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81. CCP drops into red, losing $21m in FY 2013 - in General Discussions [original thread]
Also, investments and acquisitions are depreciated over the expected life of the asset. Losses are taken in the year they are realized; read: all at once.
- by pseudosnipre - at 2014.04.15 23:51:00
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82. CCP drops into red, losing $21m in FY 2013 - in General Discussions [original thread]
Amazon is spending millions on drone R&D under the banner of faster delivery within large metro areas. Most assume Amazon is hoping to make big bucks on this... Same with VR pioneering. The intellectual property is worth many factors more th...
- by pseudosnipre - at 2014.04.15 23:49:00
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83. Epiphany about the ACR - in General Discussions [original thread]
Fizzer94 wrote: Ziiro Celeste wrote: And people called the Scrambler the "ScRubler Rifle," now it looks like the CR is the new "scrub" weapon with its perfect damage profile and stunlock abilities. Since when has the Scrambler Rifle been...
- by pseudosnipre - at 2014.04.15 18:40:00
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84. How many fittings do you keep in stock? - in General Discussions [original thread]
300 Because economies of scale.
- by pseudosnipre - at 2014.04.15 17:43:00
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85. Epiphany about the ACR - in General Discussions [original thread]
Awry Barux wrote: I was wondering why it felt easier to hit with, and then it hit me. The ACR is the best rifle because it stunlocks like a HMG. CCP, I don't care if it makes hit detection a bit worse. Get rid of this stupid snare effect! It'...
- by pseudosnipre - at 2014.04.15 17:38:00
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86. DUST Is Getting Kind Of Stale... - in General Discussions [original thread]
Arkena Wyrnspire wrote: If you're getting bored, remember always that you're welcome to dip in my cup of tea and them *nomnomnom* No homo
- by pseudosnipre - at 2014.04.15 00:01:00
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87. What Happens to a Clone That Survives a Battle? - in General Discussions [original thread]
I put mine out to pasture...
- by pseudosnipre - at 2014.04.02 23:05:00
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88. G-1 Scout Layout - in General Discussions [original thread]
The Infected One wrote: pseudosnipre wrote: The Infected One wrote: pseudosnipre wrote: Rejoice, basic racial gallente scout is 1 high, 3 low, 2 equipment! But do you have any idea how long it takes to rebuild 20+ fits? It takes sligh...
- by pseudosnipre - at 2014.04.02 18:33:00
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89. G-1 Scout Layout - in General Discussions [original thread]
Yan Darn wrote: Cody Sietz wrote: Valor is still broke tho... Of all the crap I've dealt with these past months - I find myself wanting to ***** at CCP about this one issue in particular. To miss it the first pass was bad enough. To mis...
- by pseudosnipre - at 2014.04.02 16:31:00
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90. G-1 Scout Layout - in General Discussions [original thread]
The Infected One wrote: pseudosnipre wrote: Rejoice, basic racial gallente scout is 1 high, 3 low, 2 equipment! But do you have any idea how long it takes to rebuild 20+ fits? It takes slightly less time than deleting two people from your c...
- by pseudosnipre - at 2014.04.02 16:23:00
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91. G-1 Scout Layout - in General Discussions [original thread]
Spectral Clone wrote: Hmm 2x complex plates. 1x ENH dampener. 1x Complex Precision. HK4M Shotty. BPO SMG. STD cloak. Tears will be generated. At a cheap price too. Good luck with that...my urine stream extends beyond your scan range. Kiddin...
- by pseudosnipre - at 2014.04.02 15:48:00
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92. G-1 Scout Layout - in General Discussions [original thread]
Rejoice, basic racial gallente scout is 1 high, 3 low, 2 equipment! But do you have any idea how long it takes to rebuild 20+ fits? It takes slightly less time than deleting two people from your contact list! All my advanced pub suits just got ...
- by pseudosnipre - at 2014.04.02 15:45:00
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93. G-1 Scout Layout - in General Discussions [original thread]
*now unemployed
- by pseudosnipre - at 2014.04.02 15:21:00
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94. Putting the MMO in MMOFPS - A look at what 2014 might bring - in General Discussions [original thread]
Hopefully: Reliance on Eve for clone transport, MCC , and RDV piloting. Elimination of NPC-seeded items and pub winnings. Battle location (hi/lo-sec) actually having an impact on March restrictions. But probably: New aiming scheme New hit detecti...
- by pseudosnipre - at 2014.04.02 15:17:00
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95. G-1 Scout Layout - in General Discussions [original thread]
...is now fixed! +1 CCP Make an idiot wait long enough before you fix your mistake and he'll credit it to you as awesomeness. Now off I go to employ this strategy at work! With me luck, everyone!
- by pseudosnipre - at 2014.04.02 03:19:00
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96. LR vs RR - in General Discussions [original thread]
True Adamance wrote: I-Shayz-I wrote: Lasers make you easier to see, have a small ammo cap, and don't get a lot of kills...however you can be MUCH farther from your opponents and can counter people with RRs. RRs are better for medium range ...
- by pseudosnipre - at 2014.04.01 23:06:00
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97. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
NextDark Knight wrote: Yeah, instead of the stun luck you should have knock back to make it more realistic. Shoot a scout in the leg and watch him fall on his face. +1 if that's what you mean.. Otherwise cry harder please. LOL at this guy fo...
- by pseudosnipre - at 2014.04.01 19:53:00
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98. Unreal Engine 4 - in General Discussions [original thread]
meri jin wrote: You don't need to leave the PS3 in order to go too PS4. They can coexist. Kind of like how KBM and ds3 users coexist now, all rainbows and kittens and ****. I'm sure that ps4 users will accept that they have to be nerfed ...
- by pseudosnipre - at 2014.04.01 14:13:00
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99. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: pseudosnipre wrote: As a solution to cloaked scouts with high ehp, what do you think about both changes made concurrently along with bug fixes? 1. Shield must be > 0 to cloak: -flux and taking sufficient damage drops clo...
- by pseudosnipre - at 2014.03.29 23:24:00
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100. Scout Registry / Killboard - in General Discussions [original thread]
As a solution to cloaked scouts with high ehp, what do you think about both changes made concurrently along with bug fixes? 1. Shield must be > 0 to cloak: -flux and taking sufficient damage drops cloak -getting into armor during combat preven...
- by pseudosnipre - at 2014.03.29 23:19:00
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