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![slap26 slap26](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.02.08 04:39:00 -
[1] - Quote
This way we can get the right personnel in for the strategy we run
Edit: And opposing teams names should be hidden until they are seen in game. In the warbarge names should show up as PFBHz#1, PFBHz#2, ect, ect |
![NightEagle11 NightEagle11](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
NightEagle11
Pink Fluffy Bounty Hunterz RISE of LEGION
17
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Posted - 2013.02.08 04:40:00 -
[2] - Quote
Agreed |
![PAUL BERNARD PAUL BERNARD](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
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Posted - 2013.02.08 04:41:00 -
[3] - Quote
PLEASE! |
![Cinnamon267 Cinnamon267](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Cinnamon267
The Southern Legion
30
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Posted - 2013.02.08 06:33:00 -
[4] - Quote
Indeed. Being able to determine what corp members will be most effective on a map by map basis would be super useful. Except, you have to hope you get a map that "plays" with your play style. Which is irritating. You can easily be screwed and you can't really jump out and let someone else come in due to your team being at a player disadvantage for a short period of time. Which is unfortunate.
I'm not sure about not showing names, though. I enjoy seeing who I'm going up against and you can prepare for it, too. |
![slap26 slap26](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.02.08 18:37:00 -
[5] - Quote
Cinnamon267 wrote:Indeed. Being able to determine what corp members will be most effective on a map by map basis would be super useful. Except, you have to hope you get a map that "plays" with your play style. Which is irritating. You can easily be screwed and you can't really jump out and let someone else come in due to your team being at a player disadvantage for a short period of time. Which is unfortunate.
I'm not sure about not showing names, though. I enjoy seeing who I'm going up against and you can prepare for it, too.
I only say to hide the names so that you cant pull people in to deal with a specific player. Its kind of like the fog of war.
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![GIZMO2606 GIZMO2606](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2013.02.09 04:44:00 -
[6] - Quote
This actually should like a solid idea. |
![Veritas Vitae Veritas Vitae](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
34
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Posted - 2013.02.09 04:44:00 -
[7] - Quote
Knowledge of battle site (and the 10min pregame lobby) is essential, especially if the we can't use the tactical maps in the warbarge yet. |
![Kreayshawn Coruscanti Kreayshawn Coruscanti](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Kreayshawn Coruscanti
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.09 05:39:00 -
[8] - Quote
yes please |
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