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1. PVE Chant. - in Feedback/Requests [original thread]
PVE!!
- by martinofski - at 2014.04.07 14:12:00
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2. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Installing an armor plate on the forehead, perfect for loosing balance and do a face plant.
- by martinofski - at 2014.03.18 11:58:00
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3. Can you the Machine Guns alittle - in Feedback/Requests [original thread]
Hello
- by martinofski - at 2014.03.06 13:02:00
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4. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Zeylon Rho wrote: Didn't they remove the "on fire thing" in 1.4? Yep, I think they did. All I can say is : Blowing DS in the sky + increased swarm firing speed + full DS. I will stop flying for sure. You'll need to jump out before the...
- by martinofski - at 2013.08.30 12:45:00
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5. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
shaman oga wrote: Better fly controls (this is difficult, but especially ADS need it, maneuvering the turret with the same stick we use for moving the DS is annoying)
A button for hover mode/ fly in statical position, it will also help m...
- by martinofski - at 2013.08.30 12:34:00
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6. [Feedback] Exploiting Teamplayers are ruining public games - in Feedback/Requests [original thread]
You'll never see poor peoples having an edge over rich folks, that is all... Poor players will use a proto one in a match, they die, they start using militia stuff, making the game even more one sided. Rich guys will run everything they want whe...
- by martinofski - at 2013.08.30 12:17:00
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7. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Gabriella, as of Uprising 1.4 patch coming out on September 3rd, swarm launcher RoF will increase, meaning you will be able to take down vehicles in no time compared with current version. CCP Logibro wrote: Upr...
- by martinofski - at 2013.08.30 12:03:00
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8. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? Yep, this would create an issue, not really for the MD, since I think the DS ...
- by martinofski - at 2013.08.30 12:00:00
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9. Get Ready to Troll... - in Feedback/Requests [original thread]
I do use it as well, since closed beta and All I could say that it is just too easy now. When there is no point to use a basic or breach variant, it means the Assault is well above them. Saying AFG charge in 4sec so DPS number look good? It charg...
- by martinofski - at 2013.08.29 15:01:00
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10. EVE/DUST: Bridging two games through PvE - in Feedback/Requests [original thread]
Loved the idea. +1 I would mabe add that the level of infestation should appear randomly to. So let say an infestation start on a district, it might have chance to be lvl1 and also lvl5 with a different % chance of severity. Like this let say : ...
- by martinofski - at 2013.08.23 03:24:00
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11. Thornton, Ryan! AKA [CCP Blam] - in Feedback/Requests [original thread]
I had fun reading to OP ahah. yep, 115m is pretty low, and you get a damage falloff. So basically, to get significant damage, you need to hover right over the ennemy head, who is currently calling is LAV. Oops.
- by martinofski - at 2013.08.22 02:28:00
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12. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
N1ck Comeau wrote: agreed, and when you do it, it will add to it your inventory and take it away from the enemies. Currently if you hack something, and don't lose it. The enemy will get it back after the match. Yep, would make much more se...
- by martinofski - at 2013.08.21 20:45:00
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13. Reduce the splash damage of a forge guns - in Feedback/Requests [original thread]
Lynn Beck wrote: Pfft aim assist, i run 100% sensitivity and i can snipe people at around 100+m thx to NO recoil past lv3. We need to make this a CQC weapon, not a psuedo sniper Not a good solution, remember it's a AV weapon. Not sure you wa...
- by martinofski - at 2013.08.16 15:36:00
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14. every action has an opposite and equal reaction - in Feedback/Requests [original thread]
I also though in the direction that the LAV should take impact damages. But since it is related to mass of the body being hit, I am pretty sure shield HP should not be taken into consideration. Shield is where it make it tricky, because it doesn...
- by martinofski - at 2013.08.16 14:54:00
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15. dropship bay doors? - in Feedback/Requests [original thread]
Yep, altitude. It's stupid, since you need to be low for gunners to shoot effectively. And then, the doors always open and close up. Annoying if you ask me. While in the air, they should open up when the guy press to jump off. He would need to...
- by martinofski - at 2013.08.15 13:51:00
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16. dropship firepower - in Feedback/Requests [original thread]
They could just : - increase the small turret range, so we don't have to be 20m over the target to do significant damages. - Repair the glitch making the turret move up when aiming too low under the dropship (for gunners) - Small railgun...lol -...
- by martinofski - at 2013.08.15 13:42:00
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17. [Reuest] Increase Heavy Suits' Slot Layouts - in Feedback/Requests [original thread]
Master Jaraiya wrote: Where are my fellow heavies at. C'mon I need back up over here! They stopped playing...
- by martinofski - at 2013.07.15 18:47:00
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18. Dropship Flaylock Knockback - in Feedback/Requests [original thread]
I noticed that from the other end last night, when I ran out of ammo from my forge, I pulled my lvl1 flaylock, shot the yellow DS and it went all sideway in a instant. quite stupid indeed. The pilot kept control, but almost crash in a tower. He ha...
- by martinofski - at 2013.07.11 15:27:00
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19. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
I guess you're really going a bit all out with this. Saying a AR outdamage a tank heavy turret and take down tanks is...well...overreacting. I agree something need to be done still with the heavy. But your proposals are just too drastics. Rememb...
- by martinofski - at 2013.06.19 13:59:00
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20. Are HAV's overpowered? - in Feedback/Requests [original thread]
You can easily avoid the damn tank in most cases. I guess you focus on it from the moment it's in a game. Know where it is, avoid it. Simple. You know, when you kill a proto infantry with your militia free suit, not sure it is that easy, unless ...
- by martinofski - at 2013.06.17 17:38:00
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