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        1. Orbitals: How should we earn them? - in General Discussions [original thread] 
          I suggest the cooldown is lowered the more OB capable ships in in range of the planet. Also the number of shells dropped could be boosted as well 
          - by slypie11 - at 2013.09.02 03:11:00 
          
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        2. Why Have Skill Points? - in General Discussions [original thread] 
            hooc order wrote:  You probably just missed the fact that a sniper hit you as well.  or you are a troll.  or you are simply an idiot.   I think idiot. Even with moderately good skills invested, I still go 1/10 in militia fits. But in my advanced... 
          - by slypie11 - at 2013.06.01 23:57:00 
          
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        3. PS4 VS XBOX ONE VOTE NOW!!!!!! - in General Discussions [original thread] 
            DigiOps wrote:  PS4 = Day one purchase. I've had $1000 set aside since the announcement.    3000 *****. Anyway, its the fee on used games that killed it for me. I get all my games used, even if I just save 5 bucks. Besides, whats the point of ge... 
          - by slypie11 - at 2013.05.27 21:23:00 
          
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        4. Proto problems - in General Discussions [original thread] 
            A'Real Fury wrote:  Hi OP,  You did not mention if you were running solo. I am not referring to whether you are part of a squad but rather if you are finding yourself isolated from support. I squad could help with this, depending on the members,... 
          - by slypie11 - at 2013.05.27 21:03:00 
          
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        5. Proto problems - in General Discussions [original thread] 
            Arkena Wyrnspire wrote:  There are a couple of things that you could do to help yourself. You could downgrade to a GLU-5 TAR - this reduces the isk cost very significantly, at the cost of 6 bullets in the clip. The damage reduction genuinely isn... 
          - by slypie11 - at 2013.05.27 19:46:00 
          
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        6. Proto problems - in General Discussions [original thread] 
            Forlorn Destrier wrote:  I run the Caldari Assault C-1 suit with a GEK Assautl Rifle, Toxin Submachine Gun, and Packed AV grenades. I have 2 enhanced shield extenders, armor rep, and armor plates. I have about 365 HP in shields, and 212 HP in ar... 
          - by slypie11 - at 2013.05.27 19:39:00 
          
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        7. Proto problems - in General Discussions [original thread] 
          So, I am a decent player with about 4 mil sp. My best fit is an advanced med frame with a duvolle tac ar, three complex shield extenders, and a standard locus grenade. Unfortunately, it cannot stand up to the proto logis and such, and coupled with... 
          - by slypie11 - at 2013.05.27 19:27:00 
          
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        8. Cannonball 2000+514 - in General Discussions [original thread] 
          I want snipers on the hills trying to pick off unsuspecting drivers 
          - by slypie11 - at 2013.05.24 02:59:00 
          
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        9. Am I the only watching the "Xbox One presentation"? - in General Discussions [original thread] 
          I've been playing on consoles all my life. I feel more comfortable with a controller than a mouse, and not having to put things together is a plus 
          - by slypie11 - at 2013.05.22 00:46:00 
          
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        10. Everybody always says that jets are going to be useless unless dropships get fixed - in General Discussions [original thread] 
            CAELAN Andoril wrote:  I can see them making two types of jets: Bombers and Fighters [y'know, just like in real life?]. Bombers would be more focused on dominating ground troops and destroying installations, while Fighters will be the ones to ma... 
          - by slypie11 - at 2013.05.22 00:15:00 
          
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        11. Everybody always says that jets are going to be useless unless dropships get fixed - in General Discussions [original thread] 
            BatKing Deltor wrote:  I'd like to see fighters.   Combat aircraft for combat role.  Dropships won't and shouldn't stand a chance against them as a Tansport ship should not kill a combat ship with better guns and meneuverability.    Dropships ar... 
          - by slypie11 - at 2013.05.22 00:14:00 
          
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        12. D.A.T.S. - in General Discussions [original thread] 
            Iron Wolf Saber wrote:  Oh its in, people typically turn it off because it does weird things like track dead people.    I can shoot dead people 
          - by slypie11 - at 2013.05.19 17:49:00 
          
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        13. What exactly is the purpose/point of the HMG? - in General Discussions [original thread] 
            slypie11 wrote:    Laheon wrote:    SoTa ReGnUM PoP wrote:  ...    "My ideal one would be a slow moving tank"  Unfortunately, should you be granted the role you want (i.e. slow, but hard to kill) you would be a one man team. Not great for balanc... 
          - by slypie11 - at 2013.05.19 17:47:00 
          
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        14. D.A.T.S. - in General Discussions [original thread] 
          . . . . . .. . . . . . . . . . . ,.-GÇÿGÇ¥. . . . . . . . . .``~., . . . . . . . .. . . . . .,.-GÇ¥. . . . . . . . . . . . . . . . . .GÇ£-., . . . . .. . . . . . ..,/. . . . . . . . . . . . . . . . . . . . . . . GÇ¥:, . . . . . . . .. .,?. . . . .... 
          - by slypie11 - at 2013.05.19 17:46:00 
          
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        15. Iron Sights in a Futuristic Game Like Dust?... Really?... - in General Discussions [original thread] 
            Iron Wolf Saber wrote:  EMP sucks as do computer hacks.   Some of the best Special Forces in New Eden before the clones arrived had a large selection of Minmatar weaponry available.   Oh yeah, in Templar one all of the black eagle team's weaponr... 
          - by slypie11 - at 2013.05.19 17:45:00 
          
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        16. Iron Sights in a Futuristic Game Like Dust?... Really?... - in General Discussions [original thread] 
            Sloth9230 wrote:  What we need is V.A.T.S., Vault-Tec Assisted Targeting System   No. Just no. 
          - by slypie11 - at 2013.05.19 17:43:00 
          
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        17. What exactly is the purpose/point of the HMG? - in General Discussions [original thread] 
            Laheon wrote:    SoTa ReGnUM PoP wrote:  ...    "My ideal one would be a slow moving tank"  Unfortunately, should you be granted the role you want (i.e. slow, but hard to kill) you would be a one man team. Not great for balance, hey?  For exampl... 
          - by slypie11 - at 2013.05.19 17:27:00 
          
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        18. How about deployable turrets? - in General Discussions [original thread] 
          its coming. It was also on one of the trailers 
          - by slypie11 - at 2013.05.19 16:00:00 
          
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        19. 514: This is what I think it means. - in General Discussions [original thread] 
            Mobius Wyvern wrote:    Kaathe wrote:  514:  After going on hunches of people thinking that 514 has some sort of symbolic meaning, I went to search up it's true origins. This is a long shot and probably makes no sense to anyone, but I would like... 
          - by slypie11 - at 2013.05.19 15:27:00 
          
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        20. A desperate message to CCP, from a veteran dropship pilot. - in General Discussions [original thread] 
          IMHO, we need bigger maps that support aerial or ground assaults, like some kind of attack and defend gamemode with a base, and then a larger team to fill up the large maps 
          - by slypie11 - at 2013.05.19 14:30:00 
          
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