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281. CCP This is how you can drastically increase the size of the player base - in General Discussions [original thread]
Elmo Love U wrote: stlcarlos989 wrote: PVE will help but not everyone wants to play against bots. Pve is MUCH bigger then just 'drones'. The world will be at your finger tips. Blasting eve ships out of orbit. Buying your owwn turrets and i...
- by stlcarlos989 - at 2014.01.01 19:30:00
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282. If it only took 3 Lai Dai packed AV grenades to take out a zero SP sica/soma - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: This thread.... I assume you use militia tanks.
- by stlcarlos989 - at 2014.01.01 18:10:00
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283. If it only took 3 Lai Dai packed AV grenades to take out a zero SP sica/soma - in General Discussions [original thread]
That would end militia tank spam. Keep it how it is now for real tankers though. Zero SP militia LAVs should take 1 to destroy.
- by stlcarlos989 - at 2014.01.01 17:53:00
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284. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Fox Gaden wrote: stlcarlos989 wrote: Free Beers wrote: Winning matters. If you want to just be rewarded for showing up you can play pubs. This isn't going to change so best not lose I have no control over the 15 random idiots CCP puts o...
- by stlcarlos989 - at 2014.01.01 16:39:00
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285. Why fight for the Caldari ??? - in General Discussions [original thread]
All the players who want it easy play for minmatar and gallente which means that all the randoms who don't know any better and have all 4 factions selected get placed on Amarr and caladari.
- by stlcarlos989 - at 2014.01.01 16:10:00
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286. Cpl Fosters 200 mill isk give away..... - in General Discussions [original thread]
Yo I could use 5 ISK or so.
- by stlcarlos989 - at 2014.01.01 16:06:00
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287. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Free Beers wrote: Jacques Cayton II wrote: Free Beers wrote: Winning matters. If you want to just be rewarded for showing up you can play pubs. This isn't going to change so best not lose You don't play for Amarr or Caldari do you-_- ...
- by stlcarlos989 - at 2014.01.01 16:01:00
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288. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Free Beers wrote: Winning matters. If you want to just be rewarded for showing up you can play pubs. This isn't going to change so best not lose I have no control over the 15 random idiots CCP puts on my team, its not my fault they can't hold...
- by stlcarlos989 - at 2014.01.01 15:41:00
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289. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
Monkey MAC wrote: Ok so here is a scenario. Player 1 plays 20 matches for Amarr, loose all of them at 0.3KDR Player 2 plays 3 mathces for Amarr, wins all of them at 5KDR Which one do you think the Amarrians will like more? The guy who plays...
- by stlcarlos989 - at 2014.01.01 15:10:00
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290. FW standings should NOT be based on wins and loses - in General Discussions [original thread]
It should be based on consecutive matches played for the same faction. The more matches you play for the same faction in a row the more standing you get per match. Also LP should at least be partially based on in game performance, it makes no sens...
- by stlcarlos989 - at 2014.01.01 14:52:00
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291. Dust 514 mass recruitment - in General Discussions [original thread]
LMAO I got 6 of my friends to try dust and they really liked it... then they left the academy and quit soon after and thats with me doing my best to coach and help them. The new player retention in this game is abysmal because its so brutal for ne...
- by stlcarlos989 - at 2014.01.01 04:01:00
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292. Remove Aim Assist - in General Discussions [original thread]
+1
- by stlcarlos989 - at 2014.01.01 02:39:00
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293. What do you think of Heavies + LAVs? - in General Discussions [original thread]
I'm fine with heavies using this tactic but there needs to be an animation for getting in and out of the LAV. I've had several heavies try this tactic on me only to realize my Proficiency 5 gun trashes them and they can just instantly get back in ...
- by stlcarlos989 - at 2013.12.31 23:14:00
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294. Would buffing swarms be SO bad? - in General Discussions [original thread]
Increase lock on range and give dropships flares that have a cool down.
- by stlcarlos989 - at 2013.12.31 17:05:00
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295. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
PEW JACKSON wrote: If reps got changed to highs, I'd stack two basic plates and 5 complex reps on the Assault MK0 just to see the Wut Dee Fawk!??!? reactions. you would have very little HP so you would go down quite quickly.
- by stlcarlos989 - at 2013.12.30 23:08:00
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296. why tanks are cheap. - in General Discussions [original thread]
Just for perspective it costs ~$20,000 to fully outfit a soldier and a basic M1 abrams costs ~$8,000,000 Meaning that just a HAV hull should cost 400x that of a fully outfitted dropsuit. Tanks shouldn't be cheap throw aways that can be spammed i...
- by stlcarlos989 - at 2013.12.30 22:47:00
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297. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
The dark cloud wrote: Armor doesnt naturally regen like shields. You get very similar numbers when you use 2 plates and 2 reppers compared to 4 shield extenders. Armor is supposed to be brawling up close with very high DPS. Shields are supposed...
- by stlcarlos989 - at 2013.12.30 21:06:00
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298. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Sgt Kirk wrote: Damage mods become a low slot and armor repairers become a high slot- Yes Reinstate the old movement penalties for armor-Only for non armor races (Full penalty for Caldari Mid-penalty for Minmatar, Current Penalties for Gallent...
- by stlcarlos989 - at 2013.12.30 20:51:00
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299. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Smooth Assassin wrote: Hmm... this might actually help scouts.... but.... its gonna be harder to take down "Prototypes" No it will be about the same, it will just create balance between shield tanking and armor tanking.
- by stlcarlos989 - at 2013.12.30 20:44:00
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300. Shield extenders and armor plates need rebalancing - in General Discussions [original thread]
Complex shield extenders Give 72 HP and require 54 CPU and 11 PG, while basic armor plates offer 86.7 - 93.5 HP and only 2% movement penalty for 10 CPU and 1 PG. Complex plates offer 148.5 HP at 30 CPU and 12 PG and only a 5% movement penalty. Tha...
- by stlcarlos989 - at 2013.12.30 20:38:00
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