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321. SP system constant hype generator - in General Discussions [original thread]
dw ad wrote: On the other hand 1000 WP, I often stop playing and go into AFK mode to make more positive ISK. I will never become a sniper. Nevertheless I prefer teamplay. Sure, AFK players are such more useful than snipers. Coming from someo...
- by lrian Locust - at 2013.09.11 17:08:00
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322. Snipers are worthless teammates. - in General Discussions [original thread]
Monkey MAC wrote: God damn, I wish I had a girlfriend who played video games, god damn I just wish I had one in the first place!! My wife loves video games. She totally rocks Super Mario on the NES!
- by lrian Locust - at 2013.09.11 13:27:00
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323. Can Heavies have more HP now? - in General Discussions [original thread]
Only if the proto sniper rifles get a boost. I still need 9 hits and 2 reloads with a proto sniper rifle to down some heavies.
- by lrian Locust - at 2013.09.10 20:22:00
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324. Landing hits with a Sniper rifle but not dealing any damage. - in General Discussions [original thread]
This really needs to be fixed. If you miss as a scout, you usually end up dead. Especially with the cramped new maps, where it's very hard to keep distance, our saving grace. Last week I landed a (charged!) headshot on a merc. Blue flash, no dama...
- by lrian Locust - at 2013.09.10 18:11:00
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325. Miltia Sniper Rifle - in General Discussions [original thread]
I do think that proto sniper rifles need a small buff: even with a fully charged shot and damage multipliers, most mercs need multiple shots to go down. A sniper OHK's nearly everything in other FPS's, so a proto sniper with damage mods shouldn't ...
- by lrian Locust - at 2013.09.10 14:57:00
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326. Rendering and draw distance - in General Discussions [original thread]
KenKaniff69 wrote: By the way, I also noticed you did a hush hush nerf to snipers as well. Nice to know that everyone is aware of this. Since the update, my sniper performs horrible. Part because of the rendering, part because of the additi...
- by lrian Locust - at 2013.09.09 19:24:00
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327. Rendering and draw distance - in General Discussions [original thread]
You see this vast, empty plain ahead of you, but suddenly out of nowhere your bullet slams into that structure that wasn't rendered earlier. Just like playing Space Harrier II on the Commodore 64.
- by lrian Locust - at 2013.09.09 19:22:00
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328. So, active scanner while not in squad. - in General Discussions [original thread]
DJINN leukoplast wrote: Personally I would like to see it a bit different: - Everybody has access to nanohives - Squads can only spawn on their own uplinks from within the squad - Those not in squad can spawn on uplinks only from others not in...
- by lrian Locust - at 2013.09.08 12:47:00
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329. Actions speaks louder then words - in General Discussions [original thread]
Toyboi wrote: i dont know anyone who uses kb/m who is happy with the new aim! I don't know anyone who uses kb/m period!
- by lrian Locust - at 2013.09.07 15:23:00
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330. Sniping in 1.4 - in General Discussions [original thread]
Same here. Shots don't seem to connect, say, about 20% of the time. I see a blue flare of the shield, but no decrease in shield or armor. Sniping's no fun if you sneak up, line up for a headshot and then it fizzles out, so they can kill me inste...
- by lrian Locust - at 2013.09.06 23:25:00
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331. Things bad players say. - in General Discussions [original thread]
semperfi1999 wrote: Then if your going to be consistent you need to say the same thing for the scrambler rifles as the recoil/dispersion is similar or lower than the fully upgraded AR. I don't know, they hardly ever kill me and I have no exper...
- by lrian Locust - at 2013.09.06 15:13:00
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332. Things bad players say. - in General Discussions [original thread]
semperfi1999 wrote: lrian Locust wrote: Roy Ventus wrote: "The Assault Rifles have too far of a reach." That was me! But I still believe that it's true, when mercs have skilled into sharpshooter. It makes the AR too much of an allround ...
- by lrian Locust - at 2013.09.06 14:43:00
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333. Things bad players say. - in General Discussions [original thread]
Roy Ventus wrote: "The Assault Rifles have too far of a reach." That was me! But I still believe that it's true, when mercs have skilled into sharpshooter. It makes the AR too much of an allround weapon, as it's effective on close, medium and...
- by lrian Locust - at 2013.09.06 14:36:00
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334. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Shotty GoBang wrote: Reduce damage at range of ARs and ScRs. All good points, but especially this one: an AR with sharpshooter is as effective as a sniper rifle, outperforming nearly all weapons at close, medium and long range!
PS: Shotty,...
- by lrian Locust - at 2013.09.06 11:24:00
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335. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Protected Void wrote: If there was no way for us to beat the proto scanners, our entire advantage is gone the moment someone equips one. With scanners and visibility, you're either spotted or not. Whereas with, say, EHP changes to a suit, it ...
- by lrian Locust - at 2013.09.06 11:19:00
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336. A question about SP allocation - in General Discussions [original thread]
Monkey MAC wrote: They plan to remove ss completly, as it makes weapons operate outside there expected roles to well! Operation should either be mag size, ads zoom level, or max ammo, the kick doesnt need reducing anymore!! I agree, sharpshoot...
- by lrian Locust - at 2013.09.06 11:11:00
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337. A question about SP allocation - in General Discussions [original thread]
Monkey MAC wrote: By using a couple of profile damoners and skilling your dropsuit electronics you get your scout down to about 15db after that there is only 1 scanner that will be able to see you, and only for about 3 secs!! So you first have...
- by lrian Locust - at 2013.09.06 11:08:00
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338. Active Scanners...Acrive Scanners EVERYWHERE!!! - in General Discussions [original thread]
Reav Hannari wrote: KING CHECKMATE wrote: Cody Sietz wrote: Yeah, I always see "Scan Prevented" now. Which is a STUPID MECHANIC the fact that it says scan prevented. If im a Gal scout with 3 Profile dampeners hiding ALONE near an obje...
- by lrian Locust - at 2013.09.06 02:10:00
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339. Anti Protostomping Solution - in General Discussions [original thread]
Paul Ellinas wrote: you know i can change my fitting in the battle??? That's why matching by gear alone wouldn't work. Besides, you'll get players with proto weapons and maxed skills running a basic suit and still annihilate newbies. Perhaps ...
- by lrian Locust - at 2013.09.05 17:15:00
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340. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed. OP, thanks for starting the petition and getting us organised!
- by lrian Locust - at 2013.09.05 13:54:00
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