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861. aim bot needs to be buffed - in General Discussions [original thread]
Maken Tosch wrote: bjorn morkai wrote: In Soviet Russia.... In Capitalist America... deep In Uranus...
- by ladwar - at 2013.09.12 23:25:00
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862. Aim assist.... gone? - in General Discussions [original thread]
Maken Tosch wrote: We'll have to wait for CEOPyrex to post a Kicking Dust YouTube video to see. he mixes in old and new matches so you might have to wait a little while. btw aim assist still there and still same strength as ever.
- by ladwar - at 2013.09.12 23:21:00
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863. two Vehicles id like to see - in Feedback/Requests [original thread]
i'd love to see main battle tank and aerial battleship. fat chance of either thou. something like this http://th03.deviantart.net/fs29/200H/f/2008/162/a/6/Kusari_Battleship_by_vaporlynx.png for the amarr version of a aerial battleship.
- by ladwar - at 2013.09.12 23:16:00
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864. so AR > LR at range - in General Discussions [original thread]
Nguruthos IX wrote: Killar-12 wrote: Long Evity wrote: Nguruthos IX wrote: That sounds about right Can someone do me a favor and do a search on this guy and how many QQ threads he's made? I'm guessing 50. SoTa, Why don't you like Q...
- by ladwar - at 2013.09.12 19:57:00
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865. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Just a heads up, in 1.5 AR ranges are getting changed so I'll need some help with checking them as I haven't got more than a level in AR operation. Vehicle weapons will be getting a range buff (at least large blasters) so t...
- by ladwar - at 2013.09.12 19:42:00
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866. how do i insure EVE support - in General Discussions [original thread]
Kage Roth wrote: If someone tries to sell you Dust insurance it is a scam. As for ensuring that, it is about making friends and communication. don't listen to him, i have the best top end insurance on the game. side note.. why does this top...
- by ladwar - at 2013.09.12 19:33:00
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867. Actual, paid off map support?? - in General Discussions [original thread]
Master Jaraiya wrote: ladwar wrote: Master Jaraiya wrote: I believe this was supposed to be one of the functions of the Logistics Class, but was removed for some reason. Don't quote me on it, though. quoted for future LOLs. Hey now, ...
- by ladwar - at 2013.09.12 19:28:00
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868. Actual, paid off map support?? - in General Discussions [original thread]
Master Jaraiya wrote: I believe this was supposed to be one of the functions of the Logistics Class, but was removed for some reason. Don't quote me on it, though. quoted for future LOLs.
- by ladwar - at 2013.09.12 19:23:00
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869. so AR > LR at range - in General Discussions [original thread]
Nguruthos IX wrote: Wtb crystals drugs are bad, ok no more meth for you.
- by ladwar - at 2013.09.12 19:17:00
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870. Plasma Cannon useless on 1v1? - in General Discussions [original thread]
Leovarian L Lavitz wrote: Epicsting pro wrote: Hey I just learn plasma cannon has no minimal, max range you can lob that sucker from one side of the map to the other and get kills. Waste of ammo though. No... wait... *runs off to theorycr...
- by ladwar - at 2013.09.12 18:44:00
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871. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: ladwar wrote: Aeon Amadi wrote: bjorn morkai wrote: I'm not sure how much info you're going to get from the burst HMG. It does this weird thing where it gets more accurate at the end of its firing cycle. Kind of confu...
- by ladwar - at 2013.09.12 16:20:00
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872. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
Aeon Amadi wrote: bjorn morkai wrote: I'm not sure how much info you're going to get from the burst HMG. It does this weird thing where it gets more accurate at the end of its firing cycle. Kind of confusing. Accuracy doesn't actually aff...
- by ladwar - at 2013.09.12 16:06:00
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873. I'm ready for 1.5 :D - in General Discussions [original thread]
I predict everyone will hate 1.5 when It deploys at first because it will have more major bugs in it. really they need better testing before they push it out on us since it is no longer in beta.
- by ladwar - at 2013.09.12 16:02:00
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874. Tank Fortification - in General Discussions [original thread]
Knight Soiaire wrote: MarasdF Loron wrote: Void Echo wrote: do you have people in your small turrets? because if not, theyl just hop into your empty spots before you reach the objective. They actually can't hop in when they are being pu...
- by ladwar - at 2013.09.12 15:50:00
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875. Petition: FIX large turret rendering - in General Discussions [original thread]
/signed this is getting really old.
- by ladwar - at 2013.09.12 15:17:00
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876. Vehicle Locks - in Feedback/Requests [original thread]
Funkmaster Whale wrote: pegasis prime wrote: Sigh . Use the search function if you did then you should know vehicle locking is on route for 1.5 Negative, Ghost Rider. Vehicle locks aren't coming in 1.5 but are en route shortly after, most...
- by ladwar - at 2013.09.12 15:10:00
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877. [Weapon Request] Laser-style "rocket launcher" - in Feedback/Requests [original thread]
*cough* spartan laser *cough*
- by ladwar - at 2013.09.12 15:08:00
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878. Would you say Dust is currently a cover shooter? - in General Discussions [original thread]
no, more then ever im seeing more blockheads standing out in the middle of the road without a care. this is not a cover game.
- by ladwar - at 2013.09.12 15:05:00
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879. Weapon Range Graph (most of them at least) - in General Discussions [original thread]
nice and notice the laser is "long range" but has the lowest damage at 90m+. personally i think the ARs and SrC should have much lower damage at those ranges and the LR has of slope down after 85m. a lot of the weapons weapons slopes are just wonk...
- by ladwar - at 2013.09.12 14:39:00
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880. Please put equipment into quadrants - in General Discussions [original thread]
i wish that instead of letting going you clicked X on what you want to activate so i don't have to try and spam R1 to bring up the menu and hope it reads it right.
- by ladwar - at 2013.09.12 07:32:00
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