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321. I've been thinking, and I'd like to see a LMG introduced... - in General Discussions [original thread]
Zaaeed Massani wrote: Currently a dropsuit can equip a HMG or an assault rifle (if they want a rifle) with no middle ground. Here's what I am envisioning: Light weapon, fulfilling a suppressive role with relatively low damage, high RoF, and a ...
- by medomai grey - at 2014.05.02 01:06:00
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322. In defense of tiercide - in General Discussions [original thread]
Cotsy wrote: 5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses. Not to sure what you are getting at...
- by medomai grey - at 2014.05.01 07:05:00
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323. In defense of tiercide - in General Discussions [original thread]
Cotsy wrote: Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies...
- by medomai grey - at 2014.05.01 07:04:00
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324. Official "Nicest Things You've Done To Another Player"... - in General Discussions [original thread]
7 I put a charged scrambler rifle beam into that guys head for discharging his weapon at my team.
- by medomai grey - at 2014.05.01 04:36:00
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325. In defense of tiercide - in General Discussions [original thread]
Cotsy wrote: If you read the post it shows tiericide will reinforce the gap its it trying to address. 1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon ...
- by medomai grey - at 2014.05.01 04:22:00
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326. forget tiericide , lets go with genocide. - in General Discussions [original thread]
General John Ripper wrote: Minmatar Scum should just shine my shoes and receive a bullet as a tip. Amarr FTW ^ Not a true Amarr. A real Amarr would use lasers.
- by medomai grey - at 2014.04.28 22:26:00
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327. [Wild Speculation] Is the Prometheus going to be a cloaky dropship? - in General Discussions [original thread]
No! Prometheus will be a bomber carrying canisters of black goo with the power to mutate anything it infects into a crazy killing machines!!! ... Man I need to get my hands on that stuff. Blue berries are due a buff. [;P]
- by medomai grey - at 2014.04.28 12:11:00
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328. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: On a side note ... tiericide can not help the new player experience and I just get tired of players using fear and propaganda to drive the direction of the game , they do it with the process of nerfs an...
- by medomai grey - at 2014.04.28 11:59:00
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329. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: medomai grey wrote: Tiercide on suits would be a great boon to the game. The power gap created by suits is large. Not only do you get more CPU/PG to fit better things, you get more slots to fit more...
- by medomai grey - at 2014.04.27 21:27:00
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330. CCP - if you do tiercide for the FanFest expansion - in General Discussions [original thread]
Tiercide on suits would be a great boon to the game. The power gap created by suits is large. Not only do you get more CPU/PG to fit better things, you get more slots to fit more things as well.
- by medomai grey - at 2014.04.27 12:54:00
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331. Idea!: clacks are cool and all - in General Discussions [original thread]
Some people are of the opinion that dampening bonuses should be removed from cloaks altogether. But then again, there are a lot of ideas regarding changing cloaks. I personally would have made cloaks behave exactly like the personal cloaks in Pred...
- by medomai grey - at 2014.04.27 11:48:00
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332. Do away witht the turret reward points? - in General Discussions [original thread]
BIind Shot wrote: Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far ...
- by medomai grey - at 2014.04.27 11:28:00
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333. Do away witht the turret reward points? - in General Discussions [original thread]
I would still destroy turrets that I judge disadvantageous to my team. But yea, turrets need a survivability buff. Although redline turrets should not be able to affect anything outside their redline.
- by medomai grey - at 2014.04.27 11:10:00
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334. Consider new game engine - in General Discussions [original thread]
Why do you guys want to port Dust514 to PS4? Part of the reason for slow development is that every patch and update needs Soney's approval. Yes, the PS3 is more capable than what is currently displayed in Dust514. Is it the fault of the engine, t...
- by medomai grey - at 2014.04.25 23:09:00
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335. JudgeRhadamanthus "The First Mover" cloaking Video - in General Discussions [original thread]
Great. Now I can't NOT see my glasses. Thanks Judge, for making another good Youtube video.
- by medomai grey - at 2014.04.25 20:33:00
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336. The rifles would be balanced if... - in General Discussions [original thread]
I once made a thread expressing my concerns over how harsh and punishing the heat build up is for the current state of scrambler rifles. But no one listened. And I have level 5 scrambler rifles operation and Amarr assault suit so I just stopped gi...
- by medomai grey - at 2014.04.25 20:11:00
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337. heat maps - in General Discussions [original thread]
medomai grey confirms that his primary weapon can overheat medomai grey briefly admires the new scenery medomai grey has left the battle
- by medomai grey - at 2014.04.25 04:07:00
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338. Friendly Fire ADS - in General Discussions [original thread]
As a dropship pilot, you have to be absurdly close for friend/foe tags to pop up. It's why we mistake friendlies for hostiles and vice versa. It's why we have to fly so close to the ground in order to aim.
- by medomai grey - at 2014.04.24 05:17:00
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339. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
VALCORE72 wrote: problem we are haven is not that there op its that there waaaaaaay to easy to skill in too . scouts and heavys need there sp cap raised up to 5 to 8 mill sp to proto . assault and logies should be lot more common . and take out...
- by medomai grey - at 2014.04.23 02:35:00
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340. Heavies are a complex issue, don't balance recklessly - in General Discussions [original thread]
My thread got mentioned. \o/
- by medomai grey - at 2014.04.23 01:59:00
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