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King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
17
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Posted - 2014.04.27 09:51:00 -
[1] - Quote
Does anyone else feel that the reward points for destroying an unarmed turret should be lowered or done away with?
I keep playing on teams that destroy turrets on our side then tanks come in and we no longer have any way to defend ourselves. But people in this game are greedy and destroying turrets are easy Skill Points. But why so many? They are unarmed and so easy to destroyed! |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
736
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Posted - 2014.04.27 09:54:00 -
[2] - Quote
Unhacked turrets should give no "War Points" because at that stage they are not involved in the war in the slightest manner.
If you can read this, it means you are reading.
Unless you are skimming
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Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
439
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Posted - 2014.04.27 10:10:00 -
[3] - Quote
+1 It's pretty stupid atm. Hopefully they can change it soon. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
470
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Posted - 2014.04.27 10:11:00 -
[4] - Quote
There should be no free turrets on the field to begin with. They should be bought and called in by players.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Echo 1991
WarRavens Final Resolution.
229
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Posted - 2014.04.27 10:19:00 -
[5] - Quote
Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:22:00 -
[6] - Quote
MarasdF Loron wrote:There should be no free turrets on the field to begin with. They should be bought and called in by players.
**** ya. You're a god damn genius! **** the tanks. Let's do installations; let them have double op hardeners and triple reps. Just make them bitches stationary.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4082
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Posted - 2014.04.27 10:23:00 -
[7] - Quote
No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8098
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Posted - 2014.04.27 10:27:00 -
[8] - Quote
King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
Amarr are the good guys.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:32:00 -
[9] - Quote
Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets.
It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food.
Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self?
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
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Posted - 2014.04.27 10:35:00 -
[10] - Quote
Aero Yassavi wrote:King0fHearts wrote:But people in this game are greedy and destroying turrets are easy Skill Points. Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up. I already blow them up in FW when they are blue and it gives me -100 WP, so you are absolutely right, what do I care about WP over my own survivability? I would destroy them even if it meant -1000 WP and not being allowed to earn any WP for the rest of the match.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
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Posted - 2014.04.27 10:36:00 -
[11] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Fck the dropships, right?
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:39:00 -
[12] - Quote
I hate all vehicles. I damn near quit in 1.7. I was only playing once or so a week. 1.8 brought me back. Being able to cloak past the vehicles and even sometimes Re'ing them is great. It's dumb tho. I got proto swarms but the re's are far more effective.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
471
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Posted - 2014.04.27 10:42:00 -
[13] - Quote
BIind Shot wrote:I hate all vehicles. I damn near quit in 1.7. I was only playing once or so a week. 1.8 brought me back. Being able to cloak past the vehicles and even sometimes Re'ing them is great. It's dumb tho. I got proto swarms but the re's are far more effective. This begs the question.. why are you playing a game which has vehicles then? I hear CoD doesn't really have much of anything to do with vehicles... Even tho I love vehicles, what CCP did to vehicles in 1.7 is something I can never forgive them.
Edit: Don't mean to insult you tho.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
736
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Posted - 2014.04.27 10:45:00 -
[14] - Quote
Aero Yassavi wrote:[quote=King0fHearts] You could make destroying neutral turrets give negative 100 WP and people would still blow them up. Hoo Hoo Hoo, that'd be an interesting experiment. I bet destruction ratios of neutral turrets would go down to be honest. Most of the lower class vehicle users are there for the convenience of conceived WP and hence by extension SP. If something were to be a negative impact, it would change a lot of player's actions quite suddenly.
If you can read this, it means you are reading.
Unless you are skimming
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:47:00 -
[15] - Quote
I'm cool with vehicles when they're balanced. My hatred of the vehicles started with the logi lavs. I'm sure you remember those days. I like futuristic fps's. I don't like super low ttk fps's because it encourages camping. If halo came to ps3 I would so be on it. Halo reach has been my all time favorite fps. I went with a ps3 this time around for the free network.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
4082
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Posted - 2014.04.27 10:48:00 -
[16] - Quote
BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self?
Ok lets try this another so you can understand me and the OP.
He wants the points lowered on the installations so that the lowered points would discourage their destruction by players because sometimes he feels that they can be effective in defensive aspects.
I go on to say, yea, sometimes I don't understand why they destroy turrets. But on the other hand, I've experienced when enemies re-hacked turrets and annihilated with it. So what I'm saying is, yes I like to use the turrets at times but I can understand why people destroy turrets.
I also go on to say, we shouldn't lower the points to keep from players destroying the turrets. You're essentially wanting to change an aspect of the game because you don't agree with what they have done.
So the basis of nerfing the points because of that is just plain wrong. Not everybody will see it the same way.
So in conclusion, its a part of the game. What can you do? Suck it up and move on.
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 10:57:00 -
[17] - Quote
Michael Arck wrote:BIind Shot wrote:Michael Arck wrote:No. I have been matches where I was confused as to why they destroyed it because we could have used it. Then there were other times when I understood why, when the turrets were re-hacked and used against us.
I say no because we shouldn't punish people for playing the game differently than what we do. And hopefully, in the future, we can drop down our own turrets. It's not even about being used against you. It's about the points. Those installation will be blown up. The question is by who. Who will get the points? Hell redline installations aren't even safe. I've been in a few where we got redlined so bad they blew up the supply depot... what a **** move.. "We don't want them pushing out of their redline with AV and counter sniping." I think installations should be buffed so that it takes at least two tanks or a tank and an AV guy or a scout to go an hack one. As they are right now, they're only tank food. Vehicles are easy mode. I often wonder if they ever get tired of it but I'm sure it's a no. ******* nerfing tanks. Let's give them something to fear; buff installations. Oh and if a supply depot can rep a vehicle why can't it rep it self? Ok lets try this another so you can understand me and the OP. He wants the points lowered on the installations so that the lowered points would discourage their destruction by players because sometimes he feels that they can be effective in defensive aspects. I go on to say, yea, sometimes I don't understand why they destroy turrets. But on the other hand, I've experienced when enemies re-hacked turrets and annihilated with it. So what I'm saying is, yes I like to use the turrets at times but I can understand why people destroy turrets. I also go on to say, we shouldn't lower the points to keep from players destroying the turrets. You're essentially wanting to change an aspect of the game because you don't agree with what they have done. So the basis of nerfing the points because of that is just plain wrong. Not everybody will see it the same way. So in conclusion, its a part of the game. What can you do? Suck it up and move on.
Oh I'm sorry master! I forgot that I'm not entitled to an opinion and have no right to express them even if they come about. Please forgive me.. Okay on a more serious note; What's wrong with change? **** in dust changes all the time. There's a lot of talk about nerfing tanks. Agree or disagree? Well I say **** it. Stop nerfing **** and buff the counters. An installation should be a hard counter for a tank. At least in my opinion.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8100
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Posted - 2014.04.27 11:00:00 -
[18] - Quote
Dovallis Martan JenusKoll wrote:Aero Yassavi wrote:You could make destroying neutral turrets give negative 100 WP and people would still blow them up. Hoo Hoo Hoo, that'd be an interesting experiment. I bet destruction ratios of neutral turrets would go down to be honest. Most of the lower class vehicle users are there for the convenience of conceived WP and hence by extension SP. If something were to be a negative impact, it would change a lot of player's actions quite suddenly. Sure it would go down a little, but that's only because it sure as hell wouldn't go up. I doubt it would go down very far though. I'd argue most HAVs and ADSs already have decent fits to where they aren't really looking to grind SP, especially because 100 WP literally translates to just 100 more SP. What they are looking for is ISK to be able to sustain their usage of vehicles, and what better way to sustain your vehicle usage than eliminating threats to your vehicle?
Amarr are the good guys.
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medomai grey
WarRavens Final Resolution.
633
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Posted - 2014.04.27 11:10:00 -
[19] - Quote
I would still destroy turrets that I judge disadvantageous to my team.
But yea, turrets need a survivability buff.
Although redline turrets should not be able to affect anything outside their redline.
Medium frame EHP is not medium
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BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 11:16:00 -
[20] - Quote
Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge?
and he said unto them, "Bring ye all your trolls, that they shall feed".
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
729
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Posted - 2014.04.27 11:20:00 -
[21] - Quote
Re-design the redline to make it impregnable with limited force projection into the map, say about a 3rd of the map. This way when you get redlined you have a chance to re-organise and breakout without the entire red team camping the line.
You would also need a change in the map terrains to allow for more cover for infantry when moving to objectives.
It would be nice to be able to call in turrets but I am not sure how you would balance them. Tanks are cheap and mobile so turrets would need to be either really tough or have a lot of firepower or both to overcome the whole immobile issue.
As a result a wealthy squad could potentially call in a bunch of turrets and basically deny the reds any vehicle movement across a big part of the map.
If you make the turrets weaker e.g. similar to what we have now then they would just become easy WP for the red team.
Whatever the case may be I would like to see a change in the redline. If a team has been redlined there is no point making it easy keeping them there. |
medomai grey
WarRavens Final Resolution.
633
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Posted - 2014.04.27 11:28:00 -
[22] - Quote
BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives.
Medium frame EHP is not medium
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FLAY LOCKED
Condotta Rouvenor Gallente Federation
72
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Posted - 2014.04.27 11:33:00 -
[23] - Quote
Let's be real. Neutral and even friendly turrets are no match for a tanker with a brain. They're free points either way, so it's more reasonable for people on your team to get those points which in turn contribute to orbitals. |
BIind Shot
Dirt Nap Squad Dirt Nap Squad.
130
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Posted - 2014.04.27 11:36:00 -
[24] - Quote
medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives.
Which type harasses you? I know blasters have a pretty small range and I know rails can only shoot like 175m- 200m. I assume it's missiles; they don't normally shoot by themselves very much. I would guess the one's harassing you are manned missiles.
and he said unto them, "Bring ye all your trolls, that they shall feed".
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
473
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Posted - 2014.04.27 11:36:00 -
[25] - Quote
medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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King0fHearts
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
21
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Posted - 2014.04.27 13:30:00 -
[26] - Quote
Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV.
Aero Yassavi wrote: Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
lol, who is right on this one?
I have destroyed many tanks with the turrets so I don't feel that they are useless in destroying tanks. But, at the same time I'm not buying that they are a "potential hazard against their own vehicle" I see my team mates rush over to "hack" the turrets and the tanks go over and destroy them ASAP. Why? I really feel it's more about the 100WP over anything else. Like I said about a min latter the tanks from the other side come over and there is no way to defend.
Also @Aero Yassavi whats the problem then? Do away or lower the WP for destroying turrets and see what happens especially un-hacked turrets. |
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
|
Posted - 2014.04.27 14:00:00 -
[27] - Quote
King0fHearts wrote:Echo 1991 wrote:Firstly, turrets are useless at destroying tanks. only rails work and the turret would be dead as soon as the enemy tank saw it. Second, skill into AV. Aero Yassavi wrote: Ha, you are fooling yourself if you think this is why people destroy neutral turrets. They do it because it could turn into a potential hazard against their own vehicle in the future. You could make destroying neutral turrets give negative 100 WP and people would still blow them up.
lol, who is right on this one? I have destroyed many tanks with the turrets so I don't feel that they are useless in destroying tanks. But, at the same time I'm not buying that they are a " potential hazard against their own vehicle" I see my team mates rush over to "hack" the turrets and the tanks go over and destroy them ASAP. Why? I really feel it's more about the 100WP over anything else. Like I said about a min latter the tanks from the other side come over and there is no way to defend. Also @Aero Yassavi whats the problem then? Do away or lower the WP for destroying turrets and see what happens especially un-hacked turrets. If it's FW I might let the blueberry hack it, then kill him and then destroy the installation to get a total of -150 WP. WPs mean nothing to me, surviving means the most to me. And why do I kill the blueberry? Because I want to let him know it was a bad, bad thing he did.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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SgtMajSquish MLBJ
Consolidated Dust
168
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Posted - 2014.04.27 14:04:00 -
[28] - Quote
I think neutral installations should shoot back at whatever is shooting at them and deal damage. At the moment there is no risk to the 100WP reward
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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SgtMajSquish MLBJ
Consolidated Dust
168
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Posted - 2014.04.27 14:05:00 -
[29] - Quote
MarasdF Loron wrote:medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback. Sounds like someone needs to learn to fly
All empires fall. We'll be watching, we'll be waiting, we'll be that spark that starts the fires of doom.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
475
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Posted - 2014.04.27 14:08:00 -
[30] - Quote
SgtMajSquish MLBJ wrote:MarasdF Loron wrote:medomai grey wrote:BIind Shot wrote:Idk. I think they should be able to be used to push out of the redline. A redlined match no matter what side your on is a boring one. Am I the only merc that enjoys a competitive challenge? This is a good point. But how far out from the redline should the turrets be able to reach? I'm often harassed by redline turrets far away from the enemy's redline while piloting a dropships. It's not fair that they can reach so far out of the redline that they can fire on objectives. Not to mention redline Missile Installations firing from redline to redline... And making you crash due to the knockback. Sounds like someone needs to learn to fly Call it what you will, but it's stupid how they can reach from redline to redline. It's more stupid when you are trying to actually do something useful that you will get knocked around by something 100000000000000000 meters away that doesn't even render before you've been hovering on top of it for 10 seconds.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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