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921. [Request] Gunships - in Feedback/Requests [original thread]
Lol noob I don't play battlefield. This is my first serious military FPS since CoD world at war. 1, I doubt there will be jets unless they increase map size significantly. 2, fighters won't be going much damage to ground targets unless they introd...
- by slypie11 - at 2013.03.24 02:12:00
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922. [Request] Railgun Suppression effect - in Feedback/Requests [original thread]
I think there should be a suppression effect while being fired at by an HMG, similar the the effect of being pinned down in ghost recon future soldier
- by slypie11 - at 2013.03.24 02:02:00
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923. Swarm Launchers too slow - in Feedback/Requests [original thread]
ladwar wrote: no terrain or building just explodes mid air chasing the dropship. was kindof mad but i pulled out my assault forge gun and made him slam into a building after the second shot. anyways been thinking about and militia SL need more ...
- by slypie11 - at 2013.03.24 01:59:00
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924. [Request] Gunships - in Feedback/Requests [original thread]
Jathniel wrote: Can't wait till we get some serious air power in this game. Air power has always been the top of the food chain in war. The only AV that should be effective are forge guns, and tank mounted SAMs (guided missiles). Make the tank...
- by slypie11 - at 2013.03.23 22:32:00
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925. Swarm Launchers too slow - in Feedback/Requests [original thread]
Have you been reading the rest of the posts?
- by slypie11 - at 2013.03.23 21:49:00
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926. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
Or maybe something that fires molten metal at extreme speeds that then cool inside the body
- by slypie11 - at 2013.03.23 21:45:00
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927. Swarm Launchers too slow - in Feedback/Requests [original thread]
Actually, that's not a bad idea. Realistically, all missiles would be faster than dropships, but for the sake of "balance" I think I could deal with this.
- by slypie11 - at 2013.03.23 21:37:00
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928. Swarm Launchers too slow - in Feedback/Requests [original thread]
THIS IS WHAT I WAS SAYING IN THE FIRST PLACE!!!!! Also there is a need for this right now since ground to air missiles goin slower than a dropship throws any sense of realism out the window. But seeing as dropships would be blown out of the sky as...
- by slypie11 - at 2013.03.23 20:51:00
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929. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
Well why not, it would be like the smg but in the primary slot therefore being stronger
- by slypie11 - at 2013.03.23 20:45:00
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930. Light Machine Gun - Minmatar Light Weapon - in Feedback/Requests [original thread]
I was thinking more of a larger clip larger recoil less damage faster RoF version of the AR
- by slypie11 - at 2013.03.23 20:05:00
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931. Swarm Launchers too slow - in Feedback/Requests [original thread]
gbghg wrote: Garrett Blacknova wrote: gbghg wrote: slypie11 wrote: I think you may have missed my point. I was simply stating why swarm launchers should have a speed buff at the cost of dropships having countermeasures. But since you...
- by slypie11 - at 2013.03.23 20:01:00
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932. Swarm Launchers too slow - in Feedback/Requests [original thread]
Because dropships can outrun swarms
- by slypie11 - at 2013.03.23 18:52:00
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933. Swarm Launchers too slow - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: Skihids wrote: slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeas...
- by slypie11 - at 2013.03.23 18:48:00
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934. Swarm Launchers too slow - in Feedback/Requests [original thread]
Did you not read when I said I can understand that it doesn't do any damage?
- by slypie11 - at 2013.03.23 18:31:00
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935. Swarm Launchers too slow - in Feedback/Requests [original thread]
P.S, I'm 13 and I can post more mature things than you. Just think about that next time you add to this thread.
- by slypie11 - at 2013.03.23 18:10:00
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936. Swarm Launchers too slow - in Feedback/Requests [original thread]
Skihids wrote: slypie11 wrote: Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that ...
- by slypie11 - at 2013.03.23 18:08:00
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937. Swarm Launchers too slow - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I remember that thread. No one agreed with you. We agreed that we'd be willing to accept swarms being faster than dropships IF countermeasures were implemented, not that that is the only or best solution. One,...
- by slypie11 - at 2013.03.23 16:02:00
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938. HMG installation - in Feedback/Requests [original thread]
With the upcoming addition of being able to call in installations, I think there should be an AI/AA installation
- by slypie11 - at 2013.03.23 14:39:00
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939. Swarm Launchers too slow - in Feedback/Requests [original thread]
I completely agree with the OP. I was in a similar thread and everyone agreed with me. No ship should be able to outrun a missile that, in theory, SHOULD be going Mach 3-4. On the other hand, this should not be implemented until dropships are give...
- by slypie11 - at 2013.03.23 14:33:00
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940. [REQUEST] Gain WP for defending Null Cannons - in Feedback/Requests [original thread]
I personally don't think this will work. This will just encourage afk farming in the radius. There could be a bonus far killing an "attacker".
- by slypie11 - at 2013.03.23 03:02:00
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