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241. ive been killing a lot of tanks solo today. - in General Discussions [original thread]
MLT tanks do not count...that is like posting on how good you are at killing LAVs.
- by lDocHollidayl - at 2013.03.16 20:26:00
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242. New game mode needed or expect heavy player loss - in General Discussions [original thread]
TheMarkOf22 wrote: Iron Wolf Saber wrote: Problem with most of the new possible modes is that they're not lore set. Why capture the flag? Nuke it from orbit if it was that amarr damned important. So you're going have to lore fit Most of th...
- by lDocHollidayl - at 2013.03.16 18:29:00
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243. New game mode needed or expect heavy player loss - in General Discussions [original thread]
TheMarkOf22 wrote: why do all mmo shooters have such garbage game modes? enough capturing abc points its boring SOCOM game modes> all This is true as the Bible. Could you imagine a version of hostage defend/rescue...ah...orgasm.
- by lDocHollidayl - at 2013.03.15 22:46:00
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244. Black Screen - in Technical Support/Bugs [original thread]
Same here...played 4 games of OMS and then loaded a game to black screen. Not a hardware issue because I can still "quit game" "turn off system" etc. PS button works. I still can talk and hear everything. Even sounds like I git killed and was ble...
- by lDocHollidayl - at 2013.03.15 18:52:00
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245. New game mode needed or expect heavy player loss - in General Discussions [original thread]
This topic may be a slight act in redundancy. Just a simple new mode...Capture the flag...king of the hill...hide the Quafe scout...last man standing Free for all. There are new games coming on the market and two issues arise. 1. Veterans are ti...
- by lDocHollidayl - at 2013.03.15 18:18:00
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246. The Death of 1v1 - in General Discussions [original thread]
First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad" system that was. So tha...
- by lDocHollidayl - at 2013.03.09 23:48:00
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247. Cast Your Vote For Smoke Grenades - in General Discussions [original thread]
sniper solution= smoke
- by lDocHollidayl - at 2013.03.01 06:52:00
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248. Sniping should be removed. - in General Discussions [original thread]
Many threads many times I typed...game could really use effective smoke grenades....sniper can not see me now.
- by lDocHollidayl - at 2013.02.27 15:48:00
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249. (bug?) scan precision - in Technical Support/Bugs [original thread]
ok thanks
- by lDocHollidayl - at 2013.02.25 04:57:00
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250. (bug?) scan precision - in Technical Support/Bugs [original thread]
Under skill: profile analysis: -5% dropsuit scan precision per level....don't I want to increase my precision ? not decrease it?
- by lDocHollidayl - at 2013.02.25 01:04:00
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251. Shotguns are OP - in General Discussions [original thread]
Coleman Gray wrote: they have too much range is the only issue really Read the thread...5 meters? too much?
- by lDocHollidayl - at 2013.02.18 16:47:00
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252. Shotguns are OP - in General Discussions [original thread]
Yea...that 5 meter range is OP??? Do you guys know the stats of weapon before you ask for the hammer? If you do not...it is in the training ground section and done quite well. Your grenade has more spread...geez.
- by lDocHollidayl - at 2013.02.18 15:32:00
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253. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Even as simple as the radar/map fuzzing in and out...means get outta Dodge City.
- by lDocHollidayl - at 2013.02.16 21:34:00
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254. Serious imbalance with ISK and OBs - in General Discussions [original thread]
I believe losing the expensive tank does play a part in identifying this mechanic. I believe the sniper head glitching and going 20 -0 has the same concern. I believe the super squad moving from letter to letter running all proto gear all lose. I...
- by lDocHollidayl - at 2013.02.14 18:45:00
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255. Serious imbalance with ISK and OBs - in General Discussions [original thread]
Let me try my best to encourage everyone to separate this from Imperfects VS community. The stated issue is the OBs need a tweaking. We all agree CCP does not always know how to "tweak" historically. So I understand cold feet. Please see me as a ...
- by lDocHollidayl - at 2013.02.14 17:44:00
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256. Laser, the dead horse, and CCP - in General Discussions [original thread]
Fivetimes Infinity wrote: If war were arithmetic, the mathematicians would rule the world. The reason the LR is so good is because it does huge damage at ranges the AR struggles to do damage at. It's also far easier to aim than an AR, both due...
- by lDocHollidayl - at 2013.02.12 20:37:00
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257. Laser, the dead horse, and CCP - in General Discussions [original thread]
stormtroopin wrote: lDocHollidayl wrote: TL:DR Lasers are broke and when numbers are put side by side with the AR...AR dominates. In fact they are close to area of effect opposites. But the AR doesn't get punished for an upgrade in sharpshoo...
- by lDocHollidayl - at 2013.02.12 19:13:00
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258. Laser, the dead horse, and CCP - in General Discussions [original thread]
Free Beers wrote: A couple of facts to add doc 1 Laser has no recoil - AR does and also has build up recoil the longer you hold R1 2 Laser has 100% accuracy - AR has accuracy and bullet spread 3 Laser takes advantage of the broken damage mods ...
- by lDocHollidayl - at 2013.02.12 18:05:00
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259. Laser, the dead horse, and CCP - in General Discussions [original thread]
Mithridates VI wrote: lDocHollidayl wrote: All laser rifles have the same range. The only way to change the range is with sharpshooter. This is the same for the AR. Basic and miltia have the same range so we speculate that all meta levels ha...
- by lDocHollidayl - at 2013.02.12 17:45:00
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260. Laser, the dead horse, and CCP - in General Discussions [original thread]
Spread? Prefer cream cheese.
- by lDocHollidayl - at 2013.02.11 19:24:00
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