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Jason Pearson
Seraphim Auxiliaries
2413
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Posted - 2013.08.07 12:08:00 -
[31] - Quote
Nobody likes mah threads :(
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Jason Pearson
Seraphim Auxiliaries
2426
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Posted - 2013.08.10 21:56:00 -
[32] - Quote
BUMP! |
Boomer Dues Mortis
D3ath D3alers
196
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Posted - 2013.08.10 23:05:00 -
[33] - Quote
Jason Pearson wrote:Nobody likes mah threads :(
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
I like your thread, this would add a lot of fun to the game. Also Bump |
gargantuise aaron
Sanguine Knights
20
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Posted - 2013.08.10 23:38:00 -
[34] - Quote
I'm up for it, but let there be incoplete victories, theirs 200 drones in the distic we kill 50 but lose they have 150 left and whoever else can help clear the hive and you can launch attacks whenever a ceo can set his corp to attack at 3:00 3:30 and 4:00 And if its cleared after battle 2 battle 3 just doesn't happen no gain or loss |
Jason Pearson
Seraphim Auxiliaries
2444
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Posted - 2013.08.12 12:56:00 -
[35] - Quote
gargantuise aaron wrote:I'm up for it, but let there be incoplete victories, theirs 200 drones in the distic we kill 50 but lose they have 150 left and whoever else can help clear the hive and you can launch attacks whenever a ceo can set his corp to attack at 3:00 3:30 and 4:00 And if its cleared after battle 2 battle 3 just doesn't happen no gain or loss
Timers would have to be balanced, and unsuccessful attacks should be punished through Drones gaining more influence across a district, so just killing 50 of them might result in them having even more drones come the next fight.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
57
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Posted - 2013.08.12 15:27:00 -
[36] - Quote
This is really an intriguing idea. I admit I didn't really keep up to date with how or what CCP were going to implement in their version of PvE but I feel it is misplaced on the roadmap (even though fixing core mechanics is of course important). Your version of implementing it seems balanced enough. If anyone can get involved in PvE, from lone wolves without a corp (like me) to hardcore corps in large alliances, I thinks it's worthwhile. I do appreciate you took the time to suggest how the EVE-side mechanics would work too, really great stuff. |
Mamertine Son
R.E.B.E.L.S
88
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Posted - 2013.08.12 15:29:00 -
[37] - Quote
this is bumperific +1 |
Cross Atu
Conspiratus Immortalis Covert Intervention
1446
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Posted - 2013.08.12 15:32:00 -
[38] - Quote
Arx Ardashir wrote:I like this idea, it's basically incursions for DUST.
I would add, however, that the infestation percentage is also the chance for rogue drones to show up in any match in the district, so if you've got a rather high level infestation, there's a good chance that rogue drones will show up and agress both sides. This will open up another cost/benefit aspect on whether or not to quell an infestation or to let it linger. ^This (and +1 to the thread).
The second part of the quote, "drones from the sky", is a great idea but may have to be implemented later as CCP has stated that adding a drone to combat requires the same resources as adding another player (at least at this point) so to implement this idea total stable match size would have to exceed the combined total rosters fielded by both teams.
In any case these ideas seem well worth exploring.
0.02 ISK Cross |
Soldiersaint
Deepspace Digital
324
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Posted - 2013.08.13 21:39:00 -
[39] - Quote
PEEEEEEVEEEEEE. Ok thats a fail . But man does this game need pve in the worst way possible. |
Jason Pearson
Seraphim Auxiliaries
2541
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Posted - 2013.08.16 11:07:00 -
[40] - Quote
Bump.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
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Jason Pearson
Seraphim Auxiliaries
2635
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Posted - 2013.08.22 11:10:00 -
[41] - Quote
3rd Page!
Woo...
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Oso Peresoso
RisingSuns
626
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Posted - 2013.08.22 14:00:00 -
[42] - Quote
came to thread expecting another stupid hybrid mission idea, instead found a way by which Eve players pay Dust mercs to do Dust stuff. In general, I'm in favor of this, as it generates battles for Dust mercs, and ties the use of Dust mercs to the price of important commodities in the Eve economy. It has a few issues though:
Dust mercs fight on barren/temperate planets, and there are like 5 other planet types. The most critical resources are often extracted from these other types of planet (storm, plasma, lava, ice particularly). However, advanced manufacturing of planetary materials only occurs on temperate/barren, so a logical solution would be to have drones only attack these manufacturing centers. This prevents putting an undue burden on Eve players that only do Planetary Interaction (PI) casually, that is, only do some passive resource collection, not large scale planetary networks.
Lots of planets aren't actively used. We don't want a situation where someone in Eve finds a planet to use but then has to pay like 50m up front to clear out the level 99 drone infestation that has developed there.
Availability of missions to Dust mercs should be limited. Unless somoene in Eve has 30 infestations and hire you specifically, doing drone missions back-to-back for hours should not be possible. The playerbase is fragile and splitting off a significant number to do things that don't involve killing other mercs could very quickly sink the game.
Requires linking game economies.
Requires more art assets, gametypes, testing, AI development, and balancing. |
Argos Du'Gannon
Dead Man's Game
8
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Posted - 2013.08.22 14:08:00 -
[43] - Quote
Sound like a good foundation for PVE, and a bridge between the two games to me 1+ to this thread. |
Sky Dovahkiin
WAR LIONS
14
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Posted - 2013.08.23 02:53:00 -
[44] - Quote
Me and my friends have had the same idea, but we think it would be cool if we could also fight xenomorphs(alien creatures) and fight in doors (bases), and maybe even be part of ship battles, like boarding ships , so eve players could hire us to capture ships , instead of blowing them up. Great post.
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martinofski
Rebelles A Quebec Orion Empire
310
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Posted - 2013.08.23 03:24:00 -
[45] - Quote
Loved the idea. +1
I would mabe add that the level of infestation should appear randomly to. So let say an infestation start on a district, it might have chance to be lvl1 and also lvl5 with a different % chance of severity. Like this let say :
lvl1 injestation : 50% chance of happening Lvl2 : 20% lvl3:15% lvl4 : 10% lvl5 : 5%
Why? Because we don't want them all to start at level one, because you wont see any level 5 infestation around unless players decide to wait until they exist...which will never happen because everyone will be too exited doing PvE. Players will kill all the clones as soon as they appear without increase in difficulty.
Just a thought, maybe I just missed it somewhere.
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NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
43
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Posted - 2013.08.23 07:17:00 -
[46] - Quote
i would love a survival mode against drones, x amount of clones against endless drones, as the timer continues more drone spawns / installations drop, have it where each que is a seperate match or regular match making idc either way |
Jason Pearson
Seraphim Auxiliaries
2653
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Posted - 2013.08.23 10:26:00 -
[47] - Quote
martinofski wrote:Loved the idea. +1
I would mabe add that the level of infestation should appear randomly to. So let say an infestation start on a district, it might have chance to be lvl1 and also lvl5 with a different % chance of severity. Like this let say :
lvl1 injestation : 50% chance of happening Lvl2 : 20% lvl3:15% lvl4 : 10% lvl5 : 5%
Why? Because we don't want them all to start at level one, because you wont see any level 5 infestation around unless players decide to wait until they exist...which will never happen because everyone will be too exited doing PvE. Players will kill all the clones as soon as they appear without increase in difficulty.
Just a thought, maybe I just missed it somewhere.
Interesting suggestion, It does make sense gameplay-wise to do it :D
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Jason Pearson
Seraphim Auxiliaries
2851
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Posted - 2013.08.28 05:02:00 -
[48] - Quote
BAM!
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Ayures II
Subdreddit Test Alliance Please Ignore
259
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Posted - 2013.08.28 09:06:00 -
[49] - Quote
Posting in support of DUST incursions. You're on the right track, but I think it should just tie in directly with incursions.
When an incursion goes up, make DUST battles populate in systems where people are running incursions in EVE (similar to the current FW complex system). Add some incentives to both sides and make it affect the incursion somehow. |
excillon
united we stand x
42
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Posted - 2013.08.28 09:24:00 -
[50] - Quote
+1 million. |
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Robert JD Niewiadomski
NULLIMPEX INC
447
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Posted - 2013.08.28 09:36:00 -
[51] - Quote
Look at this Titan thread on EVE Forum: Planetary Interaction 2.0 - (Cities, tax, terraforming and beyond) 2 years old, (only 1 enthusiastic Dev response )... There are some possibilities for mercenary assistance there... Definitely... |
Jason Punk
DUST University Ivy League
237
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Posted - 2013.09.01 18:19:00 -
[52] - Quote
Great Stuff. Another thread for your reading enjoyment |
Thorn Badblood
Dust2Dust. Top Men.
17
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Posted - 2013.09.01 18:48:00 -
[53] - Quote
Drones are ok and interesting for PVE but I've never understood why they don't try and bridge the gap using Incursions. |
gbrngfol
Last Of The Brotherhood
0
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Posted - 2013.09.17 05:22:00 -
[54] - Quote
This is a very good idea, one thing I'd like to ask though: what kind of salvage would drones drop? As far as I know drones will use turrets when they make it into the game. I was thinking that maybe they would drop special weapons, derived from the said turrets. These weapons would pretty much just be rewired versions of what the drones use with triggers added. |
TcuBe3
Molon Labe. RISE of LEGION
67
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Posted - 2013.09.17 05:25:00 -
[55] - Quote
+1 |
Creedair Talor
The Phoenix Federation
22
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Posted - 2013.09.17 10:09:00 -
[56] - Quote
Why are we not funding this! |
Robert JD Niewiadomski
NULLIMPEX INC
528
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Posted - 2013.09.17 10:27:00 -
[57] - Quote
Creedair Talor wrote:Why are we not funding this! Because we have no control of where CCP focuses resources on in DUST... Though everybody can buy AUR
If there were AUR "certificates" on sale from the market labeled after development areas of DUST we could have an impression of that control. Certain amount of certificates would give you right for naming some part of DUST after your name As a benefactor...
But there is no such thing... Yet... |
Cross Atu
Conspiratus Immortalis Covert Intervention
1701
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Posted - 2013.09.17 16:57:00 -
[58] - Quote
Ayures II wrote:Posting in support of DUST incursions. You're on the right track, but I think it should just tie in directly with incursions.
When an incursion goes up, make DUST battles populate in systems where people are running incursions in EVE (similar to the current FW complex system). Add some incentives to both sides and make it affect the incursion somehow. This is an interesting idea. |
Clockwork Jester
Namtar Elite Gallente Federation
0
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Posted - 2013.09.19 01:00:00 -
[59] - Quote
Sorry for the long post, quick synopsis at the bottom.
One of the major issues with PvE at the moment is the technical limitations currently in place. At the moment we canGÇÖt go beyond 16v16 or 32 total players per match. They have said that increasing that number is in the works but at the moment 32 is the limit. In order to work within the current limitations what about the possibility of moving drone battles from a standard 16v16 format to a single squad unit vs. drones. So then the game could be 4v28 or 6v24. This would change up some of the gameplay, changing some of the dynamics moving from the multiple squad battles that we currently have to a smaller single unit encouraging teamwork and communication. It could be looked at as a single elite unit being used to clear out the infestation. Using this set up it would most likely be better to use a 6-man squad compared to the standard 4. The smaller Ambush maps could also be used making the combat closer together. The mode could also be changed to move from a death match to a more objective based game mode. While the players lose if they have no more clones the match could be won if certain objectives are held for x amount of time or all the drones are destroyed.
As for the EVE, Dust link what about the possibility of the drones dropping salvage that is useable in EVE, Items that could be used in manufacturing and research. They could drop materials such as salvaged materials and rogue drone components. After and infestation has been dealt with and the rogue drone factory has been taken over it can be broken down giving the Dust mercs even more salvage used EVE side. In this way there will be a little bit more interaction in the economy with those playing Dust having the possibility of actually having some influence in the economy. The only major issue is the numbers; obviously EVE pod people are capable of producing and mining these resources at a far higher rate that the Dust mercs can. It would require much tweaking, and the possibility of certain salvage only being found in the drone centered battles. With the drones getting more difficult as the security level drops, as well as increasing the quality/quantity of the salvage that is available.
Like MartinofskiGÇÖs Idea regarding how the infestation level is spawned. I would like to suggest adjusting the numbers so that there is a greater chance of higher-level infestations spawning in lower security space. Similar to the way Rats currently spawn in EVE. So in high-sec space you canGÇÖt run into an incursion/infestation above say level three. This makes venturing out into low-sec and Null space worth it. Higher probability of running into a higher level infestation, but also the possibility of greater gains. High-sec space could be there for the more casual players or those who are risk averse.
In low and null space level 4 and 5 infestations have a probability of manifesting, the chance of higher level encounters increases as the security level decreases.
Another issue is the lack of art assets for drones. While this could be worked around just using the current player models and using them as drones it would probably be better to have actual Drone art assets, like the ones seen in the gathering forces video. You could also use the current vehicle assets as drones, creating drone tanks and dropships, requiring the players to make use of AV gear. Synopsis:
-PvE as a single squad event 4v28 or 6v26 working within current tech limitations. -Objective based missions to change from normal deathmatch -Drones give salvage that is useable in EVE, quality/quantity determined by infestation level and security rating of system. Allows Dust players to have an actually impact on economy. -Higher level infestation only available in low and null space -Possible use of current assets like character models as drones, using tanks and dropships as drones.
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Nick nugg3t
United Universe Corp
166
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Posted - 2013.09.19 01:34:00 -
[60] - Quote
yessssssss +1 |
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