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961. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
considering CCP does this with everything, there might be different tiers of countermeasures, but I don't know how this would make sense and if it would be fair
- by slypie11 - at 2013.03.20 21:14:00
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962. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Dropships definitely need chaff, flares, and a lock on warning. Also, theres no reason why they can't go mach 2. Lots of people have been yelling to make the maps bigger and the flight ceiling higher. I don't know have fast dropships go in real li...
- by slypie11 - at 2013.03.20 21:08:00
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963. Request-Music, drinking, gambling, fighting, betting. BRING SOME META in the MCC... - in Feedback/Requests [original thread]
hell yeah. Maybe there could be some kind of virtual copy of the map to discuss strategies or train with your team mates.
- by slypie11 - at 2013.03.20 21:02:00
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964. Selling yourself for ISK - in Feedback/Requests [original thread]
they wont be buying them they will give them contracts. For what i don't know
- by slypie11 - at 2013.03.20 20:59:00
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965. [Feedback & Suggestion] Introduce electronic deception modules, for FF. - in Feedback/Requests [original thread]
Maybe logis should have gear like in aliens where they have actually take out a scanner and they would see a blue dot coming for them but the scanner would show it as an enemy. Like the scanner has a computer independent from TACNET
- by slypie11 - at 2013.03.20 20:53:00
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966. encouraging niche roles - in Feedback/Requests [original thread]
I think there needs to be more to encourage players coming off of bf3 or CoD to chose niche roles over the standard assault/AR fit. Niche roles need to play drastically different. Sniper: be able to go prone. Maybe everyone should Heavy/HMG: hav...
- by slypie11 - at 2013.03.20 20:46:00
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967. Selling yourself for ISK - in Feedback/Requests [original thread]
in another forum, we were talking about corps selling their services, like attacking a corps enemies for the, or defending their districts
- by slypie11 - at 2013.03.20 20:29:00
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968. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like ...
- by slypie11 - at 2013.03.19 21:41:00
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969. More credit for support roles - in Feedback/Requests [original thread]
Exactly
- by slypie11 - at 2013.03.19 17:24:00
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970. Swarm Missies are faster than a DS on AB - in Feedback/Requests [original thread]
I think missiles should be able to outrun dropships. Missiles go that fast in real life. I think that missiles should just have clumsier lock ons. Also, dropships should have some kind of counter maneuver like flak or flares. Then, there could be ...
- by slypie11 - at 2013.03.19 17:18:00
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971. Snipers and their apparent invisibility - in Feedback/Requests [original thread]
as garret said before, sniper bullets leave a trail of smoke in their wake. Follow the trail, and you have your sniper
- by slypie11 - at 2013.03.19 15:52:00
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972. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
ive done this before, and im sorry. But the only reason I do it is because ive run halfway across the map, only to have the person bleed out AS IM INJECTING THEM. Do you know how frustrating that is. So when I rush to heal someone, sometimes im no...
- by slypie11 - at 2013.03.19 15:47:00
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973. Encouraging niche roles - in Feedback/Requests [original thread]
I think there needs to be more to encourage players coming off of bf3 or CoD to chose niche roles over the standard assault/AR fit. Niche roles need to play drastically different. Sniper: be able to go prone. Maybe everyone should Heavy/HMG: hav...
- by slypie11 - at 2013.03.19 15:21:00
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974. More credit for support roles - in Feedback/Requests [original thread]
I, for one, am not one to go toe to toe with a group of enemies. Im just not that great at FPS games. So I stick to mostly support roles. But on my profile, all it shows is my KDR. I think there should be something that shows how many kill assists...
- by slypie11 - at 2013.03.19 15:07:00
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975. Assault Defense - in Feedback/Requests [original thread]
really, its called a heavy for a reason. Why would anyone use a heavy if it could be killed by one run of the mill assault guy who thinks something is overpowered when he gets killed by it
- by slypie11 - at 2013.03.18 20:53:00
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976. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I think that there should be some kind of certification/tutorial thing, but it should only be temporary. It will let newly injected FPS players get their feet wet, and then it will slowly ween them off the games helping hand until their just as DU...
- by slypie11 - at 2013.03.18 20:42:00
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977. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Jungle map: really colurful with giant bugs flying around or something, and it's near a derilect base covered in vines and stuff
- by slypie11 - at 2013.03.18 14:12:00
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978. [Feedback & Suggestion] Assault Rifles as sidearms. - in Feedback/Requests [original thread]
I just can't see this. I mean, I get that ARs work well for people, but that's just because there are good at everything, but not great. They are the generic weapon, the backbone of an army. You can snipe with it, but not as well as with a sniper....
- by slypie11 - at 2013.03.18 03:48:00
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979. Strategy on the warbarge - in Feedback/Requests [original thread]
I think there should be a larger opportunity to strategize with your teammates before a match. Maybe use that map in the middle of the room as an interactive map, and teammates or even squad mates could select areas of the map to attack or defend
- by slypie11 - at 2013.03.18 03:11:00
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980. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Maybe, when you spawn, you have some sort of energy field around you that protects you, but keeps you from shooting. Not for long, just so you can get your bearings
- by slypie11 - at 2013.03.17 18:26:00
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