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4681. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: The Railgun range used to max at 599m, although with the latest solution it is difficult to determine the effective and maximum. The target disappears and fluctuates between being displayed or not, sometimes dependent on wh...
- by jerrmy12 kahoalii - at 2013.09.26 05:03:00
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4682. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
KalOfTheRathi wrote: jerrmy12 kahoalii wrote: my tanks can't keep getting destroyed. atleast hotfix tank hp and repper/nerf av(forge guns included)/buff hp in 1.5/give more pg Hot fixing tank HP is not a grand idea, frankly. Game Balance is...
- by jerrmy12 kahoalii - at 2013.09.26 04:28:00
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4683. [Request] Do we need Spy plane or Radar plane ? - in Feedback/Requests [original thread]
JaCk DeMoNLaPs wrote: This plane will expose enemy actual location to let our soldier more easy to fight , because the dust map is too big , you will not time to go and searching a Sniper in somewhere , this will made this game more balance s...
- by jerrmy12 kahoalii - at 2013.09.26 02:48:00
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4684. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
Monkey MAC wrote: jerrmy12 kahoalii wrote: 1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo,...
- by jerrmy12 kahoalii - at 2013.09.26 01:04:00
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4685. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
Dunk Mujunk wrote: jerrmy12 kahoalii wrote: "His choice of AV nades puts him/her at a massive disadvantage to me, an Assault with real nades" HAHAHAHAHAHAHAHAHAHAHAHA wow, no it does not. sacrificing 2 grenades no one needs and you probably ...
- by jerrmy12 kahoalii - at 2013.09.26 00:59:00
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4686. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
BLUE WAFFLE TASTY wrote: Lurchasaurus wrote: CCP, how do you intend to work with the entire vehicle rework while maintaining proto AV weapons? Are we to expect worthwhile tanks while we have a base amount of modules and hulls to choose from?...
- by jerrmy12 kahoalii - at 2013.09.26 00:40:00
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4687. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
1. i can solo my assault, but not my tank? 2. there are times where i roll with infintry(see wat i did thar)and still get destroyed by forge/swarm/1hk lai dais. 3. i went 15-0 a match infintry solo, no team mates. 4. for 10 dropsuits i pay 100k is...
- by jerrmy12 kahoalii - at 2013.09.25 21:43:00
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4688. To non-pilots making tank threads - in General Discussions [original thread]
SickJ wrote: Spkr4theDead wrote: This is what happens when you shoot a tank with a rifle. ... Bookmarked for the next time someone wants to nerf vehicles. i actually had 3 people in a match shooting my tank with an AR, staying still ...
- by jerrmy12 kahoalii - at 2013.09.25 21:37:00
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4689. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
Dunk Mujunk wrote: CCP needs to not Buff or Nerf anything and some how make a game mode that forces Tanks and Infantry to work together. I have no idea what this mode would be. Maybe a capture the flag esq type game where a team has to hack a y...
- by jerrmy12 kahoalii - at 2013.09.25 21:29:00
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4690. Get Ready to Troll... - in Feedback/Requests [original thread]
KING CHECKMATE wrote: @ Exionous= You know how many ways we have to counter LLAVs? NONE ATM. You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact that they abuse te...
- by jerrmy12 kahoalii - at 2013.09.25 21:00:00
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4691. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Victor889 wrote: So, If vehicle changes and weapons are NOT going to be in 1.5 - what is? All I can see is PC/Corp Roles, surely that cant' be it? - no-one cares about Corp roles, well maybe CEO's do.. a little.. but no-one else.. I suppose w...
- by jerrmy12 kahoalii - at 2013.09.25 10:48:00
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4692. Idea for game balance .. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: There's not enough active players to divide it up this much, of people think matchmaking takes long now this would easily double the time standard adv+ room so no stupid noobs on your team.
- by jerrmy12 kahoalii - at 2013.09.25 10:46:00
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4693. Will anything ever be done about the blueberry repo men? - in General Discussions [original thread]
Robert JD Niewiadomski wrote: If i need my veh, i go into empty and flat area and make sure i am the only one around before calling RDV in... When you are standing in your teams red zone, with few other mercs close to you, chances are they too ...
- by jerrmy12 kahoalii - at 2013.09.25 10:27:00
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4694. Take Advantage of Game Expliots and Beta Bugs - listed below - - in General Discussions [original thread]
Doc Noah wrote: Care to explain how they nerfed MD? Its still deadly as ever, especially against armor, with their overly large blast radius. exo mass driver is super effective against armor, madjr fainted. i just had to.
- by jerrmy12 kahoalii - at 2013.09.25 10:22:00
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4695. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
Monkey MAC wrote: Sheild tanks Passive Health: Pitiful (1K- 3K) Equivalent Active Health: Collasal (20-30 K) Main turret power: Low Speed: Hypersonic Ammo reserves: Moderate ** Rail: 40 ** Blaster: 300 **Missile: 30 salvos The sheild tank is ...
- by jerrmy12 kahoalii - at 2013.09.25 07:53:00
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4696. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
CharCharOdell wrote: I read through this, wanting to troll you, really bad, but I actually agree with everything except the madrugar speed nerf. I'm more in favor of either a passive caldari damage buff, because a speed buff is out of character...
- by jerrmy12 kahoalii - at 2013.09.25 07:45:00
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4697. Alllowing Respec - Could fix AR issue - Here is why! - in General Discussions [original thread]
Zero Harpuia wrote: knight of 6 wrote: no, I support a 1.5 respec but this is not a good reason for it. the Idea of SP is to lock you into a class weapon ect. if you are using respecs to get new guns then it defeats the purpose of SP. you ...
- by jerrmy12 kahoalii - at 2013.09.25 07:40:00
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4698. Bored with lack of content? - in General Discussions [original thread]
Killar-12 wrote: Why don't you guys try to make your own content? Drunk Nights Thunderdomes Tournaments There are all sots of things that can be fun to do but you've got to put in some effort to get this stuff... and you can have a great ti...
- by jerrmy12 kahoalii - at 2013.09.25 07:32:00
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4699. Dust 514 is dead... and so is every other F2P Game - in General Discussions [original thread]
da GAND wrote: It's not dead yet, use to be much more right around the official release. 11,000 and now it's down to 3k-4k and it may go down even more if we don't get anything promised in the EVE trailers in the next couple of months. call o...
- by jerrmy12 kahoalii - at 2013.09.25 04:16:00
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4700. CCP - Community Opinion on VEHICLE BALANCE - in General Discussions [original thread]
Godin Thekiller wrote: jerrmy12 kahoalii wrote: [quote=Monkey MAC]Sheild tanks Passive Health: Pitiful (500- 1.5K) Equivalent Active Health: Collasal (20-30 K) Main turret power: Low Speed: Hypersonic Ammo reserves: Moderate ** Rail: 40 ** ...
- by jerrmy12 kahoalii - at 2013.09.25 02:39:00
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