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41. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
well looking at how BF4 feels a lot more reasonable on this front 1. turrets turn slower so i can out track you as infantry if i try 2. turrets fire a lot slower so you missing matters / when they burst they have more downtime between bursts 3....
- by matsumoto yuichi san - at 2014.05.16 20:03:00
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42. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
well for one if the ferroscale / reactive weren't terrible fitting efficiency wise then they would see more use, and it would also give opportunity to reduce the effectiveness of the normal plates, but more importantly i thing normal plates need b...
- by matsumoto yuichi san - at 2014.05.16 19:55:00
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43. Kb/M vs Controller. Aim Assist - in Feedback/Requests [original thread]
all i know is the mouse feels terrible, but i have no muscle memory for controller so am essentially incapable of using them, which is why i use kb/m but it feels entirely inconsistent, and extremely hard to aim, and my aim has to be pixel perfect...
- by matsumoto yuichi san - at 2014.03.17 19:10:00
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44. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
well not much point in damage mods, now, except maybe 1 and that means 2 of those high slots really need to be shield, precision enhancers and range enhancers are not worth it because it's like ooh 4m more range on top of 10, it's so tiny it's not...
- by matsumoto yuichi san - at 2014.03.06 13:57:00
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45. [REQUEST:] To fix the scanner: fix angle + make detection other than instant on/... - in Feedback/Requests [original thread]
i am in favor of this, as amarr with 1-3 lows and 2-3 highs giving up a whole slot and a lot of tank for a profile damp AFTER i maxed a lvl 3 skill just to get under adv scanners is annoying a bit, but most because of the instant thing, i mean i ...
- by matsumoto yuichi san - at 2013.11.13 14:15:00
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46. [Feedback] Matchmaking, Nullarbor - in Feedback/Requests [original thread]
i'd just like not to have to work my ass off to make up for a crap team to lose anyway because they are crap team.... it makes the game not fun at all
- by matsumoto yuichi san - at 2013.09.13 02:24:00
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47. [Feedback] Matchmaking, Nullarbor - in Feedback/Requests [original thread]
i can say as a 17.7M sp character it seems not much improved or possibly worse than before, still get put in matches 80+% complete and losing, and performing in the top 3 ever match consistently (not sniping) i have a win rate of .... 15% or so o...
- by matsumoto yuichi san - at 2013.09.13 00:41:00
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48. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
i have and will continue to say it's the dispersion it puts wayy to many rounds on target with no drawbacks you shouldn't be able to hold the trigger and keep it on the head like you can now, (almost no input even moving with AA too) so as it ha...
- by matsumoto yuichi san - at 2013.09.13 00:29:00
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49. Perfecting the Roles - Splash Damage (CCP: You really should comment on this) - in Feedback/Requests [original thread]
who wants to bet the splash damage is being applied in such a way it picks up as a headshot since part of it has a vector to the head, not matter where the explosion comes from so it gets a boost from that ? not that all the damage counts as HS bu...
- by matsumoto yuichi san - at 2013.08.06 15:16:00
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50. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
well i don't think it's the rate of fire necessarily, but rate of fire + hitscan, REALLY don't like them being hitscan if forgegun aren't they shouldn't be
- by matsumoto yuichi san - at 2013.07.26 16:03:00
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51. sizes of thing [CCP]LogicLoop - in Feedback/Requests [original thread]
Sarducar Kahn wrote: 1. +1 2. Using most stairways is death to an LAV and if it isn't then kudos to the driver and have a good ramming spree. maybe death to normal but with LLAV it still should be narrower, all it effects is ramming capabilit...
- by matsumoto yuichi san - at 2013.07.14 21:20:00
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52. sizes of thing [CCP]LogicLoop - in Feedback/Requests [original thread]
really i have come to believe 2 things need to be changed 1. various railings need to have the height reduced by about 15cm 2. the ramps / stairs need their width reduced by about 30cm (just below width of LAV)
- by matsumoto yuichi san - at 2013.07.14 21:02:00
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53. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
why does EVERYONE ignore amarr....
- by matsumoto yuichi san - at 2013.07.10 13:31:00
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54. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
they do a hell of a lot less to armor, and i rum em all the time so i know what you are experiancing is the SCR almost forces you to ads because the dispersion from hip is pretty bad, so then i tend to have a very high headshot percentage so even...
- by matsumoto yuichi san - at 2013.07.09 15:06:00
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55. The Mass driver is ok now / Flaylocks too - in Feedback/Requests [original thread]
alright, i'm using the flaylock, at adv with lvl3 only and it;s fine, i think i have killed someone from full once in like 4 shots i use it for killing uplinks shooting at points to clear RE making a good combo with my SCR / LR zap or shoot th...
- by matsumoto yuichi san - at 2013.07.09 04:49:00
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56. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
this would be pretty decent, especially for the LR since you need to fire long bursts to kill anyone you have no ammo fairly fast, if it regenerated that would make it much better as an option amarr still need other tweaks but that would be cool :)
- by matsumoto yuichi san - at 2013.07.05 13:44:00
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57. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
also consider, with triage hives -> you can kill them easy with a flux logi -> minus a gun as mentioned both -> limits mobility with the hives, somewhat with the logi both -> this either took setup or teamwork to be able to get compara...
- by matsumoto yuichi san - at 2013.07.01 16:57:00
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58. Enemy on the minimap - sound direction - in Feedback/Requests [original thread]
this i support
- by matsumoto yuichi san - at 2013.06.24 20:42:00
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59. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
certainty, i simply was pointing that out. the passive even for the normal SR isn't that great i charge on occasion and when i do i don't notice -25% from 2 really 1.5 vs 2 is the same unless actively getting shot and it's a better deal to not ch...
- by matsumoto yuichi san - at 2013.06.17 20:14:00
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60. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: Rynx Sinfar wrote: I guess there are lots of options. Reload time, fire rate, heat build up/cooldown. Tricky to balance though. I haven't used the assault is there any bulletspread? It's... considerably more scattershot...
- by matsumoto yuichi san - at 2013.06.17 18:26:00
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