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2061. Swarm Launcher on logi suit? - in Rookie Training Grounds [original thread]
sure its fine because the only ones to bother you on top of the buildings 90% is vehicles, so yea go for it.
- by ladwar - at 2013.07.25 18:26:00
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2062. WhatGÇÖs up with BojoGÇÖs? - in Rookie Training Grounds [original thread]
ah.. thats why.. we best of luck to you.
- by ladwar - at 2013.07.25 18:24:00
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2063. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
scattered standard blaster 80gj. 43m optimal 120 effective 163m max (17%) other test have shown there is no range differences between tiers (MLT-PROTO) only from type (scattered, stabilized etc,)
- by ladwar - at 2013.07.25 17:41:00
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2064. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
compressed standard blaster 80 gj 43m optimal 120m effective 168-200m max range (16% on shields)
- by ladwar - at 2013.07.25 17:11:00
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2065. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
stabilizer standard blaster 80 gj blaster 145m effective(30%) 200-240m max(16%) optimal 52m 109% normal 109% on shields 90% on armor normal.
- by ladwar - at 2013.07.25 17:03:00
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2066. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
standard 80gj blaster 43m optimal 121m effective crits zone 132% on shields vehicles 165% on infantry shields. norma 110% on shields 90% on armor.
- by ladwar - at 2013.07.25 16:50:00
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2067. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: ladwar wrote: missile large optimal range 125m for all types and levels. max &effective 250m w/o caldari enforcer bonuses. small missile 100 optimal and max &effective 200m at max range it explodes while not gett...
- by ladwar - at 2013.07.25 16:31:00
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2068. [Bug] Proto Cycled missile turret RoF - in Technical Support/Bugs [original thread]
effects large missile turrets only. ROF of 2.5 rather then 2.2 which it should be.
- by ladwar - at 2013.07.25 16:21:00
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2069. Let me get this straight........ - in Feedback/Requests [original thread]
OZAROW wrote: A core mass driver is 372.7 damage without mods It's rate of fire is 46.2!!!!!!!!!!!! A duvolle shotgun is 44.0 damage/per pellet of the round An get this..... Rate of fire is 85.7!!!!!!! WTF a mass driver proficiency gives dam...
- by ladwar - at 2013.07.25 16:07:00
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2070. CCP WOLFMAN TAKES LVER VEHICLE TEAM - in General Discussions [original thread]
Charlotte O'Dell wrote: Well, gents, it can't get that much worse from here without removing standard vehicles so here is to hoping Wolf man brings drop ships back from the dead, makes tanks worth their cost, and does something about the murder...
- by ladwar - at 2013.07.25 15:59:00
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2071. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
Cosgar wrote: lowratehitman wrote: See... nobody really used it when it first came out due to it not being that great..... than overnight the thing was ripping and melting faces... over night... it will get another buff so that the users inc...
- by ladwar - at 2013.07.25 15:53:00
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2072. Forge guns are not the problem with tanks! The tanks just cost to much! - in General Discussions [original thread]
both cost and AV being unbalanced for vehicles is the problem. i laugh at replies to this thread. the only correct one is the ranges for forges by Kekklian Noobatronic.
- by ladwar - at 2013.07.25 15:40:00
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2073. The Useless Weapons - in General Discussions [original thread]
Alaika Arbosa wrote: TBH, I think your assessment of the Flaylock rebalance is wrong. If anything it will become more OP, more prevalent and spammed even more. So they dropped the damage and slightly tightened up the splash, so what? The Ope...
- by ladwar - at 2013.07.25 15:23:00
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2074. [bug] Ferroscale Plates and Reactive Plates all are meta 1 - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Meta level is mostly ignored of late. I believe, and have been wrong in the past, that it was partly tied to some of the EVE world and their players habit of building stuff. Currently it means nothing as far as I can tell....
- by ladwar - at 2013.07.25 02:25:00
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2075. [bug] shield booster pulse over 3 seconds not 1 second - in Technical Support/Bugs [original thread]
Harpyja wrote: Based on how both of them worked, we all assumed that the attributes were correct. For armor reps, we all assumed that the three second pulse interval meant that each pulse lasted for three seconds while doing x hp/s for five to...
- by ladwar - at 2013.07.25 00:55:00
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2076. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
missile large optimal range 125m for all types and levels. max &effective 250m w/o caldari enforcer bonuses. small missile 100 optimal and max &effective 200m at max range it explodes while not getting down to 30% so not a true effective b...
- by ladwar - at 2013.07.25 00:42:00
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2077. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
missile large optimal range 125m for all types and levels. max &effective 250m w/o caldari enforcer bonuses. small missile 100 optimal and max &effective 200m at max range it explodes while not getting down to 30% on shields 48% and 78% o...
- by ladwar - at 2013.07.25 00:29:00
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2078. How much do you estimate the average Pub suit is worth? - in General Discussions [original thread]
free
- by ladwar - at 2013.07.25 00:04:00
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2079. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Beren Hurin wrote: What's your process for finding effective range? I really don't think laser rifles damage drops to 30% over 4 meters. It's just when the information stops showing, same as old max range. Others thin...
- by ladwar - at 2013.07.24 23:53:00
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2080. [Tech/Database Issue] Laser Rifle Effective Range - in Technical Support/Bugs [original thread]
yup... seems oddly off for its range and damage to drop off like that.
- by ladwar - at 2013.07.24 23:49:00
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