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201. Clarification on what comes May 6th and May 14th needed - in General Discussions [original thread]
The chaos on 6th will be very stressful for alliance leadership to get PC going along new combat setups, donations from refunded isk etc. Would really like that Genolution open up at 14th. Also that would put the veteransout of severe pubstompin...
- by trollsroyce - at 2013.04.27 20:44:00
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202. Clarification on what comes May 6th and May 14th needed - in General Discussions [original thread]
It would be very good to unlock Genolution packs on 14th. Everything in during 6th, but unlock clone purchase 14th. Can be coded and put in relatively easily, while letting players drool on the starmap. Please start a forum project on this folks ...
- by trollsroyce - at 2013.04.27 20:06:00
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203. $150/150Euro for the box - in General Discussions [original thread]
What's in it
- by trollsroyce - at 2013.04.27 19:57:00
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204. Could EVE Online come to the PS4? - in General Discussions [original thread]
Rusticuls wrote: Arkena Wyrnspire wrote: It's great that you're interested in EvE, but the game wouldn't really work with a controller. Is it great? Im not sure if it is. I feel like I need pre-intervention... Drop it and run.
- by trollsroyce - at 2013.04.27 09:30:00
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205. Plasma Cannon looks UP, buff it - in General Discussions [original thread]
From what I saw it looks like a mass driver on steroids vs. infantry. What's missing is rocket jumping, make it do that.
- by trollsroyce - at 2013.04.26 22:48:00
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206. CCP Wolfman's PCP-30 Scrambler pistol? - in General Discussions [original thread]
Got 50, been having fun with them. Carthum assault scrambler pistol is better :(
- by trollsroyce - at 2013.04.26 22:44:00
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207. If DUST is truly about mercenaries - in General Discussions [original thread]
I'd add wp/hour, or isk destroyed/hour. Alternately clone efficiency per game: kills/deaths, with MCC counting as 150 kills split between team. I only want to know how much the mercs hurt per daily attack in PC.
- by trollsroyce - at 2013.04.26 08:37:00
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208. Patchnotes... where? - in General Discussions [original thread]
Liking it. UI changes and most importantly framerate bottleneck breaking is needed. PC makes or breaks the game, either the sandbox works and starmap communicates that to all players, or the game takes a big hit. PC sandbox > starmap shows san...
- by trollsroyce - at 2013.04.26 08:31:00
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209. Mag Players WILL TAKE OVER this game and the fourmz - in General Discussions [original thread]
What is this MAG? I've never heard of it before getting PS3 for dust. Evebeard here...
- by trollsroyce - at 2013.04.26 07:58:00
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210. What's the point of snipers being in the game? - in General Discussions [original thread]
Jack McReady wrote: imho sniping is almost useless, I almost never die to snipers. my shields always take the first hit fully, I just take cover for few seconds (and map design is full of cover everywhere) and then move on with full hp. more sn...
- by trollsroyce - at 2013.04.25 13:43:00
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211. What's the point of snipers being in the game? - in General Discussions [original thread]
Ideally, dust skirmish has three levels of play: clone wars, field control and objective gundowns. Field control catalyzes objective gundowns and clone wars. OP perspective is limited to objective gundowns, or OP is a troll feeding his own thread.
- by trollsroyce - at 2013.04.25 13:33:00
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212. Will corps ever going to be industries? - in General Discussions [original thread]
The presence of aurum items says no. It's probably in the "possible expansions" category, tech2 ground weaponry made from district industry, prehaps(tm)
- by trollsroyce - at 2013.04.25 11:29:00
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213. Clarifications on the "Pay to win" issue. - in General Discussions [original thread]
AURUM items are very much pay to win on corporate level, as you use the saved isk on PC costs. You pay to win the economic warfare, as ultimately PC is a game of isk. Manufacturing is a future point of view that has the potential to not mix well...
- by trollsroyce - at 2013.04.24 14:24:00
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214. Replacing UVT with an ISK Booster - in General Discussions [original thread]
You can already buy isk here. Use aurum gear, lose less isk = buy isk. Isk booster is no different, just an honest way of portraying it.
- by trollsroyce - at 2013.04.24 05:13:00
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215. DUST 514 Mercenary Holocon! - in General Discussions [original thread]
3x SP > fanfest trip
- by trollsroyce - at 2013.04.23 13:51:00
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216. Planetary Conquest. My thoughts and ideas for a better system. - in General Discussions [original thread]
The core issue in catering to small entities is, that it just forces big entities to split and work as multiple small ones. This applies to pretty much all available options, and in game it only generates stress and bad times for governing multipl...
- by trollsroyce - at 2013.04.23 08:42:00
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217. Planetary Conquest. My thoughts and ideas for a better system. - in General Discussions [original thread]
This system could be exploited to create a barrier zone of scorched earth around an alliances main systems. You would have the lockdown first, then a horrible district not worth conquering. If corp takeovers would bump the production back up, the ...
- by trollsroyce - at 2013.04.23 08:30:00
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218. Discussion on True Merc Corps and Planetary Conquest - in General Discussions [original thread]
Merc corps both have the cake and eat it. Nothing is deterring mercs from owning districts and defending them for steady isk; they only make people pay their offensives if they are good enough.
- by trollsroyce - at 2013.04.22 20:20:00
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219. How to beat people who strafe ? tips / suggestions - in General Discussions [original thread]
Mouse helps
- by trollsroyce - at 2013.04.22 13:29:00
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220. Well well well MOAR stuff from the test servers - in General Discussions [original thread]
The wording on these descriptions leads me to believe, that sprinting deactivates each suits special powers, eg. Amarr assault has extra shields when not sprinting.
- by trollsroyce - at 2013.04.22 12:28:00
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