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241. why are people so mad at ... - in General Discussions [original thread]
Alabastor 'TheBlaster' Alcar wrote: Milita tanks? i dont unerstand, i use a milita tank because its not practical to call in my madrugar every battle nor is it needed unless there is a tank better than my milita fit. do u know how mad u guys wo...
- by stlcarlos989 - at 2014.01.07 13:22:00
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242. I was just shot by a Thale's.. - in General Discussions [original thread]
Did you get tagged by about 500 damage then healed, then get tagged again and healed, then probably headshot. Damage from a kill is what that player does on your clone even if its from multiple engagements with you repping.
- by stlcarlos989 - at 2014.01.07 13:12:00
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243. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Fine forget it I'll just laugh when CCP nerfs it into the ground, I'll keep destroying with my CR and stop using the RR all together.
- by stlcarlos989 - at 2014.01.06 20:08:00
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244. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Ryder Azorria wrote: stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range ...
- by stlcarlos989 - at 2014.01.06 20:00:00
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245. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Rei Shepard wrote: stlcarlos989 wrote: Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range we...
- by stlcarlos989 - at 2014.01.06 19:59:00
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246. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Jacques Cayton II wrote: stlcarlos989 wrote: Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC eff...
- by stlcarlos989 - at 2014.01.06 19:48:00
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247. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Melchiah ARANeAE wrote: That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC.
- by stlcarlos989 - at 2014.01.06 19:44:00
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248. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Delta 749 wrote: No, stop being stupid If the spool up isnt giving you enough of an advantage against them you are just bad and have slow reaction times You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is to...
- by stlcarlos989 - at 2014.01.06 19:43:00
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249. Balancing the Rail Rifle CQC effectiveness - in General Discussions [original thread]
Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough...
- by stlcarlos989 - at 2014.01.06 19:35:00
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250. 25 Million ISK per 100k recruit. - in General Discussions [original thread]
Pretty sure this violates the terms and conditions of the recruiter program and they said possible banning of accounts for farming the recruiter rewards. If not and they let you do this its gonna cost you 1.25 billion ISK.
- by stlcarlos989 - at 2014.01.05 00:27:00
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251. 12 days of dust tomorrow. - in General Discussions [original thread]
xSynnx x wrote: My guess is something like a 1 day booster of some type. Active/passive/omega. something along those lines. I'm doubting its going to be something super awesome that people are gonna drool over, but at the same time, i think f...
- by stlcarlos989 - at 2014.01.04 22:49:00
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252. MLT TANKS GETTING NERFED!!! - in General Discussions [original thread]
Charlotte O'Dell wrote: TheAmazing FlyingPig wrote: CCP Saberwing wrote: Tanks still feel too strong in 1.7 and AV is not strong enough to stop them WeGÇÖll need to do something about MLT tanks. We will see to rebalance some PG/CPU for ...
- by stlcarlos989 - at 2014.01.04 16:54:00
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253. Empty matches - in General Discussions [original thread]
The problem is the size of the playerbase, match making systems need a large pool of players to draw from. Unfortunatley 90% of people who try this game quit after a few days because they leave the academy which all of my friends who I got to try ...
- by stlcarlos989 - at 2014.01.03 13:55:00
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254. Ambush needs a dumb deploy option - in General Discussions [original thread]
I'm tried of having to use smart deploy when their are no uplinks and getting spawned on the other side of the map away from the action. I try to call in a LAV to get back in the fight but "team vehicle quota has been reached" so now I have to run...
- by stlcarlos989 - at 2014.01.03 13:43:00
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255. most simple logi balance ever - in General Discussions [original thread]
Charlotte O'Dell wrote: Equalize logi and assault slot count and CPU/PG Now assaults will be more powerful, but will still rely on logis to carry them through extended engagements. If that does not work, we can work from there, but it is a go...
- by stlcarlos989 - at 2014.01.03 04:24:00
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256. Just tried a 70k milita blaster soma - in General Discussions [original thread]
AAGMUNDR wrote: I also tried a 70k ish soma. No sp into tanks. Blaster, active speed boost, active damage booster, and two heavy reps. Hilariously effective. Lol thats the exact fit I used.
- by stlcarlos989 - at 2014.01.03 02:56:00
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257. Just tried a 70k milita blaster soma - in General Discussions [original thread]
Adelia Lafayette wrote: if you were smart enough to hear the RE's being placed you are already a cut above a noob in a tank. They are powerfull right now but I think its more of a map design problem them an AV vs Tank problem. AV and tanks need...
- by stlcarlos989 - at 2014.01.03 02:18:00
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258. Just tried a 70k milita blaster soma - in General Discussions [original thread]
and i'm disgusted at how effective it was with zero SP into tanks, a guy even tried to put REs on my tank and I just jumped out killed him with a CR shot the REs, and got back in to kill more red dots. Militia tanks are the real problem they sho...
- by stlcarlos989 - at 2014.01.03 02:11:00
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259. Is it just my crappy internet.... - in General Discussions [original thread]
Yep extremely, maybe PSN bogged down because of all the Christmas PS4s
- by stlcarlos989 - at 2014.01.03 01:40:00
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260. The 'Slayer Logi' Fix. - in General Discussions [original thread]
When they do nerf logi's and all the good players who skilled into them for their versatility skill back into assaults and scouts are they gonna be OP too?
- by stlcarlos989 - at 2014.01.02 21:37:00
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