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621. anyone else stand up and snipe? - in General Discussions [original thread]
Often, with my heavy sniper setup. 2-shots good assaults or insta kills with hs, roflstomps scouts and if they get close, scrambler pistol is a damn fine last line of defense. Heavy suit and mobile/mid range sniping is damn good fun :)
- by trollsroyce - at 2013.01.06 19:29:00
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622. Snipefest - in General Discussions [original thread]
A good sniping fit with Thales rifle knocks 320 base damage, modded with 3 complex modules and up to 25% more damage from skills. The rifle will cost hefty isk, I'd figure in the 10 mill range. That'll be a juicy orbital strike target :)
- by trollsroyce - at 2013.01.05 18:49:00
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623. Snipefest - in General Discussions [original thread]
Cal Predine wrote: NovaShadowStorm wrote: ...Peoples problem isn't with snipers truly it's that so many people go as snipers because they don't want to risk dying that is the real issue. Absolutely spot on. So-called snipers (most of whi...
- by trollsroyce - at 2013.01.05 18:43:00
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624. Officer weapons. Oh - - my - - gosh!! - in General Discussions [original thread]
I have a feeling my 30 bill budget won't get me enough Thales in release...
- by trollsroyce - at 2013.01.05 14:50:00
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625. Aurum : Do you get enough bang for your buck? - in General Discussions [original thread]
If dust-eve aurum economy happens, I for one am going to burn isk on plex and aur to keep constant boosters going. The isk sink is going to look fantastic for economy and should drive up plex value...
- by trollsroyce - at 2013.01.04 14:31:00
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626. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
One obvious instance where the extra bit matters is sniping. A single module swap or weapon upgrade can mean the difference between 1 shotting or 2 shotting stuff Which in turn leads to much better offense stopping power as you can go on to next ...
- by trollsroyce - at 2012.12.30 13:56:00
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627. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
The fine line of balance lies in close-mid ranges where scoring hits is elementary; if a snipng heavy can oneshot assaults and medics it gets bad fast.
- by trollsroyce - at 2012.12.29 13:41:00
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628. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
Damage is fine, except for charge rifle. Snipers are fairly powerful at mid ranges as is, upping damage would make them the awp. Solution to your issue is running 2 / 3 complex dmg mods. The only issue I have been having is CPU; making farsight ex...
- by trollsroyce - at 2012.12.29 13:35:00
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629. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
I have created a monster... The better snipers that I used to dominate with this lame fit are now all running heavy suits :(
- by trollsroyce - at 2012.12.25 20:20:00
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630. Invulnerability hitbox desynch - how to do it - in General Discussions [original thread]
You have seen it all the time: the opposing sniper, upon taking a hit from your sniper round, sits down in spot and regens while becoming invulnerable with your following rounds only causing a rewarding shield flash effect. The pattern is painfull...
- by trollsroyce - at 2012.12.21 13:13:00
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631. Bolas pilots are drunk - in General Discussions [original thread]
Correctly calling down reinforcements requires player skill. TBH you should be punished for teamkill if you lead the friendly dropship pilot into his death.
- by trollsroyce - at 2012.12.21 13:06:00
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632. Who asked for a Scrambler Pistol Nerf? - in General Discussions [original thread]
I for one love my scrambler Desert Eagle
- by trollsroyce - at 2012.12.21 12:50:00
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633. Heavies need massive nerf. Why? - in General Discussions [original thread]
The game should be balanced per map in regard to corp battles so, that it won't become a fest of heavies, logistics and tanks or similiar brute force tactics only. A large map with multiple control points favors fast moving teams which are able to...
- by trollsroyce - at 2012.12.21 12:43:00
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634. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
The logistics suggestion sounds pretty awesome. Sig is a non-issue as any decent player can spot the pixels instantly on screen. this is what i'd like sig affect; the visibility of suits. Moving around as a sniper is not contributing to team, the ...
- by trollsroyce - at 2012.12.19 17:07:00
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635. heavy suit sniping might be slightly off balance - in General Discussions [original thread]
I wonder if the fitting options have been carefully pondered here. A heavy suit sniper with a rack of 10% damage amps and armor tank is looking to be the only viable option for field contol sniping, oneshotting rest of the suits while sustaining a...
- by trollsroyce - at 2012.12.19 12:30:00
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