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41. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Caeli SineDeo wrote: Mav you are overlooking splash damage also. But if they decide to fix that **** they better overhaul shield tanks big time. Otherwise armor will own the game. Explain splash tbh ive never had...
- by slap26 - at 2013.03.07 00:40:00
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42. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
Thor Thunder Fist wrote: from what I've seen armor tanks dominate vehicle vs vehicle but shields are better vs infantry. then again I don't use damage mods on anything other then my glass fit.... Its the opposite.
- by slap26 - at 2013.03.05 17:03:00
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43. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
Also it's hard to balance a Turret that no one is using, I will be testing missiles after I max Hybrid Turrets.
- by slap26 - at 2013.03.05 16:15:00
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44. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
The reason Large Missile turrets could out DPS a railgun before the nerf, was because instead of having 10% damage mods, Missiles got 20% damage mods. They now have the correct 10% damage mods available.
- by slap26 - at 2013.03.05 16:14:00
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45. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Rachoi wrote: slap26 wrote: Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods) Edi...
- by slap26 - at 2013.03.05 15:45:00
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46. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
Numbers you forgot to add in the splash damage, I am planing on doing some testing this weekend. I'll be testing with someone who doesn't have turret skills. (Best way to see if its the damage skills or mods) Edit: I would like the maruder skill ...
- by slap26 - at 2013.03.05 15:00:00
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47. ( request)corporation failsafe - in Feedback/Requests [original thread]
so your stealing from your corporate wallet to fund your tanking habits???? tisk......tisk
- by slap26 - at 2013.03.02 18:29:00
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48. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Wakko03 wrote: I wonder if that KB&M glitch was fixed? You know that one that gave them the ability for unlimited running. That was fixed a few builds a go
- by slap26 - at 2013.02.20 00:37:00
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49. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction ...
- by slap26 - at 2013.02.20 00:36:00
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50. (Request) Let us see the name of the map prior to corp battles - in Feedback/Requests [original thread]
Cinnamon267 wrote: Indeed. Being able to determine what corp members will be most effective on a map by map basis would be super useful. Except, you have to hope you get a map that "plays" with your play style. Which is irritating. You can easi...
- by slap26 - at 2013.02.08 18:37:00
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51. (Request) Officer Turrets - in Feedback/Requests [original thread]
Feeling the love here guys
- by slap26 - at 2013.02.08 04:44:00
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52. (Request) Let us see the name of the map prior to corp battles - in Feedback/Requests [original thread]
This way we can get the right personnel in for the strategy we run Edit: And opposing teams names should be hidden until they are seen in game. In the warbarge names should show up as PFBHz#1, PFBHz#2, ect, ect
- by slap26 - at 2013.02.08 04:39:00
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53. (Request) Officer Turrets - in Feedback/Requests [original thread]
Infantry guys get rare officer salvage, let us tank whores get it too My request is for both large and small officer turrets(Railguns, Blasters, and Missile turrets)
- by slap26 - at 2013.02.07 22:04:00
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54. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
AV vs vehicle is ******* broken, One goddamn AV guy can solo a ******* tank. The to top it off a ******* forge gun is better at splash then a ******* missile launcher. All of you AV qq;'s succsfully are turning this ******* game into COD514. Buff ...
- by slap26 - at 2013.02.02 18:59:00
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55. [Request][Feedback] Redline Difficulties - in Feedback/Requests [original thread]
Redline OP yo
- by slap26 - at 2013.01.31 23:01:00
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56. [Request] Suppressed/Silenced Weapons - in Feedback/Requests [original thread]
The AR's sound like they are silenced right now
- by slap26 - at 2013.01.31 22:56:00
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57. Fix Damage Mod Stacking - in Feedback/Requests [original thread]
They need to fix the damage mods before overbalancing guns, I think people are just abusing the broken damage mods and making a gun look way more powerful then it actually is
- by slap26 - at 2013.01.31 22:54:00
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58. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
Alldin Kan wrote: Caeli SineDeo wrote: First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system Which brings me to this quest...
- by slap26 - at 2013.01.29 18:42:00
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59. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
they really need to show us how much damage AV grenades do. And AV grenades need there tracking "feature" removed
- by slap26 - at 2013.01.29 01:49:00
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60. Heavy Type II with HMG over power Much? - in Feedback/Requests [original thread]
throw flux grenade, hit with ar, profit
- by slap26 - at 2013.01.27 05:20:00
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