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441. The Winmatar Guide - Strike Hard and Strike Fast - in Rookie Training Grounds [original thread]
XxBlazikenxX wrote: [M4] Minmatar Weaponry All weapons are tiered the same as Dropsuits, and increase in damage with each tier. The Minmatar Republic makes six different weapons, the Combat Rifle, the Mass Driver, the Flaylock Pistol, the Sub...
- by knight guard fury - at 2015.02.22 16:54:00
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442. The Winmatar Guide - Strike Hard and Strike Fast - in Rookie Training Grounds [original thread]
Since 100% of my fits are minmatar and I have read and learned all the ways of the minmatar I will take the time to read this and see if there is anything I can add on or spot minor errors. I'm only skilled into minmatar suits and I only use minm...
- by knight guard fury - at 2015.02.22 16:26:00
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443. Regarding AA and TTK - in Feedback/Requests [original thread]
For the most part we have had aim assist Eve since uprising came out and from then and till now we have only really had hit detection and boosted controllers taking advantage of this AA system. All AA has ever done for us is allow many possibiltie...
- by knight guard fury - at 2015.02.20 16:04:00
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444. The Planetary Services Department (need suggestions!) - in General Discussions [original thread]
I'd love to help out with CGRD! Anything minmatar and amarr I know all about And can easily help guide players on what their interested in.
- by knight guard fury - at 2015.02.20 14:29:00
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445. Why are Knifers so eager... - in General Discussions [original thread]
My most memorable knifing kill in a duel was with some other min scout that had a logi reaping it and I had gotten the final blow. The duel lasted about 8-15 second but We were going at each other and I jumped, aimed down, and killed him I didn'...
- by knight guard fury - at 2015.02.01 21:31:00
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446. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
All Gucci wrote: knight guard fury wrote: THUNDERGROOVE wrote: True Adamance wrote: Why the **** does it matter? Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things ha...
- by knight guard fury - at 2015.01.28 18:36:00
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447. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
BLOOD Ruler wrote: There's nothing wrong with it,I killed a proto heavy just using a basis and mili gear on a standard suit on an alt. ^^ I can kill anything in my amarr alt account. Don't know why the OP thinks it's lacking in certain areas...
- by knight guard fury - at 2015.01.28 17:58:00
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448. what's wrong with the amarr assault... - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: True Adamance wrote: Why the **** does it matter? Amarr things are usually slower than other things. Amarr things have slightly more eHP than other things. Amarr things have more cap/stamina than most other things. Jus...
- by knight guard fury - at 2015.01.28 17:36:00
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449. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
For the minmatar: Asgar - spear of God Brant - sword Einar- one who fights alone Frey - lord Geir- man with a spear Gunilla - battle in war Ida - west African/ivory sword Estoc- type of longsword Shaska Alger - elf spear
- by knight guard fury - at 2015.01.24 19:03:00
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450. In Regards to Remote explosives. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Salutations, Knight Guard,GǪ butg please be careful about proposing a change to quickly for items in Dust. The devs are very compliant (sometimes way too willing, in my opinion) to entertain changes just because a mob of r...
- by knight guard fury - at 2015.01.24 02:28:00
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451. In Regards to Remote explosives. - in Feedback/Requests [original thread]
One Eyed King wrote: Supposedly arming time was changed to 5 seconds across the board, although I have heard that didn't take, or ma. At the very least, prior to the change, Std REs were at 4 seconds, with Adv being 3 seconds, and Pro were 2. ...
- by knight guard fury - at 2015.01.24 00:40:00
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452. In Regards to Remote explosives. - in Feedback/Requests [original thread]
From my understanding and knowledge of RE's and how fun they can be, they do provide a nuisance for people who are trying to kill there opponent in varying scenarios. I just thought of this because in Eve smart bombs take time to detonate before e...
- by knight guard fury - at 2015.01.24 00:10:00
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453. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
I am thinking along the lines of Dropsuit Command: Bonus: 1% increase to movement speed and 3% Increase to hand to hand combat per level Caldari medium frame: Bonus: 3% reduction to cpu cost of shield extenders Caldari heavy frame: Bonus:...
- by knight guard fury - at 2015.01.23 23:39:00
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454. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
'Reserved' I think the skills for dropsuit command should be passive, but also it shouldn't be anything that will give you an over all advantage over anyone
- by knight guard fury - at 2015.01.23 22:33:00
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455. Re: HAV name progression - in Feedback/Requests [original thread]
Minmatar ships have Viking related names
- by knight guard fury - at 2015.01.23 22:16:00
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456. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Can we please get back on topic for what the skills should be for the rest of the frames. (Including light and heavy) (Edit: otherwise I'm going to make ideas for what they should be)
- by knight guard fury - at 2015.01.21 02:09:00
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457. Fix the Packed RE's - in Feedback/Requests [original thread]
Kaze Eyrou wrote: CCP Rattati wrote: Thing is, I already changed to 1 m, in the followup hotfix. Let's see what can be done. Every time there is a synchronization, I test all 3 tiers of the packed REs out. All tiers currently do no damage...
- by knight guard fury - at 2015.01.21 01:28:00
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458. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: won't happen. CCP wants fitting to be tight in certain ways on each suit. Speed tanking past a certain point actually breaks hit detection, for instance. Yes, but no suit will go past 11.11 meters and the only suit that ...
- by knight guard fury - at 2015.01.20 18:40:00
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459. Fix the Packed RE's - in Feedback/Requests [original thread]
The thing is though, it applys damage to infantry, but it just doesn't for vehicles
- by knight guard fury - at 2015.01.20 18:06:00
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460. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Breakin Stuff wrote: knight guard fury wrote: Breakin Stuff wrote: knight guard fury wrote: Breakin Stuff wrote: I think the basic frames should benefit from racial bonuses rather than a generic PG/CPU buff Trust me, the minmatar ...
- by knight guard fury - at 2015.01.20 17:35:00
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