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21. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
I agree, only my reasoning would be to follow the racial seperations and influences that already exist. For example (Pure hypothetical and just examples) Cal katana: Medium speed / med size, moderate dmg, effective vs armor Gal Broadsword Mediu...
- by killian178 - at 2015.01.24 01:19:00
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22. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
BLOOD Ruler wrote: Well Killian, I think the Broadsword should go to The Amarr and Claymore-Gallente I just wanna run around the battle field in my ak.o com and hack people on half with a 4ft battlesword
- by killian178 - at 2015.01.24 00:04:00
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23. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
Gal BROADSWORD Cal Katana Amarr CLAYMORE Min Machete Only real difference between a broadsword and a claymore is size. Amarrs would be bigger, goes with their phallic ship design philosophy anyway lol
- by killian178 - at 2015.01.23 00:05:00
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24. PC map changes? - in Feedback/Requests [original thread]
Dust User wrote: CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? I'm not against changing the maps up since we've been playing the same few for 2 years now. However, I don't want to se...
- by killian178 - at 2015.01.22 23:40:00
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25. Nova Sword & Amarrian Blade - in Feedback/Requests [original thread]
The amarr should be a claymore. 3s "swing" time, 600 dmg!
- by killian178 - at 2015.01.22 05:22:00
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26. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Aeon Amadi wrote: I haven't dabbled in HAVs much (used to in closed beta when we had the Surya and what not but not since). Just my amateur feedback: Assuming that we're sticking with the whole 'Armor Blaster circles the Gunnlogi' bit, what ...
- by killian178 - at 2015.01.22 01:43:00
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27. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Lady MDK wrote: killian178 wrote: Soraya Xel wrote: dent 308 wrote: Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude Swe...
- by killian178 - at 2015.01.22 01:07:00
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28. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Tesfa Alem wrote: Regis Blackbird wrote: Unless I read it wrong, I am worried about the sudden jump from being classified as "New Player" and "Veteran". If your earnings suddenly drop like a rock, just because you are now a "Veteran", it mig...
- by killian178 - at 2015.01.22 00:25:00
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29. Sticky:[Feedback] Awarding Skill Points - in Feedback/Requests [original thread]
Breakin Stuff wrote: Zaria Min Deir wrote: voidfaction wrote: CCP Rattati wrote: 3) To prevent exploits, there will be no Skill Points granted to Veterans with less than minimum War Points. Attributes: Veteran Minimum War Point Thre...
- by killian178 - at 2015.01.21 04:07:00
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30. Major Issues with Commandos. - in Feedback/Requests [original thread]
Joel II X wrote: Horizon Limit wrote: I would give: +1 module +1 nade slot + PG/CPU or same assault fitting bonus. CPU/PG isn't a problem. I can fit all proto mods, weapons, and equipment without reaching my limit. You would for another...
- by killian178 - at 2015.01.19 05:59:00
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31. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps should have something. even if just half a % or something. I hate hav...
- by killian178 - at 2015.01.19 04:24:00
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32. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Its vehicles.... heavy weapons..... vehicles..... Pilot suits.... I said vehicles right.......
- by killian178 - at 2015.01.19 04:08:00
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33. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
CCP Rattati wrote: True Adamance wrote: killian178 wrote: Already get those, there called starter fits. Why is everyone griefing over new content, intangible content mind you. I just wanna roll around in my space fortress in peace. Wo...
- by killian178 - at 2015.01.19 04:06:00
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34. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Vance Alken wrote: CCP Rattati wrote: Sgt Kirk wrote: Ripley Riley wrote: CCP Rattati wrote: Like Pilots having thousands of Ships and Titans in their inventory... Those pilots had to work up to those ships and titans. They begin t...
- by killian178 - at 2015.01.19 01:42:00
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35. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Soraya Xel wrote: dent 308 wrote: Where was this thread 2 years ago when we needed it? Imagine how awesome this game would be by now if CCP Rattati was leading it two years ago. o_o Duuude
- by killian178 - at 2015.01.19 01:27:00
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36. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Eh, 4 man squads werent bad
- by killian178 - at 2015.01.18 03:30:00
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37. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Hector Carson wrote: pumping up wrote: Stomper will just qsync. Though Team size 16 is evenly dividable by 4. Scanning results are team wide now anyways why not just Squad 5 and Team 15 that way you can still keep a good number in a squad ...
- by killian178 - at 2015.01.17 02:28:00
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38. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
DeathwindRising wrote: Pagl1u M wrote: DeathwindRising wrote: . we will really need a player market. we will have it. Read this. That's different. That's a simple trade window. I want a list of items people want to sell and how mu...
- by killian178 - at 2015.01.16 22:56:00
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39. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
DJINN Jecture wrote: Buwaro Draemon wrote: Pubs should be 4 man squads while FW and PC should have 6-8 man squads. The stomping of randoms and newberries by 6 man squads on pubs have to stop. It is hurting the game. We need new players to s...
- by killian178 - at 2015.01.13 23:09:00
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40. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Ashley Swift wrote: Vitantur Nothus wrote: Ashley Swift wrote: If squads are brought back down to a 4 player maximum then I would yet again be in disbelief that CCP could ruin this game any further. If you suggest ideas like this then you...
- by killian178 - at 2015.01.13 05:05:00
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