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941. First event mission... - in General Discussions [original thread]
That would be an awesome idea for future planets. Maybe there will be planets with no atmosphere and we will be able to when a ship is coming to make an orbital strike, and maybe shoot it down
- by slypie11 - at 2013.03.23 02:41:00
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942. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
When PC is released, there should definitely be something that tells you which corps are attacking or conquering another corps' territory.
- by slypie11 - at 2013.03.22 19:36:00
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943. Tanks [feedback] - in Feedback/Requests [original thread]
And not all of us have the SP and ISK to get proto forge guns just to kill a noob in a gungoli. You argument makes no sense. So you "almost" got destroyed by a heavy with proto gear. Well of course you did. But not everyone has proto gear. Not onc...
- by slypie11 - at 2013.03.22 18:00:00
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944. Tanks [feedback] - in Feedback/Requests [original thread]
Did you just say tanks take strategy. BS. I saw 2 tanks sitting in middle the road in Ashland for the entire match. Everyone on our team was running AV, but they would not die, no matter how many forge guns, swarms and AV grenades we had. They dod...
- by slypie11 - at 2013.03.22 17:56:00
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945. [Request] Gallente 'Trident' Magnum - in Feedback/Requests [original thread]
We do need new and better side arms, might be an interesting idea, and if nothing else, a cool novelty like the nova knives are now.
- by slypie11 - at 2013.03.22 17:35:00
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946. Making interface simpler - in Feedback/Requests [original thread]
I'm not saying implement it now, I'm saying make it an aspect in the finished game. Obviously, no aspect of any of the weapons are set in stone at this point, so why create this now when they will have redo it later. Even so, adjusting the stats t...
- by slypie11 - at 2013.03.22 17:32:00
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947. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
definitely. This would add something to the game that is unique, something that many modern FPS games lack. If this game is going to be popular, it needs to stand out from the huge pool of mediocre FPS games, and the only way to do this is to have...
- by slypie11 - at 2013.03.22 16:24:00
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948. Making interface simpler - in Feedback/Requests [original thread]
I can't see why people are saying it is too hard. You have one bar for damage, one for range, one for RoF, and then say if it is effective against armor or shields. When adding mods, bars rise or fall depending in its effects. Simple as that
- by slypie11 - at 2013.03.22 15:59:00
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949. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Yeah sorry about that. I definatly could have worded it better, but it was late and, at the time, I couldn't think of anything better to convey my point. But I stand by what I said. And trust me, unless this game gets dumbed down to the point wher...
- by slypie11 - at 2013.03.22 15:29:00
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950. Making interface simpler - in Feedback/Requests [original thread]
Dany 7A5H wrote: slypie11 wrote: And you can't use real life guns as a comparison because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and r...
- by slypie11 - at 2013.03.22 15:19:00
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951. [suggestion/Request] A new kind of land vehicle - in Feedback/Requests [original thread]
I think there should also be some kind of APC for the larger maps
- by slypie11 - at 2013.03.22 05:09:00
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952. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I hate the people who say "oh, we have to keep it complicated so we can keep the idiots and the CoD players out". To me that's just cruel and selfish. I almost passed this game by. I had seen trailers for it a while back, but didn't even know it h...
- by slypie11 - at 2013.03.22 05:05:00
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953. Fixing Weapons - in Feedback/Requests [original thread]
News flash, this isn't tf2. It is extremely different in every way. Adding a timer to the MD. Ridiculous. You could put something where it doesn't explode in close quarters(if that's not already implemented) but putting a timer on it makes it a gl...
- by slypie11 - at 2013.03.22 04:44:00
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954. Making interface simpler - in Feedback/Requests [original thread]
And you can't use real life guns as a percentage because with real life guns, there is no "DPS", there are no "beam weapons" or "effective ranges". The only numeracle statistics are type of bullet fired and rate of fire.
- by slypie11 - at 2013.03.22 04:27:00
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955. Making interface simpler - in Feedback/Requests [original thread]
Fortunately, I'm pretty sure cars don't have quite as many statistics as guns in dust. And it might be my tv, it's kinda old and moderatly small compared to big flat screens.
- by slypie11 - at 2013.03.22 04:24:00
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956. Making interface simpler - in Feedback/Requests [original thread]
There could be workarounds to the bar graph problem, like setting the bar to a number higher than any gun reaches, but at least have an option to compare two weapon's stats.
- by slypie11 - at 2013.03.22 00:23:00
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957. [Request] Please, introduce R2 "double-tap" for quick equipement draw/... - in Feedback/Requests [original thread]
No
- by slypie11 - at 2013.03.22 00:19:00
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958. Making interface simpler - in Feedback/Requests [original thread]
The interface in DUST needs to be fixed big time. For one, the letters in the menus are too small, and I'm not that old. Two, I think the stats should be displayed in bars, making it easier to see, understand and compare with other weapons.
- by slypie11 - at 2013.03.21 21:35:00
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959. encouraging niche roles - in Feedback/Requests [original thread]
Still, when someone gets killed by a scout with a shotty cause he rolled then took him out, they'll say, damn I wanna do that
- by slypie11 - at 2013.03.21 21:30:00
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960. Planetary Exploration Sites - in Feedback/Requests [original thread]
We could do what you do in planetside 2, put mining stations and/or clone factories in certain areas. You want the resources, you gotta fight for them. Also, hopefully(for me anyway) by the time the game launches, CCP will advertise the game and t...
- by slypie11 - at 2013.03.21 21:27:00
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