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2041. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
yup...
- by ladwar - at 2013.07.26 17:55:00
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2042. [BUG] AV Grenades tracking friendly recently destroyed vehicles - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Just a quick question: Have you noticed this bug only with your own vehicle wrecks, or have you also seen it occur with vehicle wrecks belonging to another player? both, come on this been brought up many many other times. f...
- by ladwar - at 2013.07.26 17:53:00
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2043. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: ladwar wrote: Gorgoth24Reborn wrote: ladwar wrote: no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast. But the only time a tank would be close enough to a...
- by ladwar - at 2013.07.26 07:39:00
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2044. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: ladwar wrote: no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast. But the only time a tank would be close enough to a balanced stasis grenade would be if he str...
- by ladwar - at 2013.07.26 06:17:00
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2045. Some help tankers? - in Rookie Training Grounds [original thread]
tip #1 don't use tanks tip #2 don't use any HAV... ever tip #3 don't even think of using HAVs. tip #4 if you want to waste isk send it me. tip #5 your better off melee everyone to death tip #6 don't use HAVs. so... you still want to use HAV and ...
- by ladwar - at 2013.07.26 06:08:00
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2046. The isk payout system has to be fixed. - in General Discussions [original thread]
dr dreams wrote: ladwar wrote: dr dreams wrote: I blew up four ******* tanks, and took down multiple advanced suits and a few proto in a skirmish match (scrambler fit and mass driver). How the **** am I only getting 140k isk? Are you kid...
- by ladwar - at 2013.07.26 05:53:00
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2047. A request for Stasis A/V grenades - in Feedback/Requests [original thread]
no, tanks move slow enough, theres no reason to slow them down more, they already die super easy and fast.
- by ladwar - at 2013.07.26 05:49:00
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2048. The isk payout system has to be fixed. - in General Discussions [original thread]
dr dreams wrote: I blew up four ******* tanks, and took down multiple advanced suits and a few proto in a skirmish match (scrambler fit and mass driver). How the **** am I only getting 140k isk? Are you kidding me? if you didn't come in 1-5t...
- by ladwar - at 2013.07.26 05:44:00
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2049. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
Cosgar wrote: ladwar wrote: Cosgar wrote: lowratehitman wrote: See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get ...
- by ladwar - at 2013.07.25 21:18:00
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2050. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Cat Merc wrote: Explosives are TOO effective on a heavy. Spam makes it worse. Either make it one grenade per soldier and no nanohive reffils, or give them resistance to explosives. i made a thread about this a wh...
- by ladwar - at 2013.07.25 21:10:00
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2051. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Cat Merc wrote: So I used the SP I accumulated for a while to try out the Heavy. I put it into Amarr Heavy Frame and HMG's, both are at lvl III. Slapped a complex damage mod and complex shield extender in the high's, a complex armor plate and a...
- by ladwar - at 2013.07.25 20:54:00
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2052. cover system - in Technical Support/Bugs [original thread]
never..
- by ladwar - at 2013.07.25 20:47:00
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2053. Soooooo Blasters and LAVs - in Feedback/Requests [original thread]
players: hey we have a bug CCP: hm... naw we never make bugs angrier players: HEY FIX THIS CCP: oh that, its intended, we totally forgot to add it to the patch notes. whoops player: fine i'll just leave then and play another game and maybe even pa...
- by ladwar - at 2013.07.25 20:26:00
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2054. Making the grind less of a grind - in Feedback/Requests [original thread]
AFK=free isk everytime. they should learn to do it the vets do.
- by ladwar - at 2013.07.25 20:15:00
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2055. Swarm Launcher on logi suit? - in Rookie Training Grounds [original thread]
DeadlyAztec11 wrote: ladwar wrote: sure its fine because the only ones to bother you on top of the buildings 90% is vehicles, so yea go for it. I don't use vehicles and I destroy most vehicles from the ground. Also, you forgot about sniper...
- by ladwar - at 2013.07.25 20:13:00
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2056. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
Musta Tornius wrote: Delta Iddon done some testing with the laser rifle and made this super awesome graph on it's damage profile over range http://i.imgur.com/SeduLE7.png It really shows how ridiculous the damage drop is. If it was lessenin...
- by ladwar - at 2013.07.25 20:10:00
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2057. [Feedback] Rampant Abuse of Vehicle Recall Mechanics - in Feedback/Requests [original thread]
HTFU and stop being AV if you can't kill tanks.
- by ladwar - at 2013.07.25 19:04:00
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2058. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Awry Barux wrote: The dev blog doesn't mention one thing that I feel to be of critical importance: separate sensitivities for ADS and hip fire. Right now, we're forced to choose between overly sensitive hip fire with good ADS, and good hip fire...
- by ladwar - at 2013.07.25 18:58:00
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2059. Scaling of rewards. - in Feedback/Requests [original thread]
gbghg wrote: ZDub 303 wrote: Yeah... -1 Terrible idea... sorry dude. I'm aware, I posted it though so, meh... Given CCP's track record of terrible ideas we might see some form of this in the future. you know given CCP's track record the...
- by ladwar - at 2013.07.25 18:49:00
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2060. How Do Turret Skills Work? - in Rookie Training Grounds [original thread]
Stile451 wrote: IIRC the pilot's bonus is always active - doesn't matter who is in the turret. this part is true " if a gunner also has points into the turret their bonus is added on top of the pilot's bonus" is not true. only your own skill ...
- by ladwar - at 2013.07.25 18:29:00
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