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201. [FEEDBACK] Please do something to balance the game regarding snipers - in Feedback/Requests [original thread]
Are you sure you guys should be playing a war game? Perhaps angry birds? Or words with friends if that is too intense?
- by mollerz - at 2013.03.22 07:54:00
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202. [Request] Breach FORGE gun animation/SFX - in Feedback/Requests [original thread]
When you begin charging it would be super sweet to possibly see the suit go into a turret type mode.. crouch down and stabilizers shoot out. And there'd have to be a sweet SFX of a symphony of rivets shooting into the ground. And then it retracts...
- by mollerz - at 2013.03.22 03:57:00
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203. Charge Sniper Rifle - in Feedback/Requests [original thread]
Yup that too. But with a charge sniper rifle and SR LV3/weaponry LV5 it's not exactly necessary, even as it helps. I one shot assaults most times, and always scouts. I can even put down heavies in 3 shots. If I don't kill you outright, your **** ...
- by mollerz - at 2013.03.20 20:31:00
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204. Charge Sniper Rifle - in Feedback/Requests [original thread]
Longratis wrote: I don't understand the logic of making the Charge Sniper Rifle (CSR) so much more powerful than the advanced sniper rifles, such as, the Ishukone Sniper Rifle (ISR). The CSR does 57 more hit points, holds the same amount of amm...
- by mollerz - at 2013.03.20 20:03:00
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205. [Request] A 'Mollerz' Dragonfly suit - in Feedback/Requests [original thread]
Sontie wrote: That would be an advanced level suit... no adv bpo's are around right now to my knowledge... there are, but we just don't get them ;)
- by mollerz - at 2013.03.20 03:53:00
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206. [Request] Fix the Tram System - in Feedback/Requests [original thread]
Rusty Shallows wrote: It does get pretty repetitive. I'd rather be listening to Quafe or weapon advertisements. Careful for what you wish for, man!
- by mollerz - at 2013.03.20 03:42:00
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207. Request: Forge gun "zoom" - in Feedback/Requests [original thread]
I just started messing around with the basic forge gun with a complex heavy mod on it... It's pretty cool, but I shot a guy at close range and it seemed to go through him. Is it that I must have just missed the sweet spot? OR is it buggy?
- by mollerz - at 2013.03.19 20:29:00
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208. Enhanced Zoom Module - in Feedback/Requests [original thread]
nah. You should just be able to customize your weapon with various scopes. It shouldn't take a slot on your dropsuit to zoom.
- by mollerz - at 2013.03.19 20:02:00
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209. [Feedback Request] Kinetic Catalyzer - in Feedback/Requests [original thread]
All of this is well and good. But they also have to get the animations and physics correct. I'd expect a complex kin cat stack on a proto suit should have you running around 16-18ms.. so about 35-40 MPH. Why would you develop advanced technology ...
- by mollerz - at 2013.03.19 19:56:00
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210. Sliding Equipment. - in Feedback/Requests [original thread]
nothing like putting it on the one piece of flat terrain within miles only to see it go over like an errant shuffleboard puck and proceed to sled down the entire mountain.
- by mollerz - at 2013.03.19 19:46:00
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211. [Request] A 'Mollerz' Dragonfly suit - in Feedback/Requests [original thread]
Jathniel wrote: don't forget a cloaking device. lol Nope- more of specialized speed suit. Nothing other than what I stated. I mean- this will probably get ignored, but it doesn't hurt to ask, right? I mean- I noticed I am ALWAYS the first...
- by mollerz - at 2013.03.19 04:07:00
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212. [Request] A 'Mollerz' Dragonfly suit - in Feedback/Requests [original thread]
It would be nearly the same as a Dragonfly Suit However, the Mollerz would have the following additions: +1 low power slot +27 CPU +15 PG It would also sport an updated woodland camo pattern for the discerning scout. A BPO would be preferr...
- by mollerz - at 2013.03.16 18:09:00
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213. Get rid of the redline - in Feedback/Requests [original thread]
I've never been a fan of these arbitrary forcefields that kill you. It's cheap, lazy, lame and kills any immersion. It causes people to whine about snipers. It most likely causes lots of unnecessary deaths. If you must have borders you should mak...
- by mollerz - at 2013.02.26 18:43:00
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214. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: I have been playing EVE for years, and love its brutal and unforgiving nature. I've been on the side of being harsh and unforgiving to victims, as well as being the victim of such acts. I have, overall, come out well on top...
- by mollerz - at 2013.02.25 00:28:00
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215. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
I'd actually like to see a FOV that implied you had some kind of peripheral vision. It's tunnel vision to me.
- by mollerz - at 2013.02.25 00:15:00
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216. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Winsaucerer wrote: "mollerz" wrote: Snipers are annoying and deadly? woah. who would have thought. That's just like real life military snipers. Which is the point. It's not the point, really. I don't care if real life military snipers are...
- by mollerz - at 2013.02.24 22:25:00
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217. [Suggestion] How to remake snipers - in Feedback/Requests [original thread]
Snipers are annoying and deadly? woah. who would have thought. That's just like real life military snipers. Which is the point. And as Hagintora mentioned- it's the lack of cover that gets you running like an idiot... and that will change. Doesn'...
- by mollerz - at 2013.02.24 04:15:00
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218. My kingdom for a Minmatar Artillery analog! - in Feedback/Requests [original thread]
That's total Minmatar style. I LIKE IT!
- by mollerz - at 2013.02.19 02:54:00
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219. weapon switching is to finicky - in Feedback/Requests [original thread]
This is part of a systemic issue with all interface controls. They need to first open up controls to custom mapping by a player as well as big time tighten up the control feedback. It;s sloppy, unintuitive, and lags. Even the reloading mechanic ...
- by mollerz - at 2013.02.16 02:34:00
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220. Friendly fire may not hurt me but it sure is ******* me off... - in Feedback/Requests [original thread]
Bohemian Raven wrote: it's mostly on first deployment when I'm running to snag some forward positions for the team/ lol. I always feel like it propels me.
- by mollerz - at 2013.02.15 06:32:00
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