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521. Scout Registry / Killboard - in General Discussions [original thread]
pseudosnipre wrote: Things in 1.4 that make me happy: -Audio cue of breaking glass when shields get hit. Makes fight/flight response kick-in! -Audio cue of scout grunting when armor gets hit. Humanizes the clone and me sad when he dies. -Footst...
- by pseudosnipre - at 2013.09.03 15:40:00
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522. Chevrons on enemy squad leader - in General Discussions [original thread]
intentional? perhaps useful? definitely
- by pseudosnipre - at 2013.09.03 15:16:00
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523. For the love of god, turn off aim assist. - in General Discussions [original thread]
Spec Ops Cipher wrote: I just tried it. You don't need to aim at people, just point and kill. I jumped over someones head with my shotgun and it stayed on him the whole time. Turn it off. ima try dis now
- by pseudosnipre - at 2013.09.03 15:08:00
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524. AFK is now "fixed" - in General Discussions [original thread]
*idea* jam a dime between stick and housing
- by pseudosnipre - at 2013.09.03 15:05:00
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525. Scout Registry / Killboard - in General Discussions [original thread]
Things in 1.4 that make me happy: -Audio cue of breaking glass when shields get hit. Makes fight/flight response kick-in! -Audio cue of scout grunting when armor gets hit. Humanizes the clone and me sad when he dies. -Footsteps, footsteps everywhe...
- by pseudosnipre - at 2013.09.03 14:36:00
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526. Scout Registry / Killboard - in General Discussions [original thread]
SCR and SMG both seemed to hit more lightly now...switched to toxin AR fit and mowed down 5 in a row. Dammit On a related topic, shotgun seems to have gotten worse.
- by pseudosnipre - at 2013.09.03 14:28:00
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527. Shotgun Scouts after 1.4 - in General Discussions [original thread]
Kindly deposit SG complaints here: https://forums.dust514.com/default.aspx?g=posts&t=106679&find=unread
- by pseudosnipre - at 2013.09.03 14:26:00
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528. dust university - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: There is quite a few corps in our alliance, though not much EVE side. However, we have separate channels that have been created that only certain people are invited to... mostly for organizing PC battles with players ...
- by pseudosnipre - at 2013.09.02 23:20:00
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529. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
Panther Alpha wrote: Garrett Blacknova wrote: I'm just going to point out that the only problem I had with the old mouse control (where they used raw input) was when there were glitches allowing mouse users to circumvent the turn speed cap, ...
- by pseudosnipre - at 2013.09.01 23:10:00
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530. On the Topic of KB/M and the Implications of its Usage - in General Discussions [original thread]
I was under the impression that DS3 translates your inputs to the game accurately... I know that KB/M does not, although it sounds like 1.4 may fix that. "This game isn't fair." ~Virtual Joystick/KBm users ~Pub-stomped Noobs ~Dropship Pilots ...
- by pseudosnipre - at 2013.09.01 22:57:00
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531. Scout Registry / Killboard - in General Discussions [original thread]
Bonuses are multiplicative, no additive.
- by pseudosnipre - at 2013.09.01 06:27:00
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532. Fantasizing about the future - in General Discussions [original thread]
Climbing equipment for scouts Maps so large they require vehicle transport to traverse the distance. Heavies that can deploy as pillboxes when assisted by a logi. Deployable alarms and anti-personnel mines for snipers and hack scouts AV sniper...
- by pseudosnipre - at 2013.08.30 18:37:00
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533. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Z-eon wrote: So does that mean you record my original kill count and start tracking from there? being new to the scout class and a new character in general I'm curious as to how the registry board works Hey Z-eon, ...
- by pseudosnipre - at 2013.08.30 00:42:00
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534. Scout Registry / Killboard - in General Discussions [original thread]
Gh0st C0de wrote: Knight Soiaire wrote: Niuvo wrote: We are almost there guys 5 days away. I may be using some armor mods for my gal scout. Hang tight because it's going to be a murder fest after 1.4, hopefully it's in our favor, and make...
- by pseudosnipre - at 2013.08.29 18:48:00
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535. Scout Registry / Killboard - in General Discussions [original thread]
Shotty GoBang wrote: Sinboto Simmons wrote: I honestly don't know how much longer I can take this with the fixes not coming for months I don't know if I can hold out. I'm thinking hit-and-run will be more fun after September 3rd. Yesterd...
- by pseudosnipre - at 2013.08.29 18:18:00
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536. Melee glitch is really pissing people off, eh? - in General Discussions [original thread]
Wait til strafe nerf and nk/sg hit detection gets fixed next week...you will long for the days of melee-based cqc. :)
- by pseudosnipre - at 2013.08.28 20:30:00
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537. I'm At a Fork in the Road - in General Discussions [original thread]
Wait til sep 10th, give 1.4 a week then go scout.
- by pseudosnipre - at 2013.08.28 20:21:00
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538. For the first time in a few weeks I logged in to play a few games of dust... - in General Discussions [original thread]
calisk galern wrote: love this game ^^ hard to find a good strafe shooter nowadays Strafe nerf incoming in 1.4, have a nice day.
- by pseudosnipre - at 2013.08.28 15:27:00
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539. The Amarr grenade is a flashbang? - in General Discussions [original thread]
DeadlyAztec11 wrote: Viktor Hadah Jr wrote: God i hope not, never understood those types of grenades. Why use something that can temporarily disorientate your target when you have an entire arsenal that can kill them. What if you need to g...
- by pseudosnipre - at 2013.08.28 03:52:00
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540. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: pseudosnipre wrote: Sinboto Simmons wrote: Was just in a PC battle, FF sucks when you have 400 total ehp... MD and core locus spam? Was watching the tp v. ae video and laughed everytime ff graced the killfeed. ...
- by pseudosnipre - at 2013.08.27 17:45:00
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