my preference is the Assault Suit. That being said, I will start the match in a Logi suit to setupt Drop Uplinks and Nano Hives, then if I die, or run across a Supply Depot I will switch to my Assault Suit Sniper fit.
I sometimes run in and hack objectives. In close quarters with my Submachine Gun I can go head to head with any other Assault suit. If I canGÇÖt kill them in CQC with a SMG then I probably would not have killed them with an Assault riffle.
Using your Drop Uplink to respawn at you snipers nest with a Sniper fit Heavy suit is an interesting idea. I might try that. |
XxWarlordxX97
Internal Error. Negative-Feedback
94
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Posted - 2013.02.25 16:51:00 -
[15] - Quote
WyrmHero1945 wrote:Which one do you prefer and why? Personally, I like the logi more because of higher # of modules and shields/armor. I haven't used the scout dropsuit so I really don't know what I am missing. I feel that snipers don't really need a secondary weapon so the logi suit seems right for me. My current sniper setup:
-Logi type 2 -Tactical Sniper -2 Damage mods -Armor repair -Armor plates -Nanohive -Drop Uplink
scout because sometime i have a need for speed,because i'm a heavy |
Arunis Gen
G I A N T
9
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Posted - 2013.02.25 17:03:00 -
[16] - Quote
WyrmHero1945 wrote:Which one do you prefer and why? Personally, I like the logi more because of higher # of modules and shields/armor. I haven't used the scout dropsuit so I really don't know what I am missing. I feel that snipers don't really need a secondary weapon so the logi suit seems right for me. My current sniper setup:
-Logi type 2 -Tactical Sniper -2 Damage mods -Armor repair -Armor plates -Nanohive -Drop Uplink
[Logistics Type-II] -Low- Kinetic Catalyzer Cardiac Catalyzer
With these two things you run just a hair slower than a scout suit but you are capable of running much farther due to the stamina. The regeneration is also very nice.
-High- Highs are anything you want really. Apparently shields increase sig radius but I don't know for sure.
-Weapon- Any flavor of sniper you can fit after you put on your standard modules that you use.
-Equipment- Standard Uplink / Gauged Nanohive Militia Uplink / Militia Nanohive Militia uplink / Gauged Nanohive Militia Injector / Militia Nanohive Standard Injector / Gauged Nanohive Etc. Etc.
Any of these would work, really. Go standard on both if you don't have the fitting grid for what you normally use. Fitting skills are reccomended to be at 5 but you should be able to fit what you need if you standard everything. You may get away with having an advanced level rifle but you'd be pushing it with a prototype without gimping the fit of speed and tank if you so choose.
I'm not a sniper but this may do just fine for your purposes. |
trollsroyce
Seraphim Initiative. CRONOS.
164
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Posted - 2013.02.25 17:55:00 -
[17] - Quote
I'm going to feel sorry for this.
Logistics a-type
2x complex damage complex shield
2x adv. Plate militia armor rep
nanohive uplink
sniper grenade
tank: roughly 600. if there are red proto snipers, fit extra shield gank: 205 x 1.1 x 1.1 x 1.1 x 1.12(profi 4) = 305, headshot kills most non-heavies.
oh, you can pay to win use this from day 1 |
Alcare Xavier Golden
DUST University Ivy League
30
|
Posted - 2013.02.25 18:10:00 -
[18] - Quote
trollsroyce wrote:I'm going to feel sorry for this.
Logistics a-type
2x complex damage complex shield
2x adv. Plate militia armor rep
nanohive uplink
sniper grenade
YOU feel sorry? I'm a sniper and feel like ducking my head.......... |
Lance 2ballzStrong
SyNergy Gaming
639
|
Posted - 2013.02.25 18:37:00 -
[19] - Quote
Vaerana Myshtana wrote:I've thought about trying this, but I usually prefer the mobility of a Scout. I also find myself needing that sidearm more than I'd like.
gotta be mobile to get on that mountain and crouch
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Cortez The Killer
Immobile Infantry
186
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Posted - 2013.02.25 20:15:00 -
[20] - Quote
WyrmHero1945 wrote:Scheneighnay McBob wrote:Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the otherteam. Does having very low profile makes you undetected by eye or it's just by radar? Because if it's the radar, then in most cases the sniper doesn't need it, because you rarely encounter someone near you since you're far away and even in your team's redline.
Depends on the sniper. To answer the question, a low profile does not make you harder to see visually (like a cloak).
Hillside sniping doesn't need damps often, enhancers are the key and low slots can have speed mods or whatever. Countersnipers can see you visually just fine, and if someone is chasing you down, they either already know where you are or can follow the sound of your shots to get close enogh to get a visual. In this case you just want to be able to see them coming for you.
Damps work well for ground level/near ground level tac sniping, where you are moving alot and being chased occasionally.
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BL4CK FRIAR
Defiant Kelkoons
17
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Posted - 2013.02.25 20:20:00 -
[21] - Quote
I think one thing you forget is that whilst it is preferable to have two equipment slots and the ability to fit an additional damage mod, at some point someone is going to take an intrest in putting you in the dirt, and when that happens its always nice to have an SMG to let that person know you don't appreciate being shot back at.
Personally I prefer a run and gun sniper fit. An Assault suit with Rifle and SMG, Remotes and Damage mods. This I think is perhaps the best sniper/counter sniper fit that leaves me still able to be a part of the team instead of a useless body in the hills.
Edit: Page Claim |
Lunamaria Hawkeye
SyNergy Gaming
92
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Posted - 2013.02.25 20:27:00 -
[22] - Quote
Logi snipers don't get my respect. |
Cortez The Killer
Immobile Infantry
190
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Posted - 2013.02.25 20:36:00 -
[23] - Quote
BL4CK FRIAR wrote:I think one thing you forget is that whilst it is preferable to have two equipment slots and the ability to fit an additional damage mod, at some point someone is going to take an intrest in putting you in the dirt, and when that happens its always nice to have an SMG to let that person know you don't appreciate being shot back at.
Personally I prefer a run and gun sniper fit. An Assault suit with Rifle and SMG, Remotes and Damage mods. This I think is perhaps the best sniper/counter sniper fit that leaves me still able to be a part of the team instead of a useless body in the hills.
Edit: Page Claim
Good point. I've never really considered a logi suit for sniping solely because the sidearm slot outweighs the benefits of the extra equipment slot IMO. I've used the same kit as BL4CK FRIAR in previous builds and it is a great way to go. My sniper this build uses scout for the mobility. Even in an assault suit, if I got countersniped it was almost always a headshot so the added durability of the assault suit was moot. At low SP as my sniper is, this allows me to easily cross to a shotgun hacker scout. Also fun and deadly. |
Paul Ellinas
Cha Ching LtD Cha Ching PLC
0
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Posted - 2013.03.07 05:23:00 -
[24] - Quote
I use the scout dropsuit because i can run through the enemy lines place a uplink take cover and start shooting. Most of the time i try to place the uplink for the use of my team and not to close to my hiding spot. I try to hide in places with a good view but not on mountens and buildings. Snipers on Mountens and Buildings are my first targets becouse they are easy to spot. Note my Scout don't has a slot for second weapon.
Logi sniper is only good for redline snipers and staying on the top of the mountain. Soon or ater they die. Becouse every sniper on the ground can spot them from anywhere.
sorry for the bad english |
Rannici
Internal Error. Negative-Feedback
21
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Posted - 2013.03.07 05:30:00 -
[25] - Quote
when i see a logi with a sniper rifle one word comes to mind: garbage.
when i see a scout with a sniper rifle, i think, free kill.
here's a thought. stop using a sniper rifle and play the actual game. better yet, there's a whole franchise devoted just for you: http://www.gamespot.com/sniper-elite-v2/ |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 05:41:00 -
[26] - Quote
WyrmHero1945 wrote:Scheneighnay McBob wrote:Scouts are meant for this. IMO the best set up with scouts as far as high and low slots is just to use profile dampeners, range amplifiers, and precision enhancers. They're called scouts because they're supposed to scout the otherteam. Does having very low profile makes you undetected by eye or it's just by radar? Because if it's the radar, then in most cases the sniper doesn't need it, because you rarely encounter someone near you since you're far away and even in your team's redline. At long distances, enemies looking at a suit with a high scan profile will see a red marker above your head. When you have a lower scan profile, they have to be able to pick your suit out against the environment or line their sights up right on top of you, which is often much tougher.
In saying that, neither option is truly "better" than the other in an objective sense, they just cater to different playstyles.
A Scout's advantage is in mobility and stealth. You NEED to avoid giving away your location, and with your mini-railgun leaving tracers, that means you have to move regularly, thus making your mobility more of an advantage than it would be for a comparatively sedentary Assault or Logi Sniper who sticks to one position/area for a longer duration and can usually tank their way through a few hits and get patched up before returning.
If you're running a Scout Sniper properly, you'll USUALLY move on as soon as it's time to reload. There are exceptions when you have a sufficiently defensible position with good cover, or when you've already got the enemy expecting you to move on and not doing so might catch them off guard. It's almost as much about deception as it is about the kill. |
Smoky Fingers
THE DOLLARS
4
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Posted - 2013.03.07 05:57:00 -
[27] - Quote
Rannici wrote:when i see a logi with a sniper rifle one word comes to mind: garbage. when i see a scout with a sniper rifle, i think, free kill. here's a thought. stop using a sniper rifle and play the actual game. better yet, there's a whole franchise devoted just for you: http://www.gamespot.com/sniper-elite-v2/
When you don't see a logi with a sniper rifle,you scratch your head, you mad; things don't add up
When you don't see a scout with a sniper rifle, you scratch your head, you mad; things don't add up
http://www.gamespot.com/math-blaster-episode-1/
you mad? |
Garrett Blacknova
Codex Troopers
1868
|
Posted - 2013.03.07 06:04:00 -
[28] - Quote
Rannici wrote:here's a thought. stop using a sniper rifle and play the actual game. So what you're saying is that Sniper Rifles don't exist in DUST?
I believe this sums my opinion of your opinion up quite nicely. |
8Ouroboros
Seituoda Taskforce Command Caldari State
0
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Posted - 2013.05.15 04:15:00 -
[29] - Quote
I want to hear some updated discussion on this topic since the new bonuses in uprising. im thinking going logi sniper but not sure which to skill for racial bonuses, im not good at running and gunning sooo .... i was thinking for me dont need caldari logi cuz shield extenders not worth it, minmatar would be nice if i were running around capping objectives but usually im not. and is also almost as fast as scout gallente for ease of fitting CPU & PG heavy mods and weps amarr for the stacking bonuses of armor reps
then as mentioned b4 if i died or was bored and committed suicide i would respawn in my camping spot in heavy sniping suit which if i went amarr logi would use similar skills for armor tanking and could shrugg off shots alot easier
thoughts anyon |
Logi Bro
Greatness Achieved Through Training EoN.
1517
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Posted - 2013.05.15 04:18:00 -
[30] - Quote
8Ouroboros wrote:I want to hear some updated discussion on this topic since the new bonuses in uprising. im thinking going logi sniper but not sure which to skill for racial bonuses, im not good at running and gunning sooo .... i was thinking for me dont need caldari logi cuz shield extenders not worth it, minmatar would be nice if i were running around capping objectives but usually im not. and is also almost as fast as scout gallente for ease of fitting CPU & PG heavy mods and weps amarr for the stacking bonuses of armor reps
then as mentioned b4 if i died or was bored and committed suicide i would respawn in my camping spot in heavy sniping suit which if i went amarr logi would use similar skills for armor tanking and could shrugg off shots alot easier
thoughts anyon
If you were going 100% into one logi class, I'd go Amarr for sniping. You get a sidearm, high raw eHP to survive counter-snipers, and a bonus to repper mods to being your health back up if you do get shot. |
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