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61. invincible uplinks - in Technical Support/Bugs [original thread]
Blue tags thanks for the work...it is just to the left and right of your reticule. We had many pc matches were an ADS would pour into them with little effect. Often when laid they appear to be "floating". Right on the neck. When you laid these did...
- by lDocHollidayl - at 2014.03.11 20:49:00
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62. invincible uplinks - in Technical Support/Bugs [original thread]
I know it as biomass city structure...where one side has acid...the other has a cru and supply depot near each other...sometimes "B" is in the building. That building we call the mushroom. The city has the two twin towers...the tower that was infa...
- by lDocHollidayl - at 2014.03.11 05:16:00
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63. invincible uplinks - in Technical Support/Bugs [original thread]
CCP Imagine Breaker wrote: Hi guys, We are looking into this issue. But we didn't find the place to deploy the invisible drop-uplinks on the mushroom. Could you give some sreenshots of it? Thanks :) What I have seen is not invisible...bu...
- by lDocHollidayl - at 2014.03.10 16:15:00
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64. CARGO HUB CAPPED IN 2 ATTACKS?!?! - in The War Room [original thread]
I watched vid. help me out...how are people ragging on NS when you barely won? Sure the clone count was a slaughter...but I always have seen great teams as ones who win by letters. I feel like I am watching a different video... I saw very little "...
- by lDocHollidayl - at 2014.03.08 19:56:00
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65. CARGO HUB CAPPED IN 2 ATTACKS?!?! - in The War Room [original thread]
NobIesse Oblige wrote: lDocHollidayl wrote: I watched a bit...this is the most lagless match I have ever seen. How do you guys get the game to be smooth? **** lag...what i'd give not to d/c out of PC 3x a game. I agree, It is unique ...
- by lDocHollidayl - at 2014.03.08 19:23:00
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66. CARGO HUB CAPPED IN 2 ATTACKS?!?! - in The War Room [original thread]
I watched a bit...this is the most lagless match I have ever seen. How do you guys get the game to be smooth?
- by lDocHollidayl - at 2014.03.08 18:32:00
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67. Fatal error - in Technical Support/Bugs [original thread]
getting fatal error once a day, voice is on.
- by lDocHollidayl - at 2014.03.04 19:48:00
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68. invincible uplinks - in Technical Support/Bugs [original thread]
Thanks for the responses but I am talking about links that wont die...invincible. Like the kind that wouldn't die inside null cannons that were fixed.
- by lDocHollidayl - at 2014.03.04 15:54:00
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69. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
Monty Mole Clone wrote: lDocHollidayl wrote: Lets use logic. Find the dps... then find the damage per clip... Then compare to all other rifles and no one can deny the facts. the ar has twice the damage in a mag vs the scrambler not on ...
- by lDocHollidayl - at 2014.03.03 23:05:00
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70. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
Arkena Wyrnspire wrote: lDocHollidayl wrote: Lets use logic. Find the dps... then find the damage per clip... Then compare to all other rifles and no one can deny the facts. This is terrible logic. You're not looking at nearly enough f...
- by lDocHollidayl - at 2014.03.03 18:43:00
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71. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
Monty Mole Clone wrote: lDocHollidayl wrote: Lets use logic. Find the dps... then find the damage per clip... Then compare to all other rifles and no one can deny the facts. the ar has twice the damage in a mag vs the scrambler not on ...
- by lDocHollidayl - at 2014.03.03 16:45:00
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72. invincible uplinks - in Technical Support/Bugs [original thread]
They are popping up more and more...maybe players are learning specific spots...most annoying is the "neck" of the mushroom on biomass. Not even flux's kill these things.
- by lDocHollidayl - at 2014.03.03 16:18:00
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73. Weapon Trial- Scrambler Rifle - in General Discussions [original thread]
Lets use logic. Find the dps... then find the damage per clip... Then compare to all other rifles and no one can deny the facts.
- by lDocHollidayl - at 2014.03.03 16:13:00
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74. Rooster Teeth meets Hilmar - in General Discussions [original thread]
Nice eye Titus, This company plays video games practically for a living. A few of their employees play Eve or are at least well educated about the game. I was sad to see they push through Dust like it didn't exist and show video of a different ga...
- by lDocHollidayl - at 2014.02.14 23:16:00
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75. RA Locks Districts - in The War Room [original thread]
Fiddlestaxp wrote: From a different thread(Context is "Why are we locking up districts") Arirana wrote: We did it because of the tactical advantage it gave to the coalition that is forming against us. They could take a snag at our district...
- by lDocHollidayl - at 2014.02.02 02:32:00
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76. RA Locks Districts - in The War Room [original thread]
BLUNT SMKR wrote: KenKaniff69 wrote: Marston VC wrote: You see..... im kind of curious..... Hardly anyone ever attacked your alliance to begin with. Sure there were fights here and there. But 103 fights a day? I think not...... 50 of thos...
- by lDocHollidayl - at 2014.02.01 21:49:00
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77. MAG Pronounced Dead on 1/28/2014 @ 3p est - in General Discussions [original thread]
*Pouring out some Quafe Cola. Mag was historic and underrated.
- by lDocHollidayl - at 2014.01.29 02:59:00
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78. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
darkiller240 wrote: KAGEHOSHI Horned Wolf wrote: darkiller240 wrote: really RR isent OP only the combat is a bit, the only reason your getting killed so quikely is becuase your amour tanking and your at their optimal range, RR at point bl...
- by lDocHollidayl - at 2014.01.24 23:16:00
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79. District Locking - in General Discussions [original thread]
Lag in PC has been drastically reduced. CCP deserves to be credited with this. To make PC easier for smaller corps...introduce a clone pack that is cheap...but can only be fielded by the purchasing corp....no ringers? Then small time corps can ea...
- by lDocHollidayl - at 2014.01.23 22:22:00
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80. District Locking - in General Discussions [original thread]
Maybe we could track "time players took to district lock". This must be the meta part of the game I was too naive to see. Why shoot people when buying clone packs is more...fun? For example, Dust514 time spent being a douche...16 hours 23 minutes...
- by lDocHollidayl - at 2014.01.22 16:06:00
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