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61. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Ok. Here a new revised Haerr sheet to try and balace every suit in the game. Again, it s a try. There are some tweaks to be done, example problem with Gallogi. I don-Št have much time myself but if you spend some time on it I think you can get a g...
- by iWanderer - at 2014.11.18 20:58:00
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62. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Cat Merc wrote: General Goal in this idea: Changes done: Precision modifiers changed to: 60%/100%/130%
Range modifiers changed to 30%/100%/125%
Assault Suit base scan range upped to 24m
Commando Suit base scan range uppe...
- by iWanderer - at 2014.11.18 20:48:00
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63. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=2464720#post2464720 Awsome work!
- by iWanderer - at 2014.11.18 18:02:00
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64. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Haerr wrote: One way of encouraging Scouts to use a cloak is to have inactive cloaks give a passive bonus to dampening and larger bonus to dampening when active. Figured I'd just throw it out there. Edit: So instead of attaching the dampener b...
- by iWanderer - at 2014.11.18 17:43:00
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65. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Haerr wrote: * Added Squad and Team sharing Active Scanners to the spreadsheet. Can Active scanners do 3 scans instead of 1? Just like the new passive scans? Oh and is it possible to move Range Amplifiers to high slots? It would neatly counte...
- by iWanderer - at 2014.11.18 16:42:00
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66. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
15m range base for assaults could work batter against scouts. 15m is the the new scout proposed medium range
- by iWanderer - at 2014.11.17 16:38:00
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67. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I have 3 comments to Haers table for now: - Why do commandos have a worst profile than sentinels. Commandos are between assault and sentinels. - I see a possible problem with the medium range/precision ratio. Example: Assault. Today you have a 50...
- by iWanderer - at 2014.11.17 16:25:00
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68. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Fox Gaden wrote: I think these values mostly look good, but there are some anomalies. (See Stuff that does not look quite right below.) The Minmitar Suits can recover faster than the Gallente suits, but the Gallente reps are greater. This me...
- by iWanderer - at 2014.11.06 07:22:00
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69. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Fox Gaden wrote: At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question. How long should it take a suit t...
- by iWanderer - at 2014.11.05 22:09:00
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70. Health mods should be percent based - in General Discussions [original thread]
In regard to armor repping, check out a new spreadsheet I made in post: https://forums.dust514.com/default.aspx?g=posts&m=2421336#post2421336
- by iWanderer - at 2014.10.27 07:36:00
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71. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
In regard to armor repping, check out a new spreadsheet I made in post: https://forums.dust514.com/default.aspx?g=posts&m=2421336#post2421336
- by iWanderer - at 2014.10.27 07:35:00
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72. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
For Rattati Here is my spreadsheet with the so called Beta value to better understand my point. https://drive.google.com/file/d/0ByLpG42z7QGHWlhGdVh1T3NCVE0/view?usp=sharing for better information see post: https://forums.dust514.com/defau...
- by iWanderer - at 2014.10.27 07:34:00
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73. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Check my other post, since there are now 3 threads on armor repping. https://forums.dust514.com/default.aspx?g=posts&m=2420311#post2420311 In this post is another way to look ate the problem that is total hp and respective shield reacharge...
- by iWanderer - at 2014.10.26 17:50:00
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74. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Just posted in response to Lloyd Orfay, post https://forums.dust514.com/default.aspx?g=posts&m=2420311#post2420311 ...."In sum, and that I think Gal should be top armorers, you values are good with a few changes or my proposal thats gets a ...
- by iWanderer - at 2014.10.26 15:35:00
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75. Health mods should be percent based - in General Discussions [original thread]
Lloyd Orfay wrote: ... I changed the stats to conform to something better(where gallente are top armour regen, amarr have second best and caldari/minmatar have the least)... I have made a spreadsheet with all initial proposed values, my valu...
- by iWanderer - at 2014.10.26 15:31:00
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76. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I agree, a maximum of 5/6 on gal commando gives better room on rep down scale. I could revise my proposal to accomadate that.
- by iWanderer - at 2014.10.26 09:21:00
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77. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
I missed out on this post and only saw the deployment thread: https://forums.dust514.com/default.aspx?g=posts&t=178392 with final values and have responded in that thread, but I think only on the deployment thread it was also introduced the ...
- by iWanderer - at 2014.10.25 20:01:00
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78. Health mods should be percent based - in General Discussions [original thread]
Protocake JR wrote: ... Dropsuits should have native armor repair, something along the lines of a gallente scout having 25hp/s and a caldari sentinel having 5hp/s. The rest of the dropsuits would fit in somewhere in between those two numbers d...
- by iWanderer - at 2014.10.25 19:49:00
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79. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
When I referred to killer logis, it was a question. I have not played a lot of logi so others may have a better input on that. If you notice, I actually proposed new values for logis using medium basic suit values or assault racial suit values, w...
- by iWanderer - at 2014.10.25 17:32:00
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80. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
Here a small lookup I made: Shield recharge Light Suits: ............................. Scout Suits: Basic Cal - 50.....................................Cal - 50 Basic Amarr - 30................................Amarr - 30 Basic Min - 40........
- by iWanderer - at 2014.10.25 09:30:00
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