Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tectonic Fusion
1558
|
Posted - 2014.04.25 17:21:00 -
[1] - Quote
The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Solo Player
Squad status: Locked
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1342
|
Posted - 2014.04.25 17:22:00 -
[2] - Quote
Less!? less heat build up!?!?
Assassination is my thing.
|
Tectonic Fusion
1558
|
Posted - 2014.04.25 17:22:00 -
[3] - Quote
Smooth Assassin wrote:Less! less heat build up!!! Indeed. EDIT: If the Combat Rifle could be able to jam the faster you fire it, I would welcome it IF it's not too crazy.
Solo Player
Squad status: Locked
|
Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1342
|
Posted - 2014.04.25 17:24:00 -
[4] - Quote
Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam.
Assassination is my thing.
|
Tectonic Fusion
1558
|
Posted - 2014.04.25 17:26:00 -
[5] - Quote
Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them.
Solo Player
Squad status: Locked
|
NAV HIV
The Generals General Tso's Alliance
1610
|
Posted - 2014.04.25 17:31:00 -
[6] - Quote
Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Also a Red dot sight on the AR |
Nosid Katona
HavoK Core RISE of LEGION
167
|
Posted - 2014.04.25 17:35:00 -
[7] - Quote
Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?).
Sadly I've nearly given up on the community getting behind a PR buff; excluding the few like myself such as Cat Merc, Kirk, Etc. They just don't think it should be the undisputed CQC king of rifles, they don't like the idea of being at a disadvantage within 40m yet are perfectly ok with the PR being useless beyond said range.
Don't even get me started on people who say the CR is balanced or "It's the damage profile." Right... Cause that 5% is what makes it so unbearably OP close-mid range. It couldn't be the fact that it has the best DPS, Damage profile, decent range, AND has little to no downsides for both the normal burst and Assault variant.
Still thank you for posting this, perhaps there is hope.
Vae Victis
Valor Vet, R.I.P MAG
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8972
|
Posted - 2014.04.25 17:35:00 -
[8] - Quote
AR is Gallente tech, hence it will forever suck.
Overlord of all humans CAT MERC
|
pagl1u M
Maphia Clan Unit Unicorn
778
|
Posted - 2014.04.25 17:35:00 -
[9] - Quote
Tectonic Fusion wrote:Smooth Assassin wrote:Tectonic Fusion wrote: Indeed.
Its fine as it is, less would involve in double fully charged shots and spam. But it's pretty balanced now. It fails to kill tanked adv gallente suits without overheating (then they kill you). I thought it should just be 20% less effective, not useless for killing them. EDIT: Just let it shoot 5 more shots. It wouldn't be that big of a deal so it could be at least reliable. 5 MORE SHOTS NOT A BIG DEAL? Ahahahahahahhhhah why am I reading this post???
Minmatar loyalist!
|
Nosid Katona
HavoK Core RISE of LEGION
167
|
Posted - 2014.04.25 17:37:00 -
[10] - Quote
Cat Merc wrote:AR is Gallente tech, hence it will forever suck.
Wow
Popped up right when I mentioned your name, have some tuna.
Vae Victis
Valor Vet, R.I.P MAG
|
|
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
46
|
Posted - 2014.04.25 18:11:00 -
[11] - Quote
All will be adressed in the future.
Amarr Victor
|
Tectonic Fusion
1570
|
Posted - 2014.04.25 19:36:00 -
[12] - Quote
Ninja Edited*
Solo Player
Squad status: Locked
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
145
|
Posted - 2014.04.25 19:38:00 -
[13] - Quote
NAV HIV wrote:Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). Also a Red dot sight on the AR
It would only be fair. AR would still need a slight buff after this, I believe.
Ishukone loyalist and Caldari Scout enthusiast.
Nerf the CR so I can justify using something else!
|
Aisha Ctarl
Praetoriani Classiarii Templares
4519
|
Posted - 2014.04.25 19:42:00 -
[14] - Quote
Actually after they fixed the passive skills bug, along with my pro Amarr Assault, my Viziam is insta blapping people just fine.
=^,.,^=
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
907
|
Posted - 2014.04.25 19:44:00 -
[15] - Quote
I think that just like how minmatar get inate faster hacking and faster stamina regen, or gallente get inate armor repairs, all amarrian suits should get a heat reduction bonus for laser weapons.
IDK, just spit balling here.
Fixing swarms
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
7205
|
Posted - 2014.04.25 19:46:00 -
[16] - Quote
This again?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
|
Posted - 2014.04.25 19:50:00 -
[17] - Quote
Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Aisha Ctarl
Praetoriani Classiarii Templares
4519
|
Posted - 2014.04.25 19:52:00 -
[18] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
The Carthum is a monster...I feel dirty when using it sometimes.
=^,.,^=
|
Arkena Wyrnspire
Fatal Absolution
12711
|
Posted - 2014.04.25 19:53:00 -
[19] - Quote
Nosid Katona wrote:Tectonic Fusion wrote:The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). Sadly I've nearly given up on the community getting behind a PR buff; excluding the few like myself such as Cat Merc, Kirk, Etc. They just don't think it should be the undisputed CQC king of rifles, they don't like the idea of being at a disadvantage within 40m yet are perfectly ok with the PR being useless beyond said range. Don't even get me started on people who say the CR is balanced or "It's the damage profile." Right... Cause that 5% is what makes it so unbearably OP close-mid range. It couldn't be the fact that it has the best DPS, Damage profile, decent range, AND has little to no downsides for both the normal burst and Assault variant. Still thank you for posting this, perhaps there is hope.
One can only hope.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
jerrmy12 kahoalii
Proficiency V.
1260
|
Posted - 2014.04.25 19:53:00 -
[20] - Quote
Tectonic Fusion wrote:Lawlz okay. The reason the Scrambler Rifle was considered "overpowered" or borderline at least, is because of it's insane alpha damage with the help of proficiency and damage mods. Now, since the nerf of both, the gun is very balanced. However, the gun itself is very terrible when facing heavily tanked medium frames (mostly Gallente suits). The weapon is suppose ton be weak against armor, which I agree, it should. But should you overheat almost every time when fighting a tanked Gallente. I think it should in the very least kill them before overheat BUT be incapable to kill other suits until the heat buildup decreases. That was all...stay frosty, and happy hunting.
Random ****: The Assault (Plasma) Rifle had enough DPS to be a solid CQC strafing fighter, and if the Scrambler Rifle had less heat buildup (the damage nerf did more than just lower DPS donchaknow?). As soon as it only does 10 or 5% mire damage to caldari suits
I <3 girl gamers
Tears, sweet delicious tears
|
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
910
|
Posted - 2014.04.25 19:56:00 -
[21] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
Fixing swarms
|
Tectonic Fusion
1570
|
Posted - 2014.04.25 20:02:00 -
[22] - Quote
Magnus Amadeuss wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. So what exactly are you saying btw? Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot] Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits? Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip? I mean what exactly are you trying to say? Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty).
Solo Player
Squad status: Locked
|
medomai grey
WarRavens Final Resolution.
628
|
Posted - 2014.04.25 20:11:00 -
[23] - Quote
I once made a thread expressing my concerns over how harsh and punishing the heat build up is for the current state of scrambler rifles. But no one listened. And I have level 5 scrambler rifles operation and Amarr assault suit so I just stopped giving a ****.
Medium frame EHP is not medium
|
Atiim
Heaven's Lost Property Dirt Nap Squad.
7206
|
Posted - 2014.04.25 20:31:00 -
[24] - Quote
Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all.
Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it.
If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields).
What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments.
Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison)
Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip.
No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Master Smurf
Nos Nothi
379
|
Posted - 2014.04.25 20:32:00 -
[25] - Quote
ScR charged shots do fine against armor in my opinion. Armor reps slowly or not at all so you have time to kill them.
Only real issue with ScR if taking on multiple targets.
I am in favour of CR having a jamming mechanic btw - jams if you have 4-5+ successive pulls in too quick a time period. - You could also have a hard delay which the dancing bears may prefer.
"Shine bright like a diamond"
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
912
|
Posted - 2014.04.25 21:57:00 -
[26] - Quote
Atiim wrote:Magnus Amadeuss wrote: So what exactly are you saying btw?
Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
I mean what exactly are you trying to say?
It's hard to guage damage before cooldown, as it implies that the user always spams R1 as hard as they can without letting the sink lower at all. Most meaning what exactly? MLT Caldari Heavies are lunch to SCRs if they don't stack armor, and MLT Minmatar Heavies may as well be free kills against it. If it's damage bias is extreme (20% or higher), then yes I am. Unless you are using a niche weapon and inside that niche, you should never be able to kill someone with such an extreme damage bias, as you sacrifice your effectiveness against one type of tank (Shields/Armor) for extreme effectiveness against another (Armor/Shields). What I'm trying to say, is that Scrambler Rifles already excel at what they were designed to do, and because of this they need no adjustments. Tectonic Fusion wrote:Agreed. I can take out shield tankers with my Mass Driver in one barrel, and it's -20% to shields and +20% against armor. Either less heat buildup or nerf the amount of armor you get back to chromosome stats (which btw if you only read "armor" means do not change the penalty). And I can take out armor tankers with my Laser Rifle without overheating. It's not an accurate comparison, as one is a niche weapon while the other is a Rifle. Though if your killing shield tankers with MDs, it's because they either stood there and didn't seek cover (which is an issue of player incompetence) or were caught in a situation where they had a low amount of HP to the point where anything would have killed them (which is not a valid basis for any comparison) Not to mention, the seize time on SCRs is shorter than the time it takes to empty 1 MD clip. No, you cannot nerf armor simply because you can't handle making sacrifices. Nerfing Armor would result in a lower TTK, and as Uprising 1.4 - 1.7 showed us, is not healthy for the game.
It really isn't hard to estimate how much damage can be done continuously by the ScR. We know that each shot fills up 1/15th of the heat gauge, we also know that with lvl 5 scrambler rifle operation the heat gauge can cool down 15 sections in 4.5 seconds. 15/4.5= 3.333 shots per second. This is what the ScR can do continually under ideal (and I mean ideal) conditions.
Oh but wait, that is ENTIRELY wrong. Cooldown has a slight delay after firing before it kicks in. Case in point, fire 2 shots per second continuously, you will see your heat climb. In actuallity, you can fire one shot per second once you have used up your heat bank. In other words, you can do 65 damage per second once you use up your heat bank, or you could not be ******** and let it cool/switch to a sidearm. This completely backs up my overheat/clip assertion.
So my point stands, you measure the damage per clip for other guns, damage before overheat for the ScR. The ScR has the lowest sustained DPS of ANY rifle, it has the lowest damage per clip/overheat of ANY rifle, it has less damage per trigger pull than the Combat rifle. These are facts, period.
So lets move on.
Before overheat, you can do just about 1k damage with a scrambler. The militia caldari/minmatar heavy suits with no mods (max skills of course) has 557/487 and 487/462 respectively. This becomes the equivalent of 403/608 = 1011HP and 353/577 =930 HP HP respectively. The ScR has ~15-16 shots before overheat, meaning between 975 and 1040 damage.
So maybe, just maybe the ScR can take out the caldari milita heavy before overheat if it hits every single shot, the minmatar the ScR can miss 1-2 times. Leading with a charged shot means you do not have enough damage to kill them before overheat.
I wonder how the CR fairs against the SHIELD based suits?
CR does 89.1 damage everytime you pull the trigger, you can do this 18 times before reload. That is effectively 84 damage to shields and 112 damage to armor. So agaisnt the shield tanked suits, the HP values look like this 586/384 = 970 (caldari) and 512/365 = 877 (minmatar). Do you see this, even before anything else, these shield based-suits effectively have less HP versus the combat rifle than the ScR, lets continue.
The CR can take out the caldari in 11 trigger pulls, and the minmatar in 10 trigger pulls. This means that the Combat rifle can miss 40% + of it's shots and still kill them before reload.
These two shield based suits are easier to kill with the Combat rifle than the ScR, much much easier. How is it doing it's job again?
Also, armor/shield haven't been in balance for a very long time, hence all of the minnie/caldari suits packing armor plates.
Way to once again though avoid 90% of what I wrote so I will copy/paste:
me wrote: Are you implying that the scrambler overheat mechanic is balanced? What with it having by far the lowest damage per clip/cooldown?? (between 50-66% of the other rifles?) EDIT: incidently it is not enough to kill most militia heavies even if you land every single shot]
Or are you implying that the weapon is only really balanced on the amarr assault, and that the scrambler is pretty worthless on other suits?
Or beyond that.. are you implying that armor focused weaponry shouldn't be able to kill shield tankers in one clip?
EDIT: Also, you claim a low TTK is a bad thing, but the combat rifle DOING MORE DAMAGE THAN PRE-NERF ARs/RRs is no biggie.
Fixing swarms
|
KingBabar
The Rainbow Effect
2250
|
Posted - 2014.04.25 22:21:00 -
[27] - Quote
Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle.
That just don't make any sense. A CR ir RR will tear through shields and armor, with no overheat. Do I have to think twice before engaging a Caldari heavy with a RR or a CR? NO! Just fire and watch them die.
The way it is now:
Yes the carthrum is a good gun on any suit, but far from OP compared to the CR or RR.
The Viziam needs the Amarr suit to be a viable option, so it can be argued that this is the way its supposed to be.
- The Viziam, a specialised gun for the dedicated Amarr player, different (hard most would say) to use but it yelds great rewrds when used by the right person wearing the right suit.
The assault SCR is for everyone else.
Well, should i conclude; Fair enough, it is what it is!?
Or should I say: Damn! I loved that gun! Now its all gone from my fittings cause its hardly worth using and almost 2.5 M SP for the correct suit is not something I will bother with, not yet at least.
I can't decide....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Tectonic Fusion
1575
|
Posted - 2014.04.25 23:41:00 -
[28] - Quote
KingBabar wrote:Atiim wrote:Atiim wrote:The Scrambler Rifle already excels at what it's designed to do (annihilating Shield Tankers). When it becomes ineffective against Shield Tankers, then it will need adjustment. If you cannot handle the fact that you aren't able to kill Armor tankers before overheating, use the Assault Scrambler Rifle. That just don't make any sense. A CR ir RR will tear through shields and armor, with no overheat. Do I have to think twice before engaging a Caldari heavy with a RR or a CR? NO! Just fire and watch them die. The way it is now: Yes the carthrum is a good gun on any suit, but far from OP compared to the CR or RR. The Viziam needs the Amarr suit to be a viable option, so it can be argued that this is the way its supposed to be. - The Viziam, a specialised gun for the dedicated Amarr player, different (hard most would say) to use but it yelds great rewrds when used by the right person wearing the right suit. The assault SCR is for everyone else.
Well, should i conclude; Fair enough, it is what it is!? Or should I say: Damn! I loved that gun! Now its all gone from my fittings cause its hardly worth using and almost 2.5 M SP for the correct suit is not something I will bother with, not yet at least. I can't decide.... Is a subpar gun really worth the fitting space? It's fun so it is for me
Solo Player
Squad status: Locked
|
wiseguy12
Ancient Legion
26
|
Posted - 2014.04.25 23:50:00 -
[29] - Quote
This is a terrible idea! I use Caldari suits and you chew me up just fine. The only problem is the guys who think this will fix the gun. Newsflash you need to fix armor suit spam. My shields are not that high and the penalty to extenders reduces the whole reason we use shield suits.
W.I.D.O.S. when in doubt orbital strike
|
Tectonic Fusion
1575
|
Posted - 2014.04.25 23:53:00 -
[30] - Quote
wiseguy12 wrote:This is a terrible idea! I use Caldari suits and you chew me up just fine. The only problem is the guys who think this will fix the gun. Newsflash you need to fix armor suit spam. My shields are not that high and the penalty to extenders reduces the whole reason we use shield suits. Well I did say nerfing armor by 20 points would also fix things, however the community wants a higher TTK, so buffing shields and buffing the Scrambler Rifle strategically is the better move. And on this chess board, not many people play by the rules.
Solo Player
Squad status: Locked
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |