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4541. Can someone explain to me why are there vehicles in team deathmatch( ambush) - in Feedback/Requests [original thread]
Because it's ambush and not team deathmatch, but i agree with the fact that there should be a game mode without vehicles and ambush is the most suitable game mode to receive those changes, but ambush maps should be smaller like they was before upr...
- by shaman oga - at 2013.08.20 11:03:00
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4542. Aim with little turrets - in Feedback/Requests [original thread]
It's nearly impossible to shoot if the tank/turret is moving, did you ever try to shoot with the upper missilistic turret? If you do, you will be aware of the issue, i told you about the missilistic turret because you can see the missile, if you u...
- by shaman oga - at 2013.08.20 10:43:00
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4543. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
RedRebelCork wrote: If anything CCP should do the opposite and make it more common. Vehicles in Dust are unlike most other FPS games, and not in a good way. You cannot "damage" a vehicle in Dust, only destroy it. By that I mean, you can bring ...
- by shaman oga - at 2013.08.19 10:14:00
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4544. CCP are you even reading the AR nerf threads? - in Feedback/Requests [original thread]
I would like to see this experiment: 2 players both decent at shooting, 2 amarr STD medium suits, not fitted (because the have the same shield and armor), 1 with std AR and 1 with std MD, shoulder to shoulder, 10 meters distance, count 5 seconds, ...
- by shaman oga - at 2013.08.19 10:07:00
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4545. Speeders and Fighters - in General Discussions [original thread]
There is no sense to add fighters, till maps are small like now. Redline to redline in less than 4 seconds.
- by shaman oga - at 2013.08.19 09:58:00
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4546. Dust christmas - in Feedback/Requests [original thread]
And creepy dropsuits skins for Halloween!!!
- by shaman oga - at 2013.08.19 09:54:00
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4547. Give back to our disposal... - in Feedback/Requests [original thread]
You guys like that your MLT jeep to explode, i don't understand where is the problem in an auto recall instead of destruction.
- by shaman oga - at 2013.08.18 21:49:00
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4548. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
I prefer to keep my fits for me, everybody can guess that a gallente fit D-mods (what else?), but if your not 100% sure that i have them, it's better.
- by shaman oga - at 2013.08.18 21:37:00
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4549. Give back to our disposal... - in Feedback/Requests [original thread]
I park my car when i'm going to buy a pack of cigarettes, it's never it in flames when i come back.
- by shaman oga - at 2013.08.18 18:04:00
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4550. Invincible Hackers - in Technical Support/Bugs [original thread]
It happens since chromosome, when an enemy is near an hackable installation, sometime he can't be killed, if he does not move, if he moves you can damage him.
- by shaman oga - at 2013.08.18 18:00:00
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4551. Give back to our disposal... - in Feedback/Requests [original thread]
1) Vehicles if not used, destroy them is not fair. 2) Equipment that self distruct if not land on a flat ground. Thanks
- by shaman oga - at 2013.08.18 17:52:00
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4552. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
show us the telephon number, home adress, IP and an old dental radiography BTW, i agree with the OP in the fact that they should show us the DPS instead of the total damage dealt, but not if i have damage mods or not.
- by shaman oga - at 2013.08.18 17:47:00
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4553. Dear Tankers - in General Discussions [original thread]
My tip for the new tankers, find a friend and start with him, in one match you call your tank, in another match your friend will call his tank. Tank COOP, you will also become an good gunner.
- by shaman oga - at 2013.08.18 17:23:00
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4554. Vehicle - Shield Tanks - Resistance Stacking penalties? - in Feedback/Requests [original thread]
i've found another wrong calculation/bug. In a gunnlogi stack 3 passive shield resistance of 15%, if you use a 4th passive resistance of 15% the total resistance slightly increase,but if you use another kind of passive resistance mod (10% or 11%),...
- by shaman oga - at 2013.08.18 17:03:00
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4555. Railgun autofire - in Technical Support/Bugs [original thread]
yes but the turret overheats
- by shaman oga - at 2013.08.18 16:58:00
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4556. Railgun autofire - in Technical Support/Bugs [original thread]
I'm talking about the railgun in my tank, but i've seen the mad turret installations too XD
- by shaman oga - at 2013.08.18 12:20:00
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4557. Railgun autofire - in Technical Support/Bugs [original thread]
Sometime my railgun start firing without i can stop it, it fires all the possible shots and then overheats, there is no charging animation when it happens.
- by shaman oga - at 2013.08.18 07:59:00
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4558. Redline no Redline - in Feedback/Requests [original thread]
Indiana jones
- by shaman oga - at 2013.08.18 07:54:00
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4559. [Request] Sub-woofer module - in Feedback/Requests [original thread]
I need a sub woofer for my gunnlogi, i can't do tank vs tank but at least i will make my squad dance.
- by shaman oga - at 2013.08.17 15:17:00
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4560. [Request] Plasma mass driver (shield damage) - in Feedback/Requests [original thread]
Agree with this, i want to see the rage of shield tankers, then they will understand how easy is to kill an armor tanker with a MD.
- by shaman oga - at 2013.08.17 12:10:00
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