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Juno Tristan
Obscure Reference
292
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Posted - 2015.01.24 00:16:00 -
[31] - Quote
I think an important point to note is that SCR users almost exclusively run damage mods
you need them to get through amour, helps with the Alpha charge shot and as an Amarr assault what else would they use |
Nocturnal Soul
Primordial Threat
5099
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Posted - 2015.01.24 00:21:00 -
[32] - Quote
LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. All creditability is now forfeit with above statement.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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taxi bastard
Amarr Templars Amarr Empire
342
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Posted - 2015.01.24 00:36:00 -
[33] - Quote
If it kills me it must be op!
The scr is good for short bursts and is abused by turbo controllers ontop.
I use the scr and cr with a controller and ttk is not too different with damage mods on both. Scr is better vs shields and cr for higher ehp suit and pronged combat.
Overall the scr has more drawbacks than the cr but as a solo player who knows what an uplink is, not having to carry a nanohive means I favour the ammar assault scr combo over my mini with cr |
Sequal's Back
Intara Direct Action Caldari State
185
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Posted - 2015.01.24 00:53:00 -
[34] - Quote
You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good).
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
339
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Posted - 2015.01.24 01:43:00 -
[35] - Quote
All Gucci wrote:Vesta Opalus wrote:
Yeah the CR timing is muscle memory as well, until you get into how the timing is affected by how much framerate lag you are experiencing. I considered actually saying that but I tend to go off in tangents in my post so I have to cut myself off at some point. But yeah its comparable, the point is the heat mechanic is not significantly worse (or worse at all) than the other rifle variant drawbacks/issues.
Minassault nerf, probably actually needs it. Its really a good suit. It does tend to lose head to head fights so Im not sure, but I'd be interested in some actual usage performance numbers if the devs have them.
you seem to think the Cr is the only weapon effected by framerate....SCR is affected way more then any weapon.... sometime you wont see your shots firing or feel it on your controller only to have it instant overheat because the server says you did fire multiple shots when you didn't...I'll even get the "blue sheild" hit detection issue....for a weapon you need to make your shots count with that's the worst thing possible. Again defenseless for 5 seconds while taking 50 damage, you don't have to take that damage, just wait for heat, or if its an emergency switch to sidearm. Its not that difficult to manage.Lmao if it were so easy to do then I would never overheat..... I've run ScR since i started toward the end of 1.8 and I consider myself a ScR master and I still overheat.... no one takes turns fighting ....Every engagement is random you do not know when the next person is going to attack or how far or with what weapon so there is no way to perfectly manage heat like you claim....you are leaving out a lot of variables in your little tangents and picking the ones that best suit your absurd argument. It does tend to lose head to head fights....no it doesn't I just started running MinAssault a week ago and it's the best suit out to just rampage and avoid death. with my Amarr assault I HAVE to fight everything and everyone that comes in my vicinity.
I overheat some too, and yes Nocturnal I have used the weapon as my first choice for many months, I have it up to prof 4 and opt 2, and still use it occasionally today, it hasnt changed significantly in terms of alpha raping people with shield/low ehp. My point in this conversation is I dont think the common excuse for the scrambler not being OP, the heat mechanic, is on about the same level as other rifle drawbacks that we have to deal with, the combat rifle is the easiest rifle to use, but you know what, the combat rifle doesnt completely shitram armor without any effort like the scrambler does to shields.
Like I said the minassault might need to be nerfed. But if you are winning head to heads against suits with more tank then you probably didnt win the fight, the other guy lost the fight.
As for rampage and avoid death is why ALL fast suits and vehicles are good and hard to kill, its why the scout suits were wrecking everything without effort for months. The minassault is not as good as scouts as this because its subject to being scanned and its scans suck, but it still might be too good at zipping around and might need to be adjusted (or maybe kincats are the problem, not sure).
Meanwhile we're suggesting the same change (tightening damage profile) and Im throwing a couple more suggestions out to try and make life not **** for low ehp suits, not sure why you are being super defensive. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
339
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Posted - 2015.01.24 01:46:00 -
[36] - Quote
LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family.
Exaggeration does not make for very convincing arguments. |
LHughes
Titans of Phoenix VP Gaming Alliance
279
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Posted - 2015.01.24 01:50:00 -
[37] - Quote
Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good).
Kinda like I said for ages, SCR deals too much damage full stop. It needs a ROF nerf aswell though to stop cqc dominance
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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One Eyed King
Land of the BIind
7384
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Posted - 2015.01.24 01:56:00 -
[38] - Quote
LHughes wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). Kinda like I said for ages, SCR deals too much damage full stop. It needs a ROF nerf aswell though to stop cqc dominance If only there were some sort of mechanic like overheat as an RoF nerf...
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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LHughes
Titans of Phoenix VP Gaming Alliance
279
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Posted - 2015.01.24 01:56:00 -
[39] - Quote
Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments.
Duvolle TAC AR deals practically the same damage as the SCR....
TAC AR has more Kick
No charge extra damage
The SCR is to OP in CQC, you remind me of someone saying the RR wasn't OP CQC when I would chose it no matter what the ******* map.
SCR is OP.
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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LHughes
Titans of Phoenix VP Gaming Alliance
279
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Posted - 2015.01.24 01:57:00 -
[40] - Quote
One Eyed King wrote:LHughes wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). Kinda like I said for ages, SCR deals too much damage full stop. It needs a ROF nerf aswell though to stop cqc dominance If only there were some sort of mechanic like overheat as an RoF nerf...
So maybe they need adjusting you idiot.
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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LHughes
Titans of Phoenix VP Gaming Alliance
279
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Posted - 2015.01.24 01:59:00 -
[41] - Quote
Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments.
Prove I was over exagerating.
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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DAAAA BEAST
Corrosive Synergy
558
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Posted - 2015.01.24 02:19:00 -
[42] - Quote
I love how you come up against a ScR with your prto Cal assault ...
MY DUST 514 VIDEOS
I sniper hunt . What about you ?
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Heimdallr69
Imperfects Negative-Feedback
4422
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Posted - 2015.01.24 03:01:00 -
[43] - Quote
We are 138 wrote:Really? Scrambler is a finesse weapon, I'm just a humble AR scrub but I have skilled up to advanced in scrambler. Try taking down an armor tanked assault. Not going to happen, not with out a head shot or three. I even went so far as to go advanced commando that get laser bonus damage and stack damage mods, still lots of skill required. Single shot, assault doesn't matter its about precision, range and your target. I do fine with scramblers.. I guess that good aim comes in handy.
Removed inappropriate content - CCP Logibro
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
340
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Posted - 2015.01.24 03:08:00 -
[44] - Quote
LHughes wrote:Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments. Duvolle TAC AR deals practically the same damage as the SCR.... TAC AR has more Kick No charge extra damage The SCR is to OP in CQC, you remind me of someone saying the RR wasn't OP CQC when I would chose it no matter what the ******* map. SCR is OP.
Your post is implying that the Scrambler is better in CQC than the HMG and shotgun, its just not.
I agree with your central point, but saying things that are just wrong is not going to make anyone agree with you. |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
88
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Posted - 2015.01.24 05:16:00 -
[45] - Quote
Rattati stated that he is not making any changes to the ScR. He thinks it's fine, while being a tap OP, he doesn't think it needs to be messed with. Check the threads, I think the post is 3 weeks old.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
342
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Posted - 2015.01.24 05:17:00 -
[46] - Quote
One Eyed King wrote:LHughes wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). Kinda like I said for ages, SCR deals too much damage full stop. It needs a ROF nerf aswell though to stop cqc dominance If only there were some sort of mechanic like overheat as an RoF nerf...
Unfortunately heat does not work as a RoF control mechanic on the timelines that make a difference in most fights. Its usually only going to matter if you run into a sentinel or a heavily armor tanked Gal/Ammar Assault, or if someone is strafing like a bastard.
Thats what your sidearm is for though, and in any case, tightening up the armor profile (my suggestion for this issue) would actually make 2 of 3 of those situations not as bad. |
All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
101
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Posted - 2015.01.24 07:57:00 -
[47] - Quote
Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). No damage nerf..... profile change only...the constant argument you people use is it destroys shields.... why would we reduce the damage shield are taking by 5% from profile change then another 5% from a damage nerf? nerf all the other rifles by 5% then we'll agree, and its not too precise.
Emperor Gucci
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
101
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Posted - 2015.01.24 08:02:00 -
[48] - Quote
LHughes wrote:Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments. Prove I was over exagerating.
Where are your stats ? you made the claim lol
Emperor Gucci
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WeapondigitX V7
The Exemplars RISE of LEGION
195
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Posted - 2015.01.24 08:41:00 -
[49] - Quote
The scrambler rifle has more PG and CPU cost compared to the assault rifle and rail rifle so it must by definition have more battlefield value in some ways. The many differences in weapons stats because it is a sand box game (without much sand but there is a bit)
The scrambler rifle has much lower damage per clip and lower damage per overheat compared to the assault rifle.
The scrambler rifle has very inaccurate hipfire which is worse than the tac assault rifle. The scrambler rifle appears to be good in CQC because most players engage it within 9m ranges which is very extreme close range (very close to shotgun range). It also has a very low zoom aim down sights feature which makes it be very accurate at 9m to 70m ranges. Using a zoom like the rail rifle would make it even more accurate at longer ranges but less accurate between 9m to 25m because of the slower turn speed.
You can win against a tac scrambler rifle with shield tanking suits. But you need to build your suit the in certain ways to win.
Use 2 or more proto dampeners on shielded caldari assaults or scouts. Flank your enemy and attack with an std ion pistol and std assault combat rifle. Or use a shotgun on an assult suit. what ever weapons you use, you should put at least 2 proto shield mods on your suit and you must be deadly accurate because flanking enemies usually puts you within 14m engagements. That's very close to the sweet spot of the scrambler rifles hip fire range. the breach assault rifle has a sweet spot of roughly 25m with mas skills. the combat rifle has a sweet spot of roughly 16 to 20m hipfire range with max skills.
Or you could attack scrambler users at very long range (80m) with rail rifles or combat rifles at 60m using a lot of cover. If you attack you incentivize them to come towards you if they are aggressive players. That may make them go out in the open sometimes. you should use a basic caldari heavy frame with proto regen mods in the highs and shield regulators in the lows and always duck in and out of cover, at 50m range, focusing on hitting the enemy rather than dodging bullets. Wait a short time while reloading for full shields and attack again to finish him off. Using a breach assault rifle is good with that suit set up.
If you use medium shield suits or light shield suits never ever get close in firefights and try to attack from above. They just don't have the regen abilities and tanking for ducking in and out of cover at 20m to 40m engagements. they need 60m to 80m engagements unless they are proto suits.
If you want to get close with medium and light suits, use dampeners and flank them from behind multiple times, then advance on them when they run to cover and then "attack from behind again" if you can, around that last bit of small cover they are hiding behind. If you surprise them once with 90% accuracy them you should get the hp advantage when you try to flank again. If you get into a firefight with them and they had 90 shield hp and 150 armor remaining, and you had 250 shields and 100 armor and the scrambler guy kills you in a firefight then remember you could have killed him but then you should have attacked from a different angle to surprise him a 2nd time.
shield tanking can be hard to explain fully like a guide with a small number of words.
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Sequal's Back
Intara Direct Action Caldari State
190
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Posted - 2015.01.24 11:57:00 -
[50] - Quote
All Gucci wrote:Sequal's Back wrote:You know I am a fan of the ScR Hughes, and if there's one thing I'd change, I'd increase A BIT the kick when hipfiring. It's a bit too precise for what it should be. But thing is that this hipfire accuracy helps to counter lags, strafe and f*cked up hit detection..
ScR really hurts shield tanked suits, but when you go against an armor one, you must deal with that heat build up, and that's a real inconvinient.
I think, as someone said before, that they should change its profil to -15/+15 and decrease its base damages by 5%. This would reduce its damages on shields by 10% and wont change anything against armor (which is good). No damage nerf..... profile change only...the constant argument you people use is it destroys shields.... why would we reduce the damage shield are taking by 5% from profile change then another 5% from a damage nerf? nerf all the other rifles by 5% then we'll agree, and its not too precise. You dont seem to understand the maths (very simple) behind this. If you change the profile to -15/+15, you will increase the damages on armor by 5% and that's not what I was proposing. The aim is to decrease the damage on shields. In order to let the armor damages untouched, reduce the base damages by 5% and it'll deal the same damage on armour than it used to do.
Now if 10% damage reduction is a bit too much, just change the profile to -15/+20 for a final -5% damage on shield.
I am one of the rare ScR user who uses the charged shots all the time, and I follow them by few normal shots as the heat a charged shot creates is really huge. Using this tactic isn't OP at all as, if I fail or fight against an armor tank, I'll have to wait for the weapon to cooldown..
The problem is with people who spam R1 and use charged shots. But nerfing the rof for them would also nerfing it for the way I use it and that isn't needed at all.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
57
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Posted - 2015.01.24 13:30:00 -
[51] - Quote
15/15 will make laser profile too strong in my honest opinion. Just like how explosives can't shatter shield easily, laser shouldn't become the new projectile. The 5% against armor will mean lots to laser rifle users too. Now if i remembered the laser rifle's quadratic (as damage isn't linear) i would prove my point so.....
Reserved until further research is done to prove my theory/after class.
Entering the void and becoming wind with my repbus.
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LUGMOS
Quafe Premium
1671
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Posted - 2015.01.24 13:34:00 -
[52] - Quote
I dare you to change then laser profile. I'll melt you even faster with the LR.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Jack McReady
DUST University Ivy League
1901
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Posted - 2015.01.24 13:36:00 -
[53] - Quote
WeapondigitX V7 wrote:
The scrambler rifle has very inaccurate hipfire which is worse than the tac assault rifle.
hahahahahahahaha
this guy never used the SCR and the TAR |
LHughes
Titans of Phoenix VP Gaming Alliance
282
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Posted - 2015.01.24 14:07:00 -
[54] - Quote
Vesta Opalus wrote:LHughes wrote:Vesta Opalus wrote:LHughes wrote:Nocturnal Soul wrote:Have you honestly used the Scr for more than a month as your main weapon to make such condemning claims? No but when it kills me more than a HMG (in Sentinel 514) and Shotgun combined in close range then I condem it, it's mother and family. Exaggeration does not make for very convincing arguments. Duvolle TAC AR deals practically the same damage as the SCR.... TAC AR has more Kick No charge extra damage The SCR is to OP in CQC, you remind me of someone saying the RR wasn't OP CQC when I would chose it no matter what the ******* map. SCR is OP. Your post is implying that the Scrambler is better in CQC than the HMG and shotgun, its just not. I agree with your central point, but saying things that are just wrong is not going to make anyone agree with you.
I'm more scred of a SCR than a shotgun or Heavy HMG up close when I have over 400 armour...
That moment when you walk in on Rattati in the shower but he hasn't undressed yet
He's such a tease xx
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Jebus McKing
Nos Nothi
1367
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Posted - 2015.01.31 23:25:00 -
[55] - Quote
I was curious about why it seems that the ScR does so much more damage than I would expect from a weapon with almost 100m effective range so I ran some tests and checked how fast I can pull the trigger and in how much dps that would result.
On average I was able to fire ~6.67 shots per second. Now I'm not really good at using a ScR so I'd expect someone who uses it regularly might achieve even more rounds than that.
If we now take the viziam ScR base damage of 71.5 and multiply that with 6.67 rounds per second we get a dps of ~477.
That's 5% more than the dps of the Duvolle AR (453) which has an effective range of only 70m.
And that's even 20% more than the dps of the Kaalakiota RR (397) which has an effective range of 100m.
In summary: Viziam ScR - 477dps - 96m range Duvolle AR - 453dps - 70m range Kaalakiota RR - 397dps - 100m range
To me that explains why I always have the feeling that my shields simply disappear instantly even when the ScR did not charge the shot, and why even my armor doesn't help a lot when I come up against a ScR.
On top of the best dps and close to best range the ScR also gets the ability to charge shots giving the ScR quite the head start in many fights, which is a huge advantage, obviously.
Now some might say "b-but heat built-up". Even with only level 1 in ScR I was able to easily deal ~1250 damage with a STD ScR before overheating, which is only ~160 damage less than an ADV(!) ACR has in its whole clip. If you use an Amarr Assault and regularly play with the ScR I think it is save to say heat becomes almost a non-issue.
Jebus still hates scans.
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TritusX
PH4NT0M5
193
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Posted - 2015.02.01 00:09:00 -
[56] - Quote
ACR is OP then. Run foward and hold the R1 button to shoot.
Believe in RUST
Don't hate the DUST
lol
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Darken-Sol
BIG BAD W0LVES
1829
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Posted - 2015.02.01 00:30:00 -
[57] - Quote
Jebus McKing wrote:I was curious about why it seems that the ScR does so much more damage than I would expect from a weapon with almost 100m effective range so I ran some tests and checked how fast I can pull the trigger and in how much dps that would result.
On average I was able to fire ~6.67 shots per second. Now I'm not really good at using a ScR so I'd expect someone who uses it regularly might achieve even more rounds than that.
If we now take the viziam ScR base damage of 71.5 and multiply that with 6.67 rounds per second we get a dps of ~477.
That's 5% more than the dps of the Duvolle AR (453) which has an effective range of only 70m.
And that's even 20% more than the dps of the Kaalakiota RR (397) which has an effective range of 100m.
In summary: Viziam ScR - 477dps - 96m range Duvolle AR - 453dps - 70m range Kaalakiota RR - 397dps - 100m range
To me that explains why I always have the feeling that my shields simply disappear instantly even when the ScR did not charge the shot, and why even my armor doesn't help a lot when I come up against a ScR.
On top of the best dps and close to best range the ScR also gets the ability to charge shots giving the ScR quite the head start in many fights, which is a huge advantage, obviously.
Now some might say "b-but heat built-up". Even with only level 1 in ScR I was able to easily deal ~1250 damage with a STD ScR before overheating, which is only ~160 damage less than an ADV(!) ACR has in its whole clip. If you use an Amarr Assault and regularly play with the ScR I think it is save to say heat becomes almost a non-issue. Lol
Crush them
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