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41. [Request] Capturing Enemy vehicles - in Feedback/Requests [original thread]
Really like this, make perfect sense and will encourage people stealing stuff . Would love to kill an Assault DS pilot before he get in, or a LAV driver with a AV grenade(without blowing the LAV ). +1
- by martinofski - at 2013.05.17 13:47:00
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42. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: martinofski wrote: Not just for pc: I think the squad leader should be able to cancel a battle for the complete squad when waiting for deployment. Like he is able to do it by starting one. Such a mess when he do ca...
- by martinofski - at 2013.05.17 13:34:00
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43. [Request] Acrobatic Skill - in Feedback/Requests [original thread]
You want to do some arabesque? I hope you are not a heavy! But seriously, it isn't a bad idea, but it might be use for more bunnyhoping action, which is bad.
- by martinofski - at 2013.05.17 13:29:00
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44. More Robust Squad Organization Tools - in Feedback/Requests [original thread]
Not just for pc: I think the squad leader should be able to cancel a battle for the complete squad when waiting for deployment. Like he is able to do it by starting one. Such a mess when he do cancel, but not half the squad follow...
- by martinofski - at 2013.05.17 11:09:00
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45. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Bump from a heavy, who got some love from CCP. I agree MD are not good, stats are not reflecting SP invested in proto, splash is laughable on a "harder to aim" gun. This as become a CQC weapon from what I saw in battle, never getting close to m...
- by martinofski - at 2013.05.16 17:18:00
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46. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away Being a little logical, I am guessing a Amarr laser gun for long range, fast heat build up...but this feel wei...
- by martinofski - at 2013.05.16 12:34:00
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47. what are you thinking - in Feedback/Requests [original thread]
Have you played the HMG lately, it isn't too bad. For sure not as good as a tac duvolle. But good
- by martinofski - at 2013.05.16 03:17:00
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48. Remove the turn speed cap on mouse! - in Feedback/Requests [original thread]
Infekti0n wrote: Jack McReady wrote: Rei Shepard wrote: Arramakaian Eka wrote: It is a necessary restriction on KBM, otherwise those few players who use it would be wildly OP due to far superior accuracy and turn speed allowed by KBM. ...
- by martinofski - at 2013.05.15 13:11:00
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49. [Request] SP Re-spec - in Feedback/Requests [original thread]
look here,
- by martinofski - at 2013.05.14 17:17:00
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50. LR range increase? - in Feedback/Requests [original thread]
Max range was 85m since may 6th, not sure today. optimal until 62m Very optimal 62-80m Not sure if today is different though.
- by martinofski - at 2013.05.14 17:13:00
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51. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
Is there skills to reduce the overheat? What is your lvl, are you using proto?
- by martinofski - at 2013.05.14 16:12:00
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52. [Request] Officer Nova Knives - in Feedback/Requests [original thread]
Hey Radar, how much dmg do you output with your knifes? I was thinking of running knifes as well on the respec day, ended up making a bad choice with the heavy again, thinking I would fight for a cause. Anyway, you dropped my heavy in 1 shot th...
- by martinofski - at 2013.05.13 18:08:00
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53. Hand held weapons Vs Large Blaster - in Feedback/Requests [original thread]
You should look at bullet dispersion in your final number. But this will be even harder maths. I t does change the final outcome quite a bit.
- by martinofski - at 2013.05.13 14:35:00
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54. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
Also note we start at 95% of efficiency, even when the gun touch the ennemy. Reducing even more the "true" output dps. Please, can you link your post the 30 pages heavy topic in general? Would be a great adition to it as it eplain pretty well wh...
- by martinofski - at 2013.05.10 03:14:00
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55. Oh please no, not another post on HMGs - in Feedback/Requests [original thread]
Just tell me how a AR user can complain he got killed by a heavy at 30m when he can use a Dovulle giving him 110% effectiveness at 42 meters not counting the headshots at 165%. Not far enough, use the Tactical, you'll be hitting the guy at 100% ef...
- by martinofski - at 2013.05.10 02:22:00
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56. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
Posting here to say I agree with title. If I press X for revive, I want to see first if threat is still around me.
- by martinofski - at 2013.05.09 17:54:00
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57. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
This is going down too fast
- by martinofski - at 2013.05.09 14:51:00
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58. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
+1 to this. It does feel wierd when you can hit someone in the game by throwing a grenade but not with your gun. No wonder there is so much grenade flying around right now. I also like to compare to real life a little even though this is futuri...
- by martinofski - at 2013.05.08 14:17:00
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59. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
The reticle should change size following the SP invested in sharpshooting. Same for HMG I guess
- by martinofski - at 2013.04.08 15:28:00
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60. Dual-Wielding and Combat Rolling/Sliding - in Feedback/Requests [original thread]
I won't be able to roll in the heavy suit, I will end up doing a face plant.
- by martinofski - at 2013.03.27 16:39:00
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