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Buwaro Draemon
WarRavens Capital Punishment.
850
|
Posted - 2015.01.24 16:11:00 -
[1] - Quote
So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles. Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No.
Changes to Damage mods!
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shaman oga
Dead Man's Game
3758
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Posted - 2015.01.24 16:16:00 -
[2] - Quote
I would change profile to the scrambler just for parity reason, divide laser in to 2 category, beam and pulse. Beam should keep current profile, pulse should be +15/-15.
But like i've said i would like this just for parity reasons.
Pronounced Scam - man - hoga
Minmatar omni-merc
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JUDASisMYhomeboy
xCosmic Voidx
294
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Posted - 2015.01.24 16:38:00 -
[3] - Quote
Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. dude you make a really good point. Shield users also like to talk about tank but they should understand that that crazy shield regen comes at a price. I use Amarr tech 90% of the time and i have no problem with a 15/-15 profile
"In a world gone mad,only a lunatic is truly insane"
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DRT99
Ikomari-Onu Enforcement Caldari State
0
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Posted - 2015.01.24 16:46:00 -
[4] - Quote
1. SCR out DPSes those anti armor weapons 2. Shields tend to have embarrassingly low hp, so anti armor weapons usually kill them as fast or faster than armor suits 3. If shields were more popular, so would SCRs 4. Explosives do +20/-20, but how much DPS does that mass driver do? how willing are you to use grenades instead of shooting that heavy?
The problem is an already high damage weapon gets a massive innate damage bonus to low HP suits. I dont know wwhy youre so against this change, it would actually end up helping the SCR in the current armor meta.
also, you can call shield users whiny when theres an anti-armor equivalent of flux grenades. Finally, armor users dont whine about CR because they survuve longer vs a CR than a shield suit vs a SCR. ****, id wager my SCR kills shield heavies faster than my pro 5 HMG kills armor heavies.
Prof 5 SCR user and i support +15/-15 |
Buwaro Draemon
WarRavens Capital Punishment.
851
|
Posted - 2015.01.24 16:53:00 -
[5] - Quote
shaman oga wrote:I would change profile to the scrambler just for parity reason, divide laser in to 2 category, beam and pulse. Beam should keep current profile, pulse should be +15/-15.
But like i've said i would like this just for parity reasons. I could cope with this.
Changes to Damage mods!
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Sir Dukey
Murphys-Law General Tso's Alliance
1585
|
Posted - 2015.01.24 16:55:00 -
[6] - Quote
Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No.
Is there a weapon that does 1000 DPS to armor? Until then, stfu and let me complain. Also, Armor suits naturally have more armor than shield suits have shield.
Acquire Currency, Disregard Female Canis lupus familiaris
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Buwaro Draemon
WarRavens Capital Punishment.
852
|
Posted - 2015.01.24 17:04:00 -
[7] - Quote
DRT99 wrote:1. SCR out DPSes those anti armor weapons 2. Shields tend to have embarrassingly low hp, so anti armor weapons usually kill them as fast or faster than armor suits 3. If shields were more popular, so would SCRs 4. Explosives do +20/-20, but how much DPS does that mass driver do? how willing are you to use grenades instead of shooting that heavy?
The problem is an already high damage weapon gets a massive innate damage bonus to low HP suits. I dont know wwhy youre so against this change, it would actually end up helping the SCR in the current armor meta.
also, you can call shield users whiny when theres an anti-armor equivalent of flux grenades. Finally, armor users dont whine about CR because they survuve longer vs a CR than a shield suit vs a SCR. ****, id wager my SCR kills shield heavies faster than my pro 5 HMG kills armor heavies.
Prof 5 SCR user and i support +15/-15
1. Tac AR has more damage per bullet, receives a better damage bonus against armor and has the same ROF has the Scrambler. The scrambler can charge but it looses DPS with a charge shot. The TAC is more effective than the SCR yet nobody criea about it.
2. Depends on how you fit your suit. If Dual tanked or biotic tanked, yeah.
3. Shields used to be OP. Even when everyone was running a shield based suit, I could barely see any SCR in the fields.
4. I can take out a suit in 2-3 shots. 4 if it's a shield suit. And depends. If it's a seninel, they get a splash resistance. But if I can land a direct hit, hell yeah. Now if I see a heavy basic frame I would still use my MD.
I have all Assaults and my survival rate is similar in all suits except one and that one is the MinAss which I can outperform easily in that one.
Other than that when I use my CalAss and hear hear a SCR I will try to stay out of its sight or wait for my team to kill said SCR user. It's all abouy situational awareness and knowing your weakness.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
852
|
Posted - 2015.01.24 17:13:00 -
[8] - Quote
Sir Dukey wrote:Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. Is there a weapon that does 1000 DPS to armor? Until then, stfu and let me complain. Also, Armor suits naturally have more armor than shield suits have shield. I believe the weapon you are looking for is called the HMG.
And naturally? Naturally Caldari and Gallente suits mirror each other. Same eHP stats, stamina, everything.
Min and Amarr are the different ones. Amarr gets more eHP but is slower while Min gets less eHP while being faster.
Now modded, shields do have a natural high shield regen. So you guys can't have high HP and high natural regen in one suit.
Now before you come throwing the "but you guys have repair tools and rep hives" I support the idea of shield suits having a light shield booster that lets them ignore the shield delay and begin rechraging the shoelds quickly and the idea of shields needing a damage threshold yo brake it's recharge phase.
And Rep hives were invented by the Caldari.
Changes to Damage mods!
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Leadfoot10
Molon Labe. General Tso's Alliance
2990
|
Posted - 2015.01.24 18:04:00 -
[9] - Quote
The problem is not the profiles, but the amount of HP armor and shield modules provide.
STD Shield = 33hp STD Armor = 85hp
See the difference? |
Buwaro Draemon
WarRavens Capital Punishment.
853
|
Posted - 2015.01.24 18:09:00 -
[10] - Quote
Leadfoot10 wrote:The problem is not the profiles, but the amount of HP armor and shield modules provide.
STD Shield = 33hp STD Armor = 85hp
See the difference? I do. But alot of peoplw stopped using the Armor platets since the strafe penalty was added. Now almost everyone uses ferroscales.
I do agree that shield extenders also need a lil something. Mayne adding 10 extra HP to each one will help it out.
Changes to Damage mods!
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
189
|
Posted - 2015.01.24 19:13:00 -
[11] - Quote
JUDASisMYhomeboy wrote:Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. dude you make a really good point. Shield users also like to talk about tank but they should understand that that crazy shield regen comes at a price. I use Amarr tech 90% of the time and i have no problem with a 15/-15 profile But not on lr ..
Yet another slave of Mortedeamor
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Darken-Sol
BIG BAD W0LVES
1651
|
Posted - 2015.01.24 19:14:00 -
[12] - Quote
Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. Where does Flux fit in?
Crush them
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Darken-Sol
BIG BAD W0LVES
1651
|
Posted - 2015.01.24 19:16:00 -
[13] - Quote
Leadfoot10 wrote:The problem is not the profiles, but the amount of HP armor and shield modules provide.
STD Shield = 33hp STD Armor = 85hp
See the difference?
There is a difference. Wow how could they miss this? You sir are very good with numbers
Crush them
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LUGMOS
Quafe Premium
1673
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Posted - 2015.01.24 19:24:00 -
[14] - Quote
Inb4 shield users do in it wrong.
The point of shields is not to get hit. Hit them from afar and not up close.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
106
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Posted - 2015.01.24 19:42:00 -
[15] - Quote
No armor has to sacrifice a slot to get reps.....passive armor regen isn't enough..... reactives also have a movement penalty while just 1% keeps me from jumping over railings in my amarr assault.....and jumping over railings is detrimental to combat, mobility and survival
Emperor Gucci
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taxi bastard
Amarr Templars Amarr Empire
346
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Posted - 2015.01.24 20:02:00 -
[16] - Quote
i think almost all scrambler rifle users have one thing in common, at least one damage mod.
this puts a militia/basic SCR damage range in between a advanced weapon and prototype weapon as a minimum compared to weapons without damage mods.
lets look at my basic ammar assault vs my basic caldari assault suits for comparison. the ammar suit has higher EHP more damage at the cost of heavily reduced mobility and very slow regen in comparison to the caldari assault.
i can put a damage mod on the caldari suit and a complex reactive plate in the lows to balance the HP loss at the cost of regen, but i don't.
look at my advanced suits. the ammar will run 2 damage mods, 2 reps and 2 plates same EHP as my basic with better reps and 12% more damage, but slower. now my caldari 3 extenders 1 re charger 2 regulators same EHP again but considerably more regen 5% more damage.
we choose our trade offs and this is ususally to enhance the strengths of our suits.
i could have my caldari advance assault running 1 plate, 1 reactive plate, 2 sheild extenders and 2 damage mods to mirror the ammar and its not wrong to do so, it will decrease my TTK against the ammar assault increase the length of time it takes me to be killed against the scram at the cost of reduced mobility and regen.
this is what make dust unique and good. you have choices in what you skill into and how you fit your suits what is right for scenario A) may not be the best for scenario B) Overall its better for me to run i regen fit on my caldari assault, but the nemisis of that fit is the ammar assault with scram
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DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:06:00 -
[17] - Quote
Relatively sure ferroscales outperform extenders as well. I know they do at proto. proto ferroscales are at 75 hp.
On an unrelated note: Max Skills Proto extender: 72 point whatever HP Unskilled militia armor plate: 85 HP Militia Rep tool: 40 HP/s
Armor still has more buffer and equal, if not more, regen.
Look at the price difference, look at the fitting difference, look at the SP difference |
Buwaro Draemon
WarRavens Capital Punishment.
857
|
Posted - 2015.01.24 20:09:00 -
[18] - Quote
DRT 99 wrote:Relatively sure ferroscales outperform extenders as well. I know they do at proto. proto ferroscales are at 75 hp.
On an unrelated note: Max Skills Proto extender: 72 point whatever HP Unskilled militia armor plate: 85 HP Militia Rep tool: 40 HP/s
Armor still has more buffer and equal, if not more, regen.
Look at the price difference, look at the fitting difference, look at the SP difference But that repair tool takes a guy iff the battle whom could be doing something better. Not to mention an easy prey.
Changes to Damage mods!
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DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:12:00 -
[19] - Quote
Buwaro Draemon wrote:But that repair tool takes a guy off the battle whom could be doing something better. Not to mention an easy prey. He doesnt have to be repairing ALL the time, especially with just a basic or mlt rep. repping after the fight or from around a corner while heavily damaged.
EDIT: I'd be happy if shield extenders werent still useless at basic. STD 60hp ADV 70hp PRO 80hp
Shields still lower than armor, low end shields useful. Proto extenders still less HP than basic plates. |
Buwaro Draemon
WarRavens Capital Punishment.
857
|
Posted - 2015.01.24 20:16:00 -
[20] - Quote
DRT 99 wrote:Buwaro Draemon wrote:But that repair tool takes a guy off the battle whom could be doing something better. Not to mention an easy prey. He doesnt have to be repairing ALL the time, especially with just a basic or mlt rep. repping after the fight or from around a corner while heavily damaged. Still takes one man off the battle. The more people repping, the easier it is for other objectives to be captured.
But I am not one sided. I support the idea of having a module on the high slots or an equipment to help bypass shield recharge delay.
But not an overall shield repair tool that works exactly like the armor one. That would be too OP.
Changes to Damage mods!
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DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:18:00 -
[21] - Quote
Buwaro Draemon wrote:But not an overall shield repair tool that works exactly like the armor one. That would be too OP. An item, identical to another item that already exists, but for use with a non-meta , underperforming tanking style, would be OP. Lol OK. |
Operative 1174 Uuali
Y.A.M.A.H
390
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Posted - 2015.01.24 20:21:00 -
[22] - Quote
The idea of damage profiles like EVE mean nothing, particularly with lasers vs. sheilds, because we don't have active defense modules and capacitor.
Lasers can be deadly against sheilds in a CCP game because the sheild user can tank the damage with active sheild mods as long as they can maintain cap. Also, distance can be better dictated in EVE and then throw in ewar like ECM and ammo types with different damage profiles and you have a better chance of balance.
Since none of that exists in DUST the best thing to do is nerf the power of scrams against sheilds or dump the damage profiles altogether until we can get more mechanics like EVE to resist a laser attack et al.
Also, do the beam and pulse lasers.
I'm better than laser focused; I'm hybrid focused.
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Buwaro Draemon
WarRavens Capital Punishment.
857
|
Posted - 2015.01.24 20:26:00 -
[23] - Quote
DRT 99 wrote:Buwaro Draemon wrote:But not an overall shield repair tool that works exactly like the armor one. That would be too OP. An item, identical to another item that already exists, but for use with a non-meta , underperforming tanking style, would be OP. Lol OK. It is. Just because you are shield bias doesn't mean it won't make it OP.
A tool or module to make it pass the recharge delay with a 10 or 20 shield boost is enough to make shield suits better. I preffer the option of a module tho.
Changes to Damage mods!
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Sinboto Simmons
Dead Man's Game RUST415
7385
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Posted - 2015.01.24 20:30:00 -
[24] - Quote
Buwaro Draemon wrote:Sir Dukey wrote:Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. Is there a weapon that does 1000 DPS to armor? Until then, stfu and let me complain. Also, Armor suits naturally have more armor than shield suits have shield. I believe the weapon you are looking for is called the HMG. And naturally? Naturally Caldari and Gallente suits mirror each other. Same eHP stats, stamina, everything. Min and Amarr are the different ones. Amarr gets more eHP but is slower while Min gets less eHP while being faster. Now modded, shields do have a natural high shield regen. So you guys can't have high HP and high natural regen in one suit. Now before you come throwing the "but you guys have repair tools and rep hives" I support the idea of shield suits having a light shield booster that lets them ignore the shield delay and begin rechraging the shoelds quickly and the idea of shields needing a damage threshold yo brake it's recharge phase. And Rep hives were invented by the Caldari.
I'd like to point out that the HMG is a heavy weapon, scrambler is light.
By that logic the plasma cannon and forge gun should have similar damage output? sorry but that excuse doesn't make sense to me.
You make some good points here, but that one is just odd...
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Buwaro Draemon
WarRavens Capital Punishment.
857
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Posted - 2015.01.24 20:31:00 -
[25] - Quote
Sinboto Simmons wrote:Buwaro Draemon wrote:Sir Dukey wrote:Buwaro Draemon wrote:So I am starting to see the ever increase petition to make the scrambler rifle have a 15/15 profile because Laser weapons are too good at taking out shields even tho that's what it is meant to do!
Now, part of this problem I think comes from thanks to the over abundance of Anti-Armor weapons. Face it shield users. There are more Anti-Armor weapons in the game AND the most used weapons in matches are Anti-Armor so anyone with a shield suit is not used to almost any weakness. If you take that into the shield suit users whining, it means that they are so used to get git with weapons that do minimal damage to their shields, that when a specialty weapon designed yo destroy shields comes inyo play, they cry and whine how said weapon is OP.
Now for damage profiles. There are currently 5 damage profiles.
Plasma +10/-10
Rail -10/+10
Projectile -15/+15
Laser +20/-20
Explosive -20/+20
Now look at that. 3 damage profiles designed to take out armor. Yet do you see any armor suit user complaining about these? Do you seeany armor suit user complaining how the Projectile and Explosive chew right threw armor like it was nothing? No. Even if RR, HMGs and CRs are the most used weapons in the battlefield, you almosy never see an armor suit user whining about.
But now, if a Laser weapons comes into play, a shield suit user will scream for a nerf to it's profile. Again, this most likely comes do to the over abundance of Anti-Armor weapons and them being so used to be getting hit with those that when an Anti-Shield weapon comes out, they think its OP.
Can the weapon use some changes? Yeah. Does the damage profile need some chanages? No. Is there a weapon that does 1000 DPS to armor? Until then, stfu and let me complain. Also, Armor suits naturally have more armor than shield suits have shield. I believe the weapon you are looking for is called the HMG. And naturally? Naturally Caldari and Gallente suits mirror each other. Same eHP stats, stamina, everything. Min and Amarr are the different ones. Amarr gets more eHP but is slower while Min gets less eHP while being faster. Now modded, shields do have a natural high shield regen. So you guys can't have high HP and high natural regen in one suit. Now before you come throwing the "but you guys have repair tools and rep hives" I support the idea of shield suits having a light shield booster that lets them ignore the shield delay and begin rechraging the shoelds quickly and the idea of shields needing a damage threshold yo brake it's recharge phase. And Rep hives were invented by the Caldari. I'd like to point out that the HMG is a heavy weapon, scrambler is light. By that logic the plasma cannon and forge gun should have similar damage output? sorry but that excuse doesn't make sense to me. You make some good points here, but that one is just odd... He asked for a weapon and I gave him one. Also it's not like HMG heavies are rare. There more than common nowadays.
Changes to Damage mods!
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taxi bastard
Amarr Templars Amarr Empire
346
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Posted - 2015.01.24 20:37:00 -
[26] - Quote
DRT 99 wrote:Relatively sure ferroscales outperform extenders as well. I know they do at proto. proto ferroscales are at 75 hp.
On an unrelated note: Max Skills Proto extender: 72 point whatever HP Unskilled militia armor plate: 85 HP
Look at the price difference, look at the fitting difference, look at the SP difference
EDIT: And to anyone who brings up the shield recharging, once you count rep hives and rep tools, armor ends up with better regen, or at the very least equal regen. Even ignoring the core focused rep tool and the fact that rep tools rep without daly when getting shot. Also, even counting that one slot you have to sacrifice for a rep, armor suits still end up with more HP than shield suits, so are more likely to survive.
So you are counting taking a gun away from the battle with a rep slave as making armour regen equal with sheilds? And choosing to ignore movement penalties on armour repairs |
DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:38:00 -
[27] - Quote
Buwaro Draemon wrote: It is. Just because you are shield bias doesn't mean it won't make it OP.
A tool or module to make it pass the recharge delay with a 10 or 20 shield boost is enough to make shield suits better. I preffer the option of a module tho.
Im hardly shield biased - most of my suits are armor. I really want to like shields but they suck. how would that make them OP? Lets do a little comparison.
'No Delay' Shield Rep tool Armor: 125hp/s or more core focused. More believably, 75 hp/s BDR8 rep tool. No sacrifices as far as the person being repped goes - full brick tank all you want, just gives the repper more WP. Shields: 40-80 HP/s. Increasing that requires trading some buffer. Still has less buffer than armor suits Lower regen, lower buffer. Totally OP.
'Literal clone of armor rep tool' shield rep tool Both shields and armor have the same HP/s. No negative for stacking buffer in either case. Shields end up with equal regen, but still have less bufer and damage. Still totally OP. |
Buwaro Draemon
WarRavens Capital Punishment.
857
|
Posted - 2015.01.24 20:42:00 -
[28] - Quote
DRT 99 wrote:Buwaro Draemon wrote: It is. Just because you are shield bias doesn't mean it won't make it OP.
A tool or module to make it pass the recharge delay with a 10 or 20 shield boost is enough to make shield suits better. I preffer the option of a module tho.
Im hardly shield biased - most of my suits are armor. I really want to like shields but they suck. how would that make them OP? Lets do a little comparison. 'No Delay' Shield Rep tool Armor: 125hp/s or more core focused. More believably, 75 hp/s BDR8 rep tool. No sacrifices as far as the person being repped goes - full brick tank all you want, just gives the repper more WP. Shields: 40-80 HP/s. Increasing that requires trading some buffer. Still has less buffer than armor suits Lower regen, lower buffer. Totally OP. 'Literal clone of armor rep tool' shield rep tool Both shields and armor have the same HP/s. No negative for stacking buffer in either case. Shields end up with equal regen, but still have less bufer and damage. Still totally OP. Heaviea getting mutuly shield and armor repped would be OP.
Add a damage threshold to brake shield recharge cycle, add the module to bypass shield recharge delay, make shield extenders have 10 more HP and shield suits would be in a good spot.
A shield booster module for shield suits would be more than better for them. A shield repair tool would encourage more sentinel spam. THAT'S why it's OP.
Changes to Damage mods!
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DRT 99
Storm Wind Strikeforce Caldari State
24
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Posted - 2015.01.24 20:47:00 -
[29] - Quote
Buwaro Draemon wrote:Heaviea getting mutuly shield and armor repped would be OP. A shield repair tool would encourage more sentinel spam. THAT'S why it's OP.
Heavies getting repped by a shield rep tool and an armor rep tool wouldnt be any more OP than a heavy getting repped by 2 armor rep tools. Current armor rep tools already encourage heavy spam - you want those removed? Shield rep tool would only ecourage shield heavy spam to be AT MOST equal to armor heavy spam. Dont forget that the shield heavies that would be getting repped (at the same speed as the armor heavies) would still have less total HP and do less damage. |
Buwaro Draemon
WarRavens Capital Punishment.
857
|
Posted - 2015.01.24 20:53:00 -
[30] - Quote
DRT 99 wrote:Buwaro Draemon wrote:Heaviea getting mutuly shield and armor repped would be OP. A shield repair tool would encourage more sentinel spam. THAT'S why it's OP. Heavies getting repped by a shield rep tool and an armor rep tool wouldnt be any more OP than a heavy getting repped by 2 armor rep tools. Current armor rep tools already encourage heavy spam - you want those removed? Shield rep tool would only ecourage shield heavy spam to be AT MOST equal to armor heavy spam. Dont forget that the shield heavies that would be getting repped (at the same speed as the armor heavies) would still have less total HP and do less damage. Ah, but here is the thing. Caldari Sentinels are not meant for HMG vs HMG fights They are meant for long range combat and goof AV platform (Forge Gun) so you're argument is invalid. Not every suit in the gameus suppose to be made for CQC fighting.
And shield repair tool WOULD encourage more sentinel spam on Domination. Just imagine an Amarr Sentinel with unbreakable shields and armor. No. A module that works similar to the vehicle shield booster would be more than enough.
The more I go on with you, the more you seem like Ydub's alt. If that's the case, there is not seeing any reason and you are not worth the arguement if all you want is for shields to work exactly like armor. Even tho they are not the same.
Changes to Damage mods!
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