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trollsroyce
Seraphim Initiative. CRONOS.
309
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Posted - 2013.04.25 13:33:00 -
[61] - Quote
Ideally, dust skirmish has three levels of play: clone wars, field control and objective gundowns. Field control catalyzes objective gundowns and clone wars. OP perspective is limited to objective gundowns, or OP is a troll feeding his own thread. |
Jack McReady
DUST University Ivy League
105
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Posted - 2013.04.25 13:34:00 -
[62] - Quote
imho sniping is almost useless, I almost never die to snipers. my shields always take the first hit fully, I just take cover for few seconds (and map design is full of cover everywhere) and then move on with full hp. more snipers in the enemy team equals less bodies on the field with real firepower and the ability to take objectives and fight off other players/tanks. I also should not mention that a single sniper in your team can take them out alone without even getting noticed, because all those other snipers are too busy to shoot at those people going for objectives...
I only go for snipers when he uses a thale to collect hatemails otherwise I ignore them because they equal an easier win. |
trollsroyce
Seraphim Initiative. CRONOS.
309
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Posted - 2013.04.25 13:43:00 -
[63] - Quote
Jack McReady wrote:imho sniping is almost useless, I almost never die to snipers. my shields always take the first hit fully, I just take cover for few seconds (and map design is full of cover everywhere) and then move on with full hp. more snipers in the enemy team equals less bodies on the field with real firepower and the ability to take objectives and fight off other players/tanks. I also should not mention that a single sniper in your team can take them out alone without even getting noticed, because all those other snipers are too busy to shoot at those people going for objectives... I only go for snipers when he uses a thale to collect hatemails otherwise I ignore them because they equal an easier win.
This is partially correct due to field control not favorable enough in 8v8 corp matches currently. Uprising 16v16 with clone wars should bump up field control importance.
On publics, snipers have a very good chance to matter. Most are just inefficient in not using a mouse or hiding too much. |
Jack McReady
DUST University Ivy League
105
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Posted - 2013.04.25 13:45:00 -
[64] - Quote
trollsroyce wrote:This is partially correct note how I said "almost useless" |
Garrett Blacknova
Codex Troopers
2600
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Posted - 2013.04.25 14:38:00 -
[65] - Quote
If I die to a Sniper, there are two possible reactions from me:
1. Oops. I screwed up. 2. Nice shot!
Soon afterwards, there's usually a Shotgun pressed against the back of the Sniper's head. If he's behind the redline, I just adjust my movements to spend minimal time in his line of sight.
I don't get it when people say sniping doesn't give your location away - it's not as obvious an indicator as the beam from a Laser Rifle, but it's still a visible tracer you can follow back to the target, and you still get directional indicators for all damage you take.
But now, I think I should address the OP directly.
Darqwonders wrote:They're a nuisance that offer no real benefits to the game. Snipers are a core part of a good AV strategy when the enemy team are coordinating their efforts. Snipers can clear the infantry support from around a tank better than any other class, without putting themselves in the tank's sights to do it.
Quote:1) They make what is a scattered match even more scattered. Oh gee, let's let people sit half way across the maps and take pot shots at each other! That'll surely make the battles feel engaging! The maps are massive enough as it is. Allowing people to take themselves completely out of the battle while still picking off anyone else actually in a battle seems pointless. It's better to have a few long-range fighters hanging back while the frontline fighters move in, supporting and saving your frontline soldiers and preventing flanking actions from the enemy team. A match with a heavy load of bad snipers can degenerate into cross-map potshots, but that's just bad players playing badly. If you're letting them kill you, that isn't the game's fault.
Quote:2) The only real counter to a sniper is another sniper. No other class has its major counter its own class. Shotguns are a better counter to Snipers than another Sniper Rifle is. So are Laser Rifles, or ARs, or... basically everything EXCEPT a Sniper Rifle. The real counter is to GET CLOSE - not always easy against a good sniper, but that just means you have to be a better counter-sniper. Just like most players can't counter a good Shotgun Scout, because they don't see him/her coming until it's too late. The first an enemy usually sees of a Shotgun Scout is the name appearing next to their own on the kill feed with (Shotgun) in between the two.
Quote:If you can offer any benefits that can outweigh these two glaring disadvantages, I'd like to hear them. Otherwise they are quite pointless, and the game as a whole would be better off without them. As mentioned, they help to break up a solid infantry squad supporting a vehicle. Without a good Sniper, a solid vehicle/infantry squad will usually steamroll the AV guys before they can hurt the tank significantly. Good Snipers run area denial on objectives, or provide long-range support for your front lines.
As a few people have said, the problem is definitely NOT with Sniper Rifles, or with CCP, it's with a large portion of the playerbase being terrible at the game and resorting to "sniping" as a way to preserve their (still not very good) K/D. |
Laheon
Osmon Surveillance Caldari State
440
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Posted - 2013.04.25 14:44:00 -
[66] - Quote
Agree with Garrett, good snipers aren't useless, most of the time they're an invaluable aid to your team. For example, they can provide (at a very basic, simplistic level) covering fire for your advancing infantry. If there are two enemies at objective A, you can see them both, and you have a blue headed there, you can take one out, leaving it to be 1 on 1 instead of the blue being outnumbered. Long range anti-personnel support is important, but only if you're any good at it. |
Kekklian Noobatronic
Immobile Infantry
0
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Posted - 2013.04.25 15:24:00 -
[67] - Quote
Problem is not the existence of the sniper, it's the fact that a sniper rifle can hit for 100% damage(or higher) at distances over 4x greater than the next closest light weapon.. They need to either add significant damage falloff after a 50% of the range(AR has damage falloff..), or lower the range. CCP tried to do the optimal/falloff stuff like in EVE, but horribly jacked up the formula used for the Sniper rifle.. |
steadyhand amarr
Ametat Security Amarr Empire
417
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Posted - 2013.04.25 15:30:00 -
[68] - Quote
Op has clearly never done a corp battle. Snipers are used to kill critical threats such as forge heavys so a tank can roll In and secure an area. Which the ground pounders will then capture and defend. However none of this happens in a public annoyingly |
BASSMEANT
ZionTCD
208
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Posted - 2013.04.25 15:31:00 -
[69] - Quote
attack dropships or 3 man squads on dropships who know how to mic up and hit targets together = no more vagination about "snipers"
Peace B |
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