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321. [feedback] why do small rail turrets have heat? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Well, they have a much better RoF than Sniper Rifles Nah I say leave heat, it would be better if they got railguns fixed before adjusting heat measures. The Food Chain of Small Turrets is supposed to be so: Blasters: B...
- by ladwar - at 2013.08.15 19:05:00
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322. [feedback] why do small rail turrets have heat? - in Feedback/Requests [original thread]
now this may seem like a troll but hey hold on. snipers rifles use rail to fire just like small rail turrets do and they don't over heat and rail turrets are just slightly larger rail turrets then sniper rifles but they only have 300m range while...
- by ladwar - at 2013.08.15 10:11:00
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323. Fix Splash Damage. - in Feedback/Requests [original thread]
Aeon Amadi wrote: CCP Wolfman wrote: just did a quick test with the standard mass driver Vs a militia heavy. Splash seems to be working correctly. I got an exact -20% Vs shields. One thing that springs to mind is whether in any of your tes...
- by ladwar - at 2013.08.13 07:59:00
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324. Mass Drivers: Increase Direct Damage, Reduce Splash Damage - in Feedback/Requests [original thread]
Vin Vicious wrote: 6.0-8.0 blast radius? Check. Disrupt aiming? Check. Throws smoke in your face so you can't see? Check. 150+dmg splash? Lol check. Littered in PC matches? Check. Did I mention semi-automatic with 6 rounds? Yea it has that t...
- by ladwar - at 2013.08.13 07:37:00
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325. [Request] Add battlefinder page on end of match screen - in Feedback/Requests [original thread]
+1
- by ladwar - at 2013.08.13 06:49:00
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326. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
Richard Hansaw wrote: On the issue of LLVs, the Limbus is OK, They are sturdier, but pretty much killable. It's the Charybdis that is practically unkillable. Shields are pretty much impervious to most AV, and it has not enough PG to do its job....
- by ladwar - at 2013.08.13 05:14:00
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327. Missile turrets on dropships need higher splash radius. - in Feedback/Requests [original thread]
switch to frag, cycled have the smallest range on splash.
- by ladwar - at 2013.08.13 04:32:00
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328. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
BL4CKST4R wrote: Harpyja wrote: ladwar wrote: BL4CKST4R wrote: ladwar wrote: forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance! Wrong, railgun installation does mor...
- by ladwar - at 2013.08.13 04:13:00
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329. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
KING CHECKMATE wrote: ladwar wrote: KING CHECKMATE wrote: -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too ...
- by ladwar - at 2013.08.13 03:48:00
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330. [IDEA] How to really balance Vehicles WITHOUT a single nerf to LAV's - in Feedback/Requests [original thread]
KING CHECKMATE wrote: -AV weapons are GOOD except for prox mines. What makes LAV's un-killable is: 1-You CANT score a 1HKO shot on any of them, not even with a Proto Breach FG. 2-They are way too fast and can out run swarms and take cover...
- by ladwar - at 2013.08.13 03:39:00
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331. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
BL4CKST4R wrote: ladwar wrote: forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance! Wrong, railgun installation does more to shield forge gun is anti armor. im pretty sure C...
- by ladwar - at 2013.08.13 03:04:00
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332. Dropships shields (caldari) need to be boosted. - in Feedback/Requests [original thread]
forge does more to shields that is why. shields take more hits from SL then armor... woah i just explained balance!
- by ladwar - at 2013.08.13 01:14:00
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333. [Request] Vehicles armor plating speed penalties - in Feedback/Requests [original thread]
Aizen Intiki wrote: Nah, Caldari pilots would complain because we get more speed, although if we put on a plate, we go slower, but if the Caldari complains, they always get what they want a lot of shield tankers help delay the fix on armor ...
- by ladwar - at 2013.08.12 21:08:00
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334. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Stile451 wrote: Yeah, I could see this as being a problem if one player on a small hill drops a nanohive and chucks proto AV grenades at a tank while being healed from below. I wasn't looking at it from a vehicle perspective but then again it w...
- by ladwar - at 2013.08.11 23:32:00
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335. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Stile451 wrote: 15 on is far too long, not to mention you can carry 2 repair tools. How about something like an overcharged repair tool? - 250 healing per second(should be able to keep a heavy alive under fire) - 10-15m range - Overheating ...
- by ladwar - at 2013.08.11 23:14:00
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336. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
Justine Oma-Lyndel wrote: ladwar wrote: N1ck Comeau wrote: ladwar wrote: N1ck Comeau wrote: This repair tool would have the following characteristics. 500 armour repair a second.
7 meter range
20 second active timer enab...
- by ladwar - at 2013.08.11 22:33:00
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337. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
N1ck Comeau wrote: ladwar wrote: N1ck Comeau wrote: This repair tool would have the following characteristics. 500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats ...
- by ladwar - at 2013.08.11 21:50:00
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338. [Request/Feedback] Grenades contact and Flux. - in Feedback/Requests [original thread]
HARDFACTS DUSTTRUTH wrote: ladwar wrote: HARDFACTS DUSTTRUTH wrote: Balance these now Mr. CCP. Noob1: Flux are ment to wreck infantry! Noob2: Flux are ment to Destroy Vehicle shields! Smart Vet: Either balance them as shown or make the...
- by ladwar - at 2013.08.11 04:40:00
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339. [Request/Feedback] Grenades contact and Flux. - in Feedback/Requests [original thread]
HARDFACTS DUSTTRUTH wrote: Balance these now Mr. CCP. Noob1: Flux are ment to wreck infantry! Noob2: Flux are ment to Destroy Vehicle shields! Smart Vet: Either balance them as shown or make the flux for infantry and an AV Flux to balance th...
- by ladwar - at 2013.08.11 04:15:00
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340. [Idea] Super Triage Repair tool. - in Feedback/Requests [original thread]
N1ck Comeau wrote: This repair tool would have the following characteristics. 500 armour repair a second.
7 meter range
20 second active timer enabled.
10 second cooldown.
The same stats CPU/PG wise for a proto repair tool. ...
- by ladwar - at 2013.08.11 00:54:00
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