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541. Its pointless and borderline useless to spec anything beyond basic heavy suit. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: pegasis prime wrote: Tech Ohm Eaven wrote: I tried the heavy type 2 suit thats more shield and less armour ( just before the reset). Its borderline useless when an ASSAULT can have more EHP than a HEAVY suit at LESS ...
- by pegasis prime - at 2013.01.30 12:28:00
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542. [Request] Turret aim is not affected by the moving vehicle it is mounted to. - in Feedback/Requests [original thread]
Thranx1231 wrote: pegasis prime wrote: Swufy wrote: Summary: Remove interaction between vehicle movement and projectile destination from the small turrets on said vehicle until mechanic is working correctly. the lads that gun for my drop...
- by pegasis prime - at 2013.01.30 12:15:00
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543. Its pointless and borderline useless to spec anything beyond basic heavy suit. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: I tried the heavy type 2 suit thats more shield and less armour ( just before the reset). Its borderline useless when an ASSAULT can have more EHP than a HEAVY suit at LESS cost for the assault. After the first month when...
- by pegasis prime - at 2013.01.30 08:48:00
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544. Blueprints for dropships - in Feedback/Requests [original thread]
DeathXVIII wrote: As a pilot in Dust 514 I feel the need that the developers should add blueprints for every dropship available. Most of the time I pay about 150,000 + isk for a Militia Viper Dropship every match and to be honest it's quite ann...
- by pegasis prime - at 2013.01.30 08:42:00
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545. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
After speaking to my gunners they thought it would be cool if they could shoot the swarms out the air with the blaster , this would awesome and would show the true skills of my gunners ( who are probably the best gunners oi could ask for ).
- by pegasis prime - at 2013.01.30 08:35:00
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546. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Brass Stalker wrote: if i shoot you in the head once with my breach scrambler @ 400% dmg that equals to just under 500 dmg a shot before mods You need to get through 370 shields and then 474 armour on my suit no chance of ever oneshottin...
- by pegasis prime - at 2013.01.30 08:21:00
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547. [Request] Turret aim is not affected by the moving vehicle it is mounted to. - in Feedback/Requests [original thread]
Swufy wrote: Summary: Remove interaction between vehicle movement and projectile destination from the small turrets on said vehicle until mechanic is working correctly. There's currently a problem from any player riding in someone else's vehi...
- by pegasis prime - at 2013.01.30 08:18:00
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548. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
ERIC ALIGHIERI wrote: Herrick Arcos wrote: I gun with a dropship pilot and we see no issue with Forge guns. The issue seems to be with pilots who are unable or unwilling to take evasive maneuvers. It is hard to hit a fast and unpredictably m...
- by pegasis prime - at 2013.01.30 08:01:00
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549. [REQUEST] Dropship Etiquette / Dropship AID! - in Feedback/Requests [original thread]
General Tiberius1 wrote: suggestion: dont use expensive dropships in pub matches. noobs are idiots We dont take any vehicle above malitia into pub matches.
- by pegasis prime - at 2013.01.30 07:57:00
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550. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Thranx1231 wrote: With full shields and armor I have never been successfully head shot with a Scrambler. Most Sniper rifles won't take me down if I am at maximum in my Militia Heavy. The actual Heavy suits have significantly more Armor. Yep ...
- by pegasis prime - at 2013.01.30 00:08:00
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551. [REQUEST] get rid of the magic sheilds on the mcom stations - in Feedback/Requests [original thread]
Brass Stalker wrote: please. its getting to be amateur hour here with the clipping on those things. how many times do i have to line up a headshot with my scrambler on a heavy hacking. only to have it come up as a blue hit-marker followed by ...
- by pegasis prime - at 2013.01.29 23:46:00
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552. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
SickJ wrote: Alexi Loken wrote: I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but ...
- by pegasis prime - at 2013.01.29 23:42:00
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553. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
C Saunders wrote: Breakin Stuff wrote: Except swarms when I'm on foot Yet the newberrys still try. hahahaha so true i had a newberriy try and take my heavy out with his swarm in ambush hahahahaha wirrrr dakadakadaka dead newberrie h...
- by pegasis prime - at 2013.01.29 20:58:00
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554. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
YourDeadAgain76 wrote: I was a tanker last build and everyplayer in the game dont need AV. Just the one's who spec into it would be cool. The minute u bring out a tank everyone brings out AV and that sucks IMO. Iv been AV strait from the f...
- by pegasis prime - at 2013.01.29 20:40:00
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555. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Salt Dog 76 wrote: pegasis prime wrote: I've been thinking ( i know i probably shouldent) but it would seem logical that in the time era that we are in that the dropships and tanks would have some sort of missile defense system possibly a mo...
- by pegasis prime - at 2013.01.29 20:15:00
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556. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Val'herik Dorn wrote: pegasis prime wrote: Vaerana Myshtana wrote: I have no problem with this, provided there is a counter- say a target painter or something that can overcome it. That way, a lone Swarmer could be defeated by countermea...
- by pegasis prime - at 2013.01.29 19:44:00
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557. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
hell no i love using them as well as evading them, i never said anything about making them extinct all the sugestions i put forward were in aid of defence against them, and i also mentiond how to make it fair .
- by pegasis prime - at 2013.01.29 18:47:00
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558. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: I have no problem with this, provided there is a counter- say a target painter or something that can overcome it. That way, a lone Swarmer could be defeated by countermeasures, but a Swarmer with help from a Forward Obs...
- by pegasis prime - at 2013.01.29 18:30:00
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559. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Alexi Loken wrote: I am sure CCP is still working out how EWAR will work in DUST considering it is a huge part of EVE, it would a little silly if they did not, I don't want to be a nay sayer against suggestions and feedback but a lot of the thi...
- by pegasis prime - at 2013.01.29 18:11:00
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560. [Request] anti swarm defenses for vehicles - in Feedback/Requests [original thread]
Geth Massredux wrote: pegasis prime wrote: Dose no one think this is a good idea ???? Yea ofcourse I would definitely spend over 100.000 skill points into swarm launcher deflectors. Ps I already started a similar thread but I was basic. ...
- by pegasis prime - at 2013.01.29 17:52:00
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