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4401. Vehicle Ownership Priority - in General Discussions [original thread]
i personally would like a kill blueberry button but some would over use it and suck so we can't have this
- by ladwar - at 2013.04.07 23:45:00
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4402. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
0 Try Harder wrote: ladwar wrote: ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything. Sweet ^^ I hav...
- by ladwar - at 2013.04.07 23:12:00
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4403. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
ST missiles all kinds. Accelerated, cycled, fragmented, standard. and i stand corrected it was at 188m. i am going to try higher level missiles but i do not think it will change anything.
- by ladwar - at 2013.04.07 22:50:00
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4404. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
well the large missile turrets range is 1-191m effective 100% even thou you can target farther the missiles explode at 191m IE was targeting installation at 243m with 43% effective but it would always explode at 191m.
- by ladwar - at 2013.04.07 18:39:00
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4405. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
Mithridates VI wrote: It's easy enough to abandon ship while on a course for the red zone and kill a full ship, with or without ejection. oh yea if it was that easy why haven't you posted a video of it then.
- by ladwar - at 2013.04.07 07:35:00
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4406. [Request] Skill restriction for driving vehicles - in Feedback/Requests [original thread]
well with this in mind why can't i steal a duvolle from a enemy who hasn't bleed out yet, i totally think that would be cool.
- by ladwar - at 2013.04.07 06:47:00
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4407. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
noob 45 wrote: Vermaak Doe wrote: noob 45 wrote: 0 Try Harder wrote: If it becomes possible to eject passengers from vehicles, I and others may or may not use this mechanic for our amusement. So if they allow people to eject peopl...
- by ladwar - at 2013.04.07 06:41:00
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4408. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
militia swarm not modded vs 3 11% did 625~ damage when topped off. militia FG vs 3 11% did 850~ damage. test were on a gunnlogi with three 11% passives mods had nearly the same with only the active mods but it was a bit harder to test out. ending ...
- by ladwar - at 2013.04.07 06:34:00
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4409. Cancel Lock-on - in Rookie Training Grounds [original thread]
i think they fixed it so melee doesn't work anymore
- by ladwar - at 2013.04.07 06:24:00
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4410. ways to make money in dust. - in General Discussions [original thread]
Cat Merc wrote: 1.Get Prototype tank 2.Get snipers 3.Go to ambush with a bowl shaped map 4.??? 5.Profit thats sounds much like the skirmish map idea 1. spawn in free heavy w/ repper suit 2.hide somewhere 3. ????? 4. profit
- by ladwar - at 2013.04.07 06:12:00
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4411. what happens to corporations when the SP is re-allocated? - in General Discussions [original thread]
nothing will happen but you won't be apply to recruit people as you won't have the skill to do it till you refill points into it.
- by ladwar - at 2013.04.07 06:08:00
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4412. my top 10 WTF moments of dust - in General Discussions [original thread]
my head hurts after reading all of this..
- by ladwar - at 2013.04.07 06:06:00
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4413. cool new features - in Feedback/Requests [original thread]
i don't like your kind
- by ladwar - at 2013.04.07 05:47:00
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4414. Shotgun turret for tanks - in Feedback/Requests [original thread]
lol... no
- by ladwar - at 2013.04.07 05:34:00
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4415. [Feedback] Kicking Players out of Vehicles: Not a Great Idea - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Well, we are getting friendly fire soon, so this is kind of a non-issue. thats actually for corp battles only... lol on the OP but yea they could just no let you eject into the red zone, im kindof surpised no one raged ...
- by ladwar - at 2013.04.07 05:32:00
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4416. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Jathniel wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: I just stated that the lack of recoil is a problem, as for the stacking I'll try it out Stacking is working as intended, no problems t...
- by ladwar - at 2013.04.07 05:26:00
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4417. A novel idea fur a skill. - in General Discussions [original thread]
no
- by ladwar - at 2013.04.06 04:28:00
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4418. We need AT. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: The Assault Forge Gun already does everything you request. Squeeze, point and it shoots in 2.5 seconds. I can put thousands of damage onto a HAV in 10 seconds. If I get position on it they are usually toast. The lock on an...
- by ladwar - at 2013.04.06 04:19:00
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4419. AWOX Players ... Is This An Exploit? - in General Discussions [original thread]
Logi Bro wrote: You know what is immune to team-ganking? Scout suits. They can run fast enough to keep away from team-mates that want to stand in your view, or suicide grenade you, plus you will be agile enough to dodge incoming LAVs. As far as...
- by ladwar - at 2013.04.06 04:02:00
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4420. Is this a good shield HAV fit? - in Rookie Training Grounds [original thread]
well i have done some testing and i would say that it has been fixed to include extenders.
- by ladwar - at 2013.04.06 00:08:00
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