Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
maluble
Art.of.Death VP Gaming Alliance
202
|
Posted - 2015.02.15 22:47:00 -
[31] - Quote
XxBlazikenxX wrote:[M4] Minmatar Weaponry
All weapons are tiered the same as Dropsuits, and increase in damage with each tier.
The Minmatar Republic makes six different weapons, the Combat Rifle, the Mass Driver, the Flaylock Pistol, the Submachine Gun, Nova Knives, and the Heavy Machine Gun.
Combat Rifle: My personal favorite, the MinmatarGÇÖs rifle is good at medium to close range, has a large clip size, and does projectile damage, which means it will do 85% damage against shields, while doing 115% against armor. It is a light weapon and it comes in two variants.
The regular combat rifle is a semiautomatic rifle that does shots in bursts of four, if you can make all your shots count, this weapon is deadly. It has a very good clip size and a good reload time. It comes with a scope.
The assault combat rifle is an automatic variant that does less damage per shot, but has a larger clip size and a faster fire rate. It is good if you release the trigger when firing every couple seconds as this weapon has a god awful kick if you hold it down. Leveling up the Combat Rifle Sharpshooter skill is a skill you might want to look at if you use this weapon. This weapon does not have a scope and uses iron sights.
Mass Driver: A little bit like a futuristic grenade launcher, it explodes on impact and you will do most of your damage with its explosion. It has a small clip size and a very small max ammo, so be sure to bring a nanohive. The mass driver does explosive damage, which means it will do 80% damage against shields, while doing 120% damage against armor. It is a light weapon and it comes in three different variants. All mass drivers are semiautomatic.
The regular mass driver has a explosive object which arcs to deal splash damage to opponents, it is good for driving people out of cover. You can also deal good damage to LAVs. It comes with sights but theyGÇÖre awful so donGÇÖt use them. The regular mass driver is arguably the best mass driver.
The breach mass driver variant is a mass driver that has very little splash radius and damage, but does huge direct damage. However it has a very low clip size, and a very low max ammo, so it is pretty useless unless you want to spitwad vehicles.
The assault mass driver variant is a mass driver that has a larger splash damage than the regular mass driver, but does less damage. It is very good for driving people out of cover and also good for confusing and scattering the enemy team.
Submachine Gun: The submachine gun is a weapon that does low damage, but has a huge clip size and a very high fire rate. However it has a very low range so it is suited for very close range combat when there is several enemies. The motto of this weapon is GÇ£spray and prey.GÇ¥ It deals projectile damage. It is a sidearm and it comes in three variants.
The regular submachine gun has a very large clip, a high fire rate, and deals good damage. However it has a short range. It comes with a sight but most of the time you will hipfire this weapon, although there are some cases where you would use the sight.
The breach submachine variant is a submachine gun that has a smaller clip, a slower firing rate, but better damage, and better dispersion. It also is better over range. Right now it is arguably the best submachine gun.
The assault submachine variant is a submachine gun with a larger clip size than the regular submachine gun, a higher fire rate, less dispersion, and slightly more damage. It also has a higher range. From the description it sounds like it might be the best out of all of these, but trust me when I say it is not.
Caldari State makes nova knives |
TritusX
PH4NT0M5
279
|
Posted - 2015.02.15 23:04:00 -
[32] - Quote
Why does the proto min scout use basic shields and light weapons? It's easy to use three complex shields and a six kin with ishnoks Unless those kincats and code breakers just take too much PG?
Forced Death
|
XxBlazikenxX
Y.A.M.A.H
239
|
Posted - 2015.02.16 04:45:00 -
[33] - Quote
TritusX wrote:Why does the proto min scout use basic shields and light weapons? It's easy to use three complex shields and a six kin with ishnoks Unless those kincats and code breakers just take too much PG? Let me check in with you on that.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
239
|
Posted - 2015.02.16 04:47:00 -
[34] - Quote
XxBlazikenxX wrote:TritusX wrote:Why does the proto min scout use basic shields and light weapons? It's easy to use three complex shields and a six kin with ishnoks Unless those kincats and code breakers just take too much PG? Let me check in with you on that. Okay, so I did that because the Minmatar value speed and damage over HP, I originally considered only using F/45 remotes but I like the Boundless REs better.
It was a PG/CPU problem, I prioritised the kincats, codebreakers, and weapons over HP, and it has such a low eHP in the first place, but great speed.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
239
|
Posted - 2015.02.16 16:14:00 -
[35] - Quote
maluble wrote:XxBlazikenxX wrote:[M4] Minmatar Weaponry
All weapons are tiered the same as Dropsuits, and increase in damage with each tier.
The Minmatar Republic makes six different weapons, the Combat Rifle, the Mass Driver, the Flaylock Pistol, the Submachine Gun, Nova Knives, and the Heavy Machine Gun.
Combat Rifle: My personal favorite, the MinmatarGÇÖs rifle is good at medium to close range, has a large clip size, and does projectile damage, which means it will do 85% damage against shields, while doing 115% against armor. It is a light weapon and it comes in two variants.
The regular combat rifle is a semiautomatic rifle that does shots in bursts of four, if you can make all your shots count, this weapon is deadly. It has a very good clip size and a good reload time. It comes with a scope.
The assault combat rifle is an automatic variant that does less damage per shot, but has a larger clip size and a faster fire rate. It is good if you release the trigger when firing every couple seconds as this weapon has a god awful kick if you hold it down. Leveling up the Combat Rifle Sharpshooter skill is a skill you might want to look at if you use this weapon. This weapon does not have a scope and uses iron sights.
Mass Driver: A little bit like a futuristic grenade launcher, it explodes on impact and you will do most of your damage with its explosion. It has a small clip size and a very small max ammo, so be sure to bring a nanohive. The mass driver does explosive damage, which means it will do 80% damage against shields, while doing 120% damage against armor. It is a light weapon and it comes in three different variants. All mass drivers are semiautomatic.
The regular mass driver has a explosive object which arcs to deal splash damage to opponents, it is good for driving people out of cover. You can also deal good damage to LAVs. It comes with sights but theyGÇÖre awful so donGÇÖt use them. The regular mass driver is arguably the best mass driver.
The breach mass driver variant is a mass driver that has very little splash radius and damage, but does huge direct damage. However it has a very low clip size, and a very low max ammo, so it is pretty useless unless you want to spitwad vehicles.
The assault mass driver variant is a mass driver that has a larger splash damage than the regular mass driver, but does less damage. It is very good for driving people out of cover and also good for confusing and scattering the enemy team.
Submachine Gun: The submachine gun is a weapon that does low damage, but has a huge clip size and a very high fire rate. However it has a very low range so it is suited for very close range combat when there is several enemies. The motto of this weapon is GÇ£spray and prey.GÇ¥ It deals projectile damage. It is a sidearm and it comes in three variants.
The regular submachine gun has a very large clip, a high fire rate, and deals good damage. However it has a short range. It comes with a sight but most of the time you will hipfire this weapon, although there are some cases where you would use the sight.
The breach submachine variant is a submachine gun that has a smaller clip, a slower firing rate, but better damage, and better dispersion. It also is better over range. Right now it is arguably the best submachine gun.
The assault submachine variant is a submachine gun with a larger clip size than the regular submachine gun, a higher fire rate, less dispersion, and slightly more damage. It also has a higher range. From the description it sounds like it might be the best out of all of these, but trust me when I say it is not. Caldari State makes nova knives But Minmatar uses them.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
242
|
Posted - 2015.02.18 22:38:00 -
[36] - Quote
bump
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
245
|
Posted - 2015.02.19 05:20:00 -
[37] - Quote
bump
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
245
|
Posted - 2015.02.20 05:30:00 -
[38] - Quote
bump
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
255
|
Posted - 2015.02.20 18:40:00 -
[39] - Quote
The bumps are real.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
knight guard fury
Carbon 7 Iron Oxide.
1515
|
Posted - 2015.02.22 16:26:00 -
[40] - Quote
Since 100% of my fits are minmatar and I have read and learned all the ways of the minmatar I will take the time to read this and see if there is anything I can add on or spot minor errors. I'm only skilled into minmatar suits and I only use minmatar weapons so I do like that you created this guide.
SP earned perday/week
|
|
knight guard fury
Carbon 7 Iron Oxide.
1516
|
Posted - 2015.02.22 16:54:00 -
[41] - Quote
XxBlazikenxX wrote:[M4] Minmatar Weaponry
All weapons are tiered the same as Dropsuits, and increase in damage with each tier.
The Minmatar Republic makes six different weapons, the Combat Rifle, the Mass Driver, the Flaylock Pistol, the Submachine Gun, Nova Knives, and the Heavy Machine Gun.
Combat Rifle: My personal favorite, the MinmatarGÇÖs rifle is good at medium to close range, has a large clip size, and does projectile damage, which means it will do 85% damage against shields, while doing 115% against armor. It is a light weapon and it comes in two variants.
The regular combat rifle is a semiautomatic rifle that does shots in bursts of four, if you can make all your shots count, this weapon is deadly. It has a very good clip size and a good reload time. It comes with a scope.
The assault combat rifle is an automatic variant that does less damage per shot, but has a larger clip size and a faster fire rate. It is good if you release the trigger when firing every couple seconds as this weapon has a god awful kick if you hold it down. Leveling up the Combat Rifle Sharpshooter skill is a skill you might want to look at if you use this weapon. This weapon does not have a scope and uses iron sights.
Mass Driver: A little bit like a futuristic grenade launcher, it explodes on impact and you will do most of your damage with its explosion. It has a small clip size and a very small max ammo, so be sure to bring a nanohive. The mass driver does explosive damage, which means it will do 80% damage against shields, while doing 120% damage against armor. It is a light weapon and it comes in three different variants. All mass drivers are semiautomatic.
The regular mass driver has a explosive object which arcs to deal splash damage to opponents, it is good for driving people out of cover. You can also deal good damage to LAVs. It comes with sights but theyGÇÖre awful so donGÇÖt use them. The regular mass driver is arguably the best mass driver.
The breach mass driver variant is a mass driver that has very little splash radius and damage, but does huge direct damage. However it has a very low clip size, and a very low max ammo, so it is pretty useless unless you want to spitwad vehicles.
The assault mass driver variant is a mass driver that has a larger splash damage than the regular mass driver, but does less damage. It is very good for driving people out of cover and also good for confusing and scattering the enemy team.
Submachine Gun: The submachine gun is a weapon that does low damage, but has a huge clip size and a very high fire rate. However it has a very low range so it is suited for very close range combat when there is several enemies. The motto of this weapon is GÇ£spray and prey.GÇ¥ It deals projectile damage. It is a sidearm and it comes in three variants.
The regular submachine gun has a very large clip, a high fire rate, and deals good damage. However it has a short range. It comes with a sight but most of the time you will hipfire this weapon, although there are some cases where you would use the sight.
The breach submachine variant is a submachine gun that has a smaller clip, a slower firing rate, but better damage, and better dispersion. It also is better over range. Right now it is arguably the best submachine gun.
The assault submachine variant is a submachine gun with a larger clip size than the regular submachine gun, a higher fire rate, less dispersion, and slightly more damage. It also has a higher range. From the description it sounds like it might be the best out of all of these, but trust me when I say it is not.
First off, none of these are wrong but I did see some things I disagree with: For the mass driver, your description is right, but don't say never use the scope because it depends on the situation, I use the scope for when I have targets at longer ranges and I'm trying to correctly and mathematically get accurate shot on moving or fast targets. So instead say it's not preferred to use the scope on the mass driver unless it's for more long range accurate shots.
For the sub machine gun, nothing really seems wrong with it, but the breach is very debatable, it has the best damage but if your a scout looking for kills but you have low EHP then this will either make or break you in those situations so it's more preferable on medium and heavy frames for the fact that it fires well enough that you will make more shots than usual and you will survive longer than a scout hp wise.
The assault variant is made by the caldari(hence the name ishikone assault) and is IMO the more go to weapon for scout and medium frames for the fact that it has the highest fire rate and can apply dps way faster than the other variants. Though the ammo will run out faster it has a high enough clip size that that shouldn't really matter. And it has longer range only because the caldari created this version for them.
And again with aiming down the scope, it's more preferred that you aim down sight for range targets.
And for the combat rifle, you have one part wrong, it does bursts of 3 not 4. Everything else is mainly right. I'd just like to add that, while the assault variant is automatic and fires faster, the burst variant (in the right hands) can apply more dps and doesn't waste as much ammunition them an assault combat rifle. Though the assault is good for killing lower Ehp frames like scouts and heavies, the burst is more preferred for dps on heavies and medium frames(well all frames really) and they both do excellently well at medium range under 75 meters
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1516
|
Posted - 2015.02.22 17:13:00 -
[42] - Quote
XxBlazikenxX wrote:Flaylock Pistol: My favorite sidearm, the Flaylock pistol is a pistol that has a small clip, but deals a lot of damage if you land all your shots. It does explosive damage and it has a very small blast radius, but enough to deal good damage. DO NOT use the iron sights on this weapon. It uses explosive damage and it comes in two variants.
The regular Flaylock Pistol has a clip of four, so make every shot count. If you make every shot count, you are rewarded by dealing massive damage to the enemy. However it takes practice to use this weapon efficiently.
The Breach Flaylock Pistol is a two clip flaylock pistol that does HUGE direct damage and mediocre splash damage. When I say HUGE, I mean one shotting scouts huge. This version is not used very much as it is very hard to use, but very satisfying when you get a direct hit. It only comes in the STD tier because CCP knew that the STD was too OP as it is.
Nova Knives: A very unique sidearm weapon, the nova knives specialize in close range combat. And I donGÇÖt mean close like a shotgun, I mean close enough that you can tell me what shampoo the enemy is using. The damage from this weapon increases dramatically with each tier, so if you want to use these, it is well worth leveling up. A single nova knifer can decimate a squad and a proto knifer can one shot most medium suits, and two shot most heavy suits. You can use it without charging, but the nova knives have a charging option that charges your knives for about 1 second(gets better each tier) and the next swing you do will do double damage. Note that the Minmatar Scout has a bonus to Nova Knives.
Heavy Machine Gun: If youGÇÖve ever played COD, you will know this as the equivalent of the Death Machine. It has a MASSIVE clip, the largest in the game, and does not do that much damage per shot, but has a huge fire rate. However it also has an overheat penalty, which means that if you fire it for long periods, it will overheat and take a few seconds to cooldown. It is a heavy weapon and can only be equipped by sentinels and comes in three different variants. It deals projectile damage.
The regular Heavy Machine Gun has a huge clip, a huge fire rate, and has an average overheat penalty, but not one that you should worry too much about as by that time pretty much anything you were shooting at is dead now. It is very good indoors.
The Assault Heavy Machine Gun is the same as the Heavy Machine Gun except that it does less damage, and is GÇ£supposedGÇ¥ to have a larger range, but it really doesnGÇÖt work and is considered to be the most inferior Heavy Machine Gun.
The Burst Heavy Machine Gun, fires in bursts, and has a very big overheat penalty, you will not be firing this for too long at a time. But while you do, it does a lot of damage with each burst, and dominates heavy vs. heavy battles.
*Cracks Knuckles
For the flaylock, please refrain from the use of absolute statements and instead say, it is highly recommended that you do not use the iron sight on this weapon.
And for the breach, don't say that it's OP for the fact that it's not, mainly because no one really uses them anymore and it is extremely difficult to maintain body shots with these variants.
And for the nova knives, please refrain from the belief that these are minmatar design, they are made by caldari but they are highly used on minmatar scouts because of their bonus.
And for the heavy machine gun, preferably say it is best for CQC rather than "indoors"
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1516
|
Posted - 2015.02.22 20:31:00 -
[43] - Quote
XxBlazikenxX wrote:[M5] The Assault Suit
The assault class is a very versatile suit which can be fitted for almost any situation. They do all the grunt infantry work, but this does not make them any less valuable a suit. Arguable, the Minmatar Assault is fastest assault suit and is very good for hit and run purposes.
If you are a beginner of Dust, I recommend you start off with the Minmatar Assault because it is very easy to use.
All suits have a class bonus, and a bonus specifically for that race of dropsuit. The Assault class is giving a 5% reduction to PG/CPU for light weapons and grenades per skill level, and the Minmatar racial bonus is a 5% increase to the clip size of projectile weapons per skill level.
You can see all the basic stats of your dropsuit on Dust 514 itself, by clicking GÇ£show infoGÇ¥ in the marketplace or your fittings screen. Everything after this depends on your playstyle and is up to you but I will give you tips on what to do.
The Minmatar like fighting as hard as they can, while being smart about it.
The Minmatar Assault is dependent on its speed and dual tank, so upgrading your Armor Upgrades and Shield Upgrades skill is imperative. These will help you out a lot in your quest to one day be a protostomping machine.
This is a recommended fit and also my personal fit that I use:
Suit: Assault M-1
Light Weapon: Assault Combat Rifle Sidearm: Flaylock Pistol Grenade: Locus Grenade
High Slots: 1 basic shield extender, 1 basic shield recharger
Low Slots: 1 basic armor repairer, 1 basic shield regulator
Equipment: Nanohive
This will give you good tank, and good shield and armor repairing. You have no speed penalty which means you will move faster than most other assault suits. Always be on the move, never stay in one place for more than 15 seconds.
Always find the weakest target in a group and take it out. For instance if you see an enemy heavy and a logi repping it, donGÇÖt go for the heavy just because its killing everyone, go for the logi that is repairing it therefore cutting the heavy off from his health supply. The greatest are held by the weakest, and by cutting them off, the great fall.
However still be smart about your fighting, if you see a group of enemies and you are the only friendly around, donGÇÖt run in there guns blazing saying YOLO, instead pick them off at a distance, and run when they go after you.
We minmatar are not solely dependent on dual tanking all the time. And there are so many possibilities in fittings for a minmatar, not all fits will be dual tanked or even heavily tanked. I got one have many fittings that either shield or armor tank and others that dual tank. It's really just depends on the situation and how you want to fit it.
And sure the assault is recommended for people who aren't good with burst style weapons, but people with good trigger fingers can be more effective with a burst cr instead so at least put a "/combat rifle" But I do see what your saying with the firs though, a decent shield tank with a light weight armor tank
Also the equipment can either be a Nanohives or an RE, in my expirrance an RE has done me more good in combat than a Nanohives, but it does depend what game mode your in so having multiple fits is also recommend.
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1517
|
Posted - 2015.02.23 04:49:00 -
[44] - Quote
XxBlazikenxX wrote:[M6] The Logistics Suit
The support class of Dust 514, the logi does many useful tasks that give it a lot of WP, by doing these tasks such as restoring ammo, reviving teammates, restoring teammates health, deploying Drop Uplinks, and being a heavies logi slave, most logis will get very high on the leaderboards.
The Minmatar Logistics is the best all purpose logi in the game with a score of equipment slots. With this suit you can repair, revive, restock, and respawn teammates. This will be your logi of choice with a logi/sentinel combo.
The Minmatar Logistics Skill gives you a 5% bonus to repair tool range and repair amount per skill level for that racial dropsuit, and gives a 5% reduction to equipment cost per skill level for all logistics dropsuits.
You can find the base stats the same way you can find the base stats for the Minmatar Assault.
Minmatar Logistics will focus a little more on support than attacking, so I do not suggest putting damage mods on this suit, that is unless you want to be a slayer logi.
Note that the logistics dropsuits (besides the Amarrian) only have a light weapon and grenade slot.
Here are the recommended fittings per tier:
STD
Suit: Logistics M-1
Light Weapon: Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Basic Myofibril Stimulant, 1 Basic Shield Extender
Low Slots: 1 Basic Armor Plate, 1 Basic Kinetic Catalyser
Equipment: Repair Tool, Nanite Injector, Drop Uplink
Now before you go crazy and ask me why I have a myofib, this is more of a personal preference. There have been many times where my teammates have died, I have nowhere to run, IGÇÖm out of ammo and I have no time to put down a nanohive. This is where I this fight to the death with my fists, and it proves more useful on higher tiers.
The kincat is to counter the armor plateGÇÖs speed penalty.
ADV
Suit: Logistics M/1-Series
Light Weapon: GB-9 Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Enhanced Myofibril Stimulant, 2 Enhanced Shield Extenders
Low Slots: 2 Enhanced Kinetic Catalysers, 1 Enhanced Armor Plate
Equipment: BDR-8 Triage Repair Tool, KIN-012 Nanite Injector, P-13 Quantum Drop Uplink
The weapon choice is a breach assault rifle because it is a deadly weapon, and very good on a logistics suit if you do happen to have ammo and have to fight the enemy. Notice that I am not using the advanced Flux Grenade, this is because the advanced variant does the exact same thing as the standard, and only does extra shield damage, which would only be effective against shield tanking vehicles.
The two enhanced shield extenders is a step up in survival, but donGÇÖt go frontlining with a logi still. The chose two enhanced kinetic Catalysers with an enhanced armor plate instead of a enhanced ferroscale plate because I opted for a little less speed and more protection.
Instead of a regular repair tool, I chose a triage repair tool because it heals people for a larger amount of health, at the cost of less healing done to vehicles. And lets face it, nobody bothers to heal vehicles. A better nanite injector is always helpful, and the Quantum Drop Uplink is like the regular uplink, except that it can have more spawns on one uplink, which means your team can defend a point for longer.
PRO
Light Weapon: Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Complex Myofibril Stimulant, 2 Enhanced Shield Extenders, 1 Complex Shield Extender
Low Slots: 2 Enhanced Kinetic Catalysers, 1 Complex Armor Plate, 1 Enhanced Armor Repairer
Equipment: Six Kin Triage Repair Tool, Wiyrkomi Nanite Injector, Viziam Quantum Drop Uplink, Ishukone Gauged Nanohive
One thing you may notice is that you can not fit all proto on this suit, and even with this you can just barely fit it. As a logi, always opt for better equipment, than better weapons or modules, because your equipment is your life.
Because of the reason above, you can only fit a standard Breach Assault Rifle, so this is a step down in offensive capability, flux grenade is of course still standard.
The Complex Myofib is just awesome, I really recommend you try it, the two enhanced and one complex shield extenders is still a step up in defensive power from the ADV logi.
In the low slots, I opted for a enhanced armor repairer rather than another armor plate, because than you just have too much armor to repair, and you do not have as much speed. The two enhanced kinetic catalysers make you faster and are for countering the speed penalty from the armor plate. It will even boost your speed even more.
As I said before, these fittings are just a guideline, you can make a fitting of your own choice, but these are just guidelines.
A true matar warrior always uses his/her minmatar gear
Honestly the standard issue combat rifle would be better on the logi since it has more range than the breach and can be more reliable at times or use a mass driver for a more supportive "crowd control" type of feel.
Also the matar logi is an armor dominant tank so even though shields are just a buffer it should really have ferroscales and reactive plating and you will have more cpu and ph if you remove a complex shield on that proto logi fit you used
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1517
|
Posted - 2015.02.23 05:04:00 -
[45] - Quote
XxBlazikenxX wrote:[M7] The Scout Suit
The Minmatar Scout is one of the best assassins in the game, as it focuses less on EWAR and more on dealing damage.
It is unique to all the other scout suits, the other scout suits focus on scanning capabilities, and capabilities to hide from scanners. However the Minmatar Scout is all about speed and power.
The scout bonus is a 15% reduction to the cloak field PG/CPU costs per skill level, and this is a blessing since the cloak field really drains a lot of PG/CPU. The bonus specifically to the Minmatar Scout is a 5% bonus to hacking speed and nova knife damage per level, once up to level five, this makes you super deadly.
With the scout suit, patience is your ally, don't go running in and trying to kill everyone. See who is straying from the group, who is not paying attention, 9/10 times you will get the guy who is not paying attention.
Here are some recommended fittings:
STD
Suit: Scout M-1
Light Weapon: Assault Combat Rifle Sidearm: Nova Knifes Grenade: Flux Grenade
High Slots: 2 Basic Shield Extenders
Low Slots: 1 Basic Kinetic Catalyser, 1 Basic Codebreaker
Equipment: Cloak Field, Remote Explosive
This suit is made for speed, hacking, and assassinating. With this suit, always take the scenic route and flank behind the enemy team and donGÇÖt let them know what hit them.
The Assault Combat Rifle is for engagements where you donGÇÖt have anywhere to go, the enemy already saw you, and you are too far away to do anything with nova knives.
Nova Knifes, go behind the enemy time, and slice and dice until you see a +50 on the screen and you did the job right.
In the low slots, you see a Basic Codebreaker, what these do is decrease the time it takes to hack an objective and an installation, go behind enemy lines and confuse the enemy by making everything turn blue to you, and red to them.
For equipment choice, cloak field is a given, and remote explosives are for setting up traps for people to walk into.
ADV
Suit: Scout M/1-Series Light Weapon: Assault Combat Rifle Sidearm: ZN-28 Nova Knives Grenade: Flux Grenade
High Slots: 2 Basic Shield Extenders, 1 Enhanced Shield Extender
Low Slots: 1 Enhanced Kinetic Catalysers, 1 Enhanced Codebreaker
Equipment: ARN-18 Cloak Field, F/45 Remote Explosive
This is a little bit of a step up in survivability, you have more speed and more hacking speed. With those advanced nova knives youGÇÖre going to start making people look behind them more often.
The advanced cloak field is a lot better than the standard, and I do not recommend you use anything above advanced. The F/45 remote explosives are also a lot better than standard REs and you're going to start blowing up people, and maybe even vehicles.
PRO
Suit: Scout mk.0
Light Weapon: Assault Combat Rifle Sidearm: Ishukone Nova Knives Grenade: Flux Grenade
High Slots: 3 Basic Shield Extenders
Low Slots: 2 Complex Kinetic Catalysers, 1 Complex Codebreaker
Equipment: ARN-18 Cloak Field, Boundless Remote Explosive
You might notice that you only have room to fit 3 basic shield extenders, this is fine because the Minmatar Scout focuses on it's speed, although a little extra survivability is good.
The Ishukone Nova Knives, in the right hands, can decimate a team, and be the deciding factor in a battle. With these you can probably one shot most medium suits, and two or three shot most heavies.
With the two Complex Kincats, you are going to move fast, and I mean FAST. With the codebreaker, you will be scaring the wits out of the enemy team by turning everything on their side to you're side.
The cloak field is explained above, and the proto remote explosive really packs a punch.
Again feel free to make changes to these fittings as you see GÇÿfitGÇÖ (see what I did there?)
The only thing I want to say about this is that nova knives at proto with a proto matari scout can one shot any suit fully charged. Your fittings are very questionable though
SP earned perday/week
|
knight guard fury
Carbon 7 Iron Oxide.
1517
|
Posted - 2015.02.23 05:22:00 -
[46] - Quote
I'm pretty much done reviewing over it. It looks good so far and it's mostly right.
Some of the fitting I may disagree with but its really up to the person what to fit in their suit.
This minmatar loyalist approves
SP earned perday/week
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 14:41:00 -
[47] - Quote
knight guard fury wrote:Since 100% of my fits are minmatar and I have read and learned all the ways of the minmatar I will take the time to read this and see if there is anything I can add on or spot minor errors. I'm only skilled into minmatar suits and I only use minmatar weapons so I do like that you created this guide. Awesome, thanks for your support.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:07:00 -
[48] - Quote
knight guard fury wrote:XxBlazikenxX wrote:[M4] Minmatar Weaponry
All weapons are tiered the same as Dropsuits, and increase in damage with each tier.
The Minmatar Republic makes six different weapons, the Combat Rifle, the Mass Driver, the Flaylock Pistol, the Submachine Gun, Nova Knives, and the Heavy Machine Gun.
Combat Rifle: My personal favorite, the MinmatarGÇÖs rifle is good at medium to close range, has a large clip size, and does projectile damage, which means it will do 85% damage against shields, while doing 115% against armor. It is a light weapon and it comes in two variants.
The regular combat rifle is a semiautomatic rifle that does shots in bursts of four, if you can make all your shots count, this weapon is deadly. It has a very good clip size and a good reload time. It comes with a scope.
The assault combat rifle is an automatic variant that does less damage per shot, but has a larger clip size and a faster fire rate. It is good if you release the trigger when firing every couple seconds as this weapon has a god awful kick if you hold it down. Leveling up the Combat Rifle Sharpshooter skill is a skill you might want to look at if you use this weapon. This weapon does not have a scope and uses iron sights.
Mass Driver: A little bit like a futuristic grenade launcher, it explodes on impact and you will do most of your damage with its explosion. It has a small clip size and a very small max ammo, so be sure to bring a nanohive. The mass driver does explosive damage, which means it will do 80% damage against shields, while doing 120% damage against armor. It is a light weapon and it comes in three different variants. All mass drivers are semiautomatic.
The regular mass driver has a explosive object which arcs to deal splash damage to opponents, it is good for driving people out of cover. You can also deal good damage to LAVs. It comes with sights but theyGÇÖre awful so donGÇÖt use them. The regular mass driver is arguably the best mass driver.
The breach mass driver variant is a mass driver that has very little splash radius and damage, but does huge direct damage. However it has a very low clip size, and a very low max ammo, so it is pretty useless unless you want to spitwad vehicles.
The assault mass driver variant is a mass driver that has a larger splash damage than the regular mass driver, but does less damage. It is very good for driving people out of cover and also good for confusing and scattering the enemy team.
Submachine Gun: The submachine gun is a weapon that does low damage, but has a huge clip size and a very high fire rate. However it has a very low range so it is suited for very close range combat when there is several enemies. The motto of this weapon is GÇ£spray and prey.GÇ¥ It deals projectile damage. It is a sidearm and it comes in three variants.
The regular submachine gun has a very large clip, a high fire rate, and deals good damage. However it has a short range. It comes with a sight but most of the time you will hipfire this weapon, although there are some cases where you would use the sight.
The breach submachine variant is a submachine gun that has a smaller clip, a slower firing rate, but better damage, and better dispersion. It also is better over range. Right now it is arguably the best submachine gun.
The assault submachine variant is a submachine gun with a larger clip size than the regular submachine gun, a higher fire rate, less dispersion, and slightly more damage. It also has a higher range. From the description it sounds like it might be the best out of all of these, but trust me when I say it is not. First off, none of these are wrong but I did see some things I disagree with: For the mass driver, your description is right, but don't say never use the scope because it depends on the situation, I use the scope for when I have targets at longer ranges and I'm trying to correctly and mathematically get accurate shot on moving or fast targets. So instead say it's not preferred to use the scope on the mass driver unless it's for more long range accurate shots. For the sub machine gun, nothing really seems wrong with it, but the breach is very debatable, it has the best damage but if your a scout looking for kills but you have low EHP then this will either make or break you in those situations so it's more preferable on medium and heavy frames for the fact that it fires well enough that you will make more shots than usual and you will survive longer than a scout hp wise. The assault variant is made by the caldari(hence the name ishikone assault) and is IMO the more go to weapon for scout and medium frames for the fact that it has the highest fire rate and can apply dps way faster than the other variants. Though the ammo will run out faster it has a high enough clip size that that shouldn't really matter. And it has longer range only because the caldari created this version for them. And again with aiming down the scope, it's more preferred that you aim down sight for range targets. And for the combat rifle, you have one part wrong, it does bursts of 3 not 4. Everything else is mainly right. I'd just like to add that, while the assault variant is automatic and fires faster, the burst variant (in the right hands) can apply more dps and doesn't waste as much ammunition them an assault combat rifle. Though the assault is good for killing lower Ehp frames like scouts and heavies, the burst is more preferred for dps on heavies and medium frames(well all frames really) and they both do excellently well at medium range under 75 meters I do not agree with you on the Mass Driver part I have never used the scope for even long range combat, however I do see some stuff I could change with the submachine gun and thank you for catching my mistake on the Combat Rifle part.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:11:00 -
[49] - Quote
knight guard fury wrote:XxBlazikenxX wrote:Flaylock Pistol: My favorite sidearm, the Flaylock pistol is a pistol that has a small clip, but deals a lot of damage if you land all your shots. It does explosive damage and it has a very small blast radius, but enough to deal good damage. DO NOT use the iron sights on this weapon. It uses explosive damage and it comes in two variants.
The regular Flaylock Pistol has a clip of four, so make every shot count. If you make every shot count, you are rewarded by dealing massive damage to the enemy. However it takes practice to use this weapon efficiently.
The Breach Flaylock Pistol is a two clip flaylock pistol that does HUGE direct damage and mediocre splash damage. When I say HUGE, I mean one shotting scouts huge. This version is not used very much as it is very hard to use, but very satisfying when you get a direct hit. It only comes in the STD tier because CCP knew that the STD was too OP as it is.
Nova Knives: A very unique sidearm weapon, the nova knives specialize in close range combat. And I donGÇÖt mean close like a shotgun, I mean close enough that you can tell me what shampoo the enemy is using. The damage from this weapon increases dramatically with each tier, so if you want to use these, it is well worth leveling up. A single nova knifer can decimate a squad and a proto knifer can one shot most medium suits, and two shot most heavy suits. You can use it without charging, but the nova knives have a charging option that charges your knives for about 1 second(gets better each tier) and the next swing you do will do double damage. Note that the Minmatar Scout has a bonus to Nova Knives.
Heavy Machine Gun: If youGÇÖve ever played COD, you will know this as the equivalent of the Death Machine. It has a MASSIVE clip, the largest in the game, and does not do that much damage per shot, but has a huge fire rate. However it also has an overheat penalty, which means that if you fire it for long periods, it will overheat and take a few seconds to cooldown. It is a heavy weapon and can only be equipped by sentinels and comes in three different variants. It deals projectile damage.
The regular Heavy Machine Gun has a huge clip, a huge fire rate, and has an average overheat penalty, but not one that you should worry too much about as by that time pretty much anything you were shooting at is dead now. It is very good indoors.
The Assault Heavy Machine Gun is the same as the Heavy Machine Gun except that it does less damage, and is GÇ£supposedGÇ¥ to have a larger range, but it really doesnGÇÖt work and is considered to be the most inferior Heavy Machine Gun.
The Burst Heavy Machine Gun, fires in bursts, and has a very big overheat penalty, you will not be firing this for too long at a time. But while you do, it does a lot of damage with each burst, and dominates heavy vs. heavy battles.
*Cracks Knuckles For the flaylock, please refrain from the use of absolute statements and instead say, it is highly recommended that you do not use the iron sight on this weapon. And for the breach, don't say that it's OP for the fact that it's not, mainly because no one really uses them anymore and it is extremely difficult to maintain body shots with these variants. And for the nova knives, please refrain from the belief that these are minmatar design, they are made by caldari but they are highly used on minmatar scouts because of their bonus. And for the heavy machine gun, preferably say it is best for CQC rather than "indoors" I agree with you on the flaylock, I do recall a time when I used the sight and actually got a kill. For the Breach Flay I thought the sarcasm was implied. I am aware that the nova knives are made by Ishukone, but they are mostly used by the Minmatar and I never mentioned that they were made by the Minmatar.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:12:00 -
[50] - Quote
knight guard fury wrote:XxBlazikenxX wrote:[M5] The Assault Suit
The assault class is a very versatile suit which can be fitted for almost any situation. They do all the grunt infantry work, but this does not make them any less valuable a suit. Arguable, the Minmatar Assault is fastest assault suit and is very good for hit and run purposes.
If you are a beginner of Dust, I recommend you start off with the Minmatar Assault because it is very easy to use.
All suits have a class bonus, and a bonus specifically for that race of dropsuit. The Assault class is giving a 5% reduction to PG/CPU for light weapons and grenades per skill level, and the Minmatar racial bonus is a 5% increase to the clip size of projectile weapons per skill level.
You can see all the basic stats of your dropsuit on Dust 514 itself, by clicking GÇ£show infoGÇ¥ in the marketplace or your fittings screen. Everything after this depends on your playstyle and is up to you but I will give you tips on what to do.
The Minmatar like fighting as hard as they can, while being smart about it.
The Minmatar Assault is dependent on its speed and dual tank, so upgrading your Armor Upgrades and Shield Upgrades skill is imperative. These will help you out a lot in your quest to one day be a protostomping machine.
This is a recommended fit and also my personal fit that I use:
Suit: Assault M-1
Light Weapon: Assault Combat Rifle Sidearm: Flaylock Pistol Grenade: Locus Grenade
High Slots: 1 basic shield extender, 1 basic shield recharger
Low Slots: 1 basic armor repairer, 1 basic shield regulator
Equipment: Nanohive
This will give you good tank, and good shield and armor repairing. You have no speed penalty which means you will move faster than most other assault suits. Always be on the move, never stay in one place for more than 15 seconds.
Always find the weakest target in a group and take it out. For instance if you see an enemy heavy and a logi repping it, donGÇÖt go for the heavy just because its killing everyone, go for the logi that is repairing it therefore cutting the heavy off from his health supply. The greatest are held by the weakest, and by cutting them off, the great fall.
However still be smart about your fighting, if you see a group of enemies and you are the only friendly around, donGÇÖt run in there guns blazing saying YOLO, instead pick them off at a distance, and run when they go after you. We minmatar are not solely dependent on dual tanking all the time. And there are so many possibilities in fittings for a minmatar, not all fits will be dual tanked or even heavily tanked. I got one have many fittings that either shield or armor tank and others that dual tank. It's really just depends on the situation and how you want to fit it. And sure the assault is recommended for people who aren't good with burst style weapons, but people with good trigger fingers can be more effective with a burst cr instead so at least put a "/combat rifle" But I do see what your saying with the firs though, a decent shield tank with a light weight armor tank Also the equipment can either be a Nanohives or an RE, in my expirrance an RE has done me more good in combat than a Nanohives, but it does depend what game mode your in so having multiple fits is also recommend. Thank you for your feedback, I will change this when I have time.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
|
knight guard fury
Carbon 7 Iron Oxide.
1533
|
Posted - 2015.02.23 17:12:00 -
[51] - Quote
It's more of just a personal preference really. I use it primarily if I can't correctly see the lines when I'm not scoped and it moves slower when aiming so that's why I use it at longer ranges specifically if the target is in a particular place and hieght
SP earned perday/week
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:16:00 -
[52] - Quote
knight guard fury wrote:XxBlazikenxX wrote:[M6] The Logistics Suit
The support class of Dust 514, the logi does many useful tasks that give it a lot of WP, by doing these tasks such as restoring ammo, reviving teammates, restoring teammates health, deploying Drop Uplinks, and being a heavies logi slave, most logis will get very high on the leaderboards.
The Minmatar Logistics is the best all purpose logi in the game with a score of equipment slots. With this suit you can repair, revive, restock, and respawn teammates. This will be your logi of choice with a logi/sentinel combo.
The Minmatar Logistics Skill gives you a 5% bonus to repair tool range and repair amount per skill level for that racial dropsuit, and gives a 5% reduction to equipment cost per skill level for all logistics dropsuits.
You can find the base stats the same way you can find the base stats for the Minmatar Assault.
Minmatar Logistics will focus a little more on support than attacking, so I do not suggest putting damage mods on this suit, that is unless you want to be a slayer logi.
Note that the logistics dropsuits (besides the Amarrian) only have a light weapon and grenade slot.
Here are the recommended fittings per tier:
STD
Suit: Logistics M-1
Light Weapon: Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Basic Myofibril Stimulant, 1 Basic Shield Extender
Low Slots: 1 Basic Armor Plate, 1 Basic Kinetic Catalyser
Equipment: Repair Tool, Nanite Injector, Drop Uplink
Now before you go crazy and ask me why I have a myofib, this is more of a personal preference. There have been many times where my teammates have died, I have nowhere to run, IGÇÖm out of ammo and I have no time to put down a nanohive. This is where I this fight to the death with my fists, and it proves more useful on higher tiers.
The kincat is to counter the armor plateGÇÖs speed penalty.
ADV
Suit: Logistics M/1-Series
Light Weapon: GB-9 Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Enhanced Myofibril Stimulant, 2 Enhanced Shield Extenders
Low Slots: 2 Enhanced Kinetic Catalysers, 1 Enhanced Armor Plate
Equipment: BDR-8 Triage Repair Tool, KIN-012 Nanite Injector, P-13 Quantum Drop Uplink
The weapon choice is a breach assault rifle because it is a deadly weapon, and very good on a logistics suit if you do happen to have ammo and have to fight the enemy. Notice that I am not using the advanced Flux Grenade, this is because the advanced variant does the exact same thing as the standard, and only does extra shield damage, which would only be effective against shield tanking vehicles.
The two enhanced shield extenders is a step up in survival, but donGÇÖt go frontlining with a logi still. The chose two enhanced kinetic Catalysers with an enhanced armor plate instead of a enhanced ferroscale plate because I opted for a little less speed and more protection.
Instead of a regular repair tool, I chose a triage repair tool because it heals people for a larger amount of health, at the cost of less healing done to vehicles. And lets face it, nobody bothers to heal vehicles. A better nanite injector is always helpful, and the Quantum Drop Uplink is like the regular uplink, except that it can have more spawns on one uplink, which means your team can defend a point for longer.
PRO
Light Weapon: Breach Assault Rifle Grenade: Flux Grenade
High Slots: 1 Complex Myofibril Stimulant, 2 Enhanced Shield Extenders, 1 Complex Shield Extender
Low Slots: 2 Enhanced Kinetic Catalysers, 1 Complex Armor Plate, 1 Enhanced Armor Repairer
Equipment: Six Kin Triage Repair Tool, Wiyrkomi Nanite Injector, Viziam Quantum Drop Uplink, Ishukone Gauged Nanohive
One thing you may notice is that you can not fit all proto on this suit, and even with this you can just barely fit it. As a logi, always opt for better equipment, than better weapons or modules, because your equipment is your life.
Because of the reason above, you can only fit a standard Breach Assault Rifle, so this is a step down in offensive capability, flux grenade is of course still standard.
The Complex Myofib is just awesome, I really recommend you try it, the two enhanced and one complex shield extenders is still a step up in defensive power from the ADV logi.
In the low slots, I opted for a enhanced armor repairer rather than another armor plate, because than you just have too much armor to repair, and you do not have as much speed. The two enhanced kinetic catalysers make you faster and are for countering the speed penalty from the armor plate. It will even boost your speed even more.
As I said before, these fittings are just a guideline, you can make a fitting of your own choice, but these are just guidelines. A true matar warrior always uses his/her minmatar gear Honestly the standard issue combat rifle would be better on the logi since it has more range than the breach and can be more reliable at times or use a mass driver for a more supportive "crowd control" type of feel. Also the matar logi is an armor dominant tank so even though shields are just a buffer it should really have ferroscales and reactive plating and you will have more cpu and ph if you remove a complex shield on that proto logi fit you used I see, I will change this, however it is my personal preference to use the Breach AR rather than the CR, I've also found the ACR and the MD to be useful as well, but I have had more luck with the Breach AR.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:18:00 -
[53] - Quote
knight guard fury wrote:XxBlazikenxX wrote:[M7] The Scout Suit
The Minmatar Scout is one of the best assassins in the game, as it focuses less on EWAR and more on dealing damage.
It is unique to all the other scout suits, the other scout suits focus on scanning capabilities, and capabilities to hide from scanners. However the Minmatar Scout is all about speed and power.
The scout bonus is a 15% reduction to the cloak field PG/CPU costs per skill level, and this is a blessing since the cloak field really drains a lot of PG/CPU. The bonus specifically to the Minmatar Scout is a 5% bonus to hacking speed and nova knife damage per level, once up to level five, this makes you super deadly.
With the scout suit, patience is your ally, don't go running in and trying to kill everyone. See who is straying from the group, who is not paying attention, 9/10 times you will get the guy who is not paying attention.
Here are some recommended fittings:
STD
Suit: Scout M-1
Light Weapon: Assault Combat Rifle Sidearm: Nova Knifes Grenade: Flux Grenade
High Slots: 2 Basic Shield Extenders
Low Slots: 1 Basic Kinetic Catalyser, 1 Basic Codebreaker
Equipment: Cloak Field, Remote Explosive
This suit is made for speed, hacking, and assassinating. With this suit, always take the scenic route and flank behind the enemy team and donGÇÖt let them know what hit them.
The Assault Combat Rifle is for engagements where you donGÇÖt have anywhere to go, the enemy already saw you, and you are too far away to do anything with nova knives.
Nova Knifes, go behind the enemy time, and slice and dice until you see a +50 on the screen and you did the job right.
In the low slots, you see a Basic Codebreaker, what these do is decrease the time it takes to hack an objective and an installation, go behind enemy lines and confuse the enemy by making everything turn blue to you, and red to them.
For equipment choice, cloak field is a given, and remote explosives are for setting up traps for people to walk into.
ADV
Suit: Scout M/1-Series Light Weapon: Assault Combat Rifle Sidearm: ZN-28 Nova Knives Grenade: Flux Grenade
High Slots: 2 Basic Shield Extenders, 1 Enhanced Shield Extender
Low Slots: 1 Enhanced Kinetic Catalysers, 1 Enhanced Codebreaker
Equipment: ARN-18 Cloak Field, F/45 Remote Explosive
This is a little bit of a step up in survivability, you have more speed and more hacking speed. With those advanced nova knives youGÇÖre going to start making people look behind them more often.
The advanced cloak field is a lot better than the standard, and I do not recommend you use anything above advanced. The F/45 remote explosives are also a lot better than standard REs and you're going to start blowing up people, and maybe even vehicles.
PRO
Suit: Scout mk.0
Light Weapon: Assault Combat Rifle Sidearm: Ishukone Nova Knives Grenade: Flux Grenade
High Slots: 3 Basic Shield Extenders
Low Slots: 2 Complex Kinetic Catalysers, 1 Complex Codebreaker
Equipment: ARN-18 Cloak Field, Boundless Remote Explosive
You might notice that you only have room to fit 3 basic shield extenders, this is fine because the Minmatar Scout focuses on it's speed, although a little extra survivability is good.
The Ishukone Nova Knives, in the right hands, can decimate a team, and be the deciding factor in a battle. With these you can probably one shot most medium suits, and two or three shot most heavies.
With the two Complex Kincats, you are going to move fast, and I mean FAST. With the codebreaker, you will be scaring the wits out of the enemy team by turning everything on their side to you're side.
The cloak field is explained above, and the proto remote explosive really packs a punch.
Again feel free to make changes to these fittings as you see GÇÿfitGÇÖ (see what I did there?) The only thing I want to say about this is that nova knives at proto with a proto matari scout can one shot any suit fully charged. Your fittings are very questionable though I fully thank you for your feedback, but could you tell me what is questionable about the fittings?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 17:25:00 -
[54] - Quote
knight guard fury wrote:It's more of just a personal preference really. I use it primarily if I can't correctly see the lines when I'm not scoped and it moves slower when aiming so that's why I use it at longer ranges specifically if the target is in a particular place and hieght Thank you for your feedback, community input is well appreciated. I find the breach AR to be better because of its ability to do high damage per shot while also being good in CQC. I have found that most of the time that I have to use my weapon as a logi, it is when a scout has snuck behind our group and I'm the person at the back of the group repping a heavy. The breach AR has been the most trusty weapon in my opinion for dealing with these situations.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
285
|
Posted - 2015.02.23 20:41:00 -
[55] - Quote
[WRONG POST]
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
286
|
Posted - 2015.02.24 01:12:00 -
[56] - Quote
Lovin' the feedback, anymore? Also newberries feel free to ask questions any time.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
knight guard fury
Carbon 7 Iron Oxide.
1538
|
Posted - 2015.02.24 01:52:00 -
[57] - Quote
I'm more specific about the fits, the min scout doesn't always need a cloak and in some cases speed is more important than a cloak. Also it's nearly impossible to fit a cloak with kin kats so I see why you reduced the level of the shields but it's really necessary that it would at least be advanced since its way more expensive and will get shot down very quickly.
But it's just my personal preference kicking in so it really doesn't matter. For it however, not everyone will follow the fits exactly anyway
SP earned perday/week
|
XxBlazikenxX
Y.A.M.A.H
287
|
Posted - 2015.02.24 05:21:00 -
[58] - Quote
Any more feedback?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Guide Writer
|
XxBlazikenxX
Y.A.M.A.H
334
|
Posted - 2015.02.25 18:32:00 -
[59] - Quote
Fist BUMP.
Terrestrial Combat Officer of Y.A.M.A.H
Join Y.A.M.A.H Today!
|
XxBlazikenxX
Y.A.M.A.H
353
|
Posted - 2015.02.26 21:24:00 -
[60] - Quote
I bump you.
Terrestrial Combat Officer of Y.A.M.A.H
Join Y.A.M.A.H Today!
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |