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101. CCP RATATTI Hotfix balance ADS feedback - in Feedback/Requests [original thread]
Derrith Erador wrote: so i guess i'm not the only one testing rails. another finding worth mentioning is they hit much harder than i remember. were they recently given a damage buff? and i also have to agree with tesfa on this, ROF needs a buff...
- by gustavo acosta - at 2014.10.28 17:57:00
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102. Once again, Sniping is useless... - in Feedback/Requests [original thread]
Another "broken sniper" thread? Hold on, let me tell you how much I LOVE COUNTER-SNIPING in the game now...
- by gustavo acosta - at 2014.10.26 05:19:00
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103. [Suggestion] Return the Sniper rifles range. (At least somewhat) - in Feedback/Requests [original thread]
Nope, I can finally counter-snipe people that think they are invincible in the redline...and it feels really cool. Don't change a thing...except fixing any hit-detection issues with it.(which i get on occasion) Edit:or put the sniper range back a...
- by gustavo acosta - at 2014.10.23 05:32:00
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104. Scout Re-Balance with Spreadsheet Fixing the Disparity - in Feedback/Requests [original thread]
Currently Scouts are the most versatile suit in the game. Though most scouts wouldn't agree, but the scout can be run as an effective assault, logi, and scout. That in itself is not an issue as every other suit, excluding sentinels, can run roles ...
- by gustavo acosta - at 2014.10.17 20:35:00
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105. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Assaults should have the best longevity because it would make the better at slaying that's why the slayer-logi was so good at slaying. They didn't have to worry too much about armor reps because they got a skill bonus to it. Assaults should get ...
- by gustavo acosta - at 2014.10.16 18:37:00
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106. [suggestion] Scout suits, basic suits and You. - in Feedback/Requests [original thread]
The scout suit is in a relatively good place right now, though they are ridiculously versatile, I don't think overhauling the role altogether is the right way to go. Probably some base stats tweaking and changing the bonuses(to efficiency on E-war...
- by gustavo acosta - at 2014.10.04 01:14:00
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107. Location Sharing Device for Scouts role - in Feedback/Requests [original thread]
Tectonic Fusion wrote: gustavo acosta wrote: You mean an active scanner? When the active scanner was good, it made the scout pretty much pointless for scouting. I was just making sure that's what this thread is about. It's really hard t...
- by gustavo acosta - at 2014.09.21 22:30:00
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108. Location Sharing Device for Scouts role - in Feedback/Requests [original thread]
You mean an active scanner?
- by gustavo acosta - at 2014.09.21 22:24:00
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109. Tankers wear mumus - in Feedback/Requests [original thread]
Here's a theory, it's called the "Everything is Workings as intended, Probably" theory. There are good players, there are bad players, and there are AFKers. In between all these players are various roles played by each individual person. To simp...
- by gustavo acosta - at 2014.09.20 23:17:00
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110. Can we please have an ADS price reduction? - in Feedback/Requests [original thread]
"Better" is a relative term...
- by gustavo acosta - at 2014.09.20 22:53:00
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111. Don't Forget Ratatati... - in Feedback/Requests [original thread]
Well I was thinking more along the lines of nerfing it, but fixing bugs like that would be nice too...
- by gustavo acosta - at 2014.09.18 18:57:00
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112. Don't Forget Ratatati... - in Feedback/Requests [original thread]
The Burst HMG needs some changes in Hotfix Delta.
- by gustavo acosta - at 2014.09.18 18:27:00
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113. Scout QQ'ing - in Feedback/Requests [original thread]
They should just give efficiency bonuses to the scouts so they HAVE to wear E-war to get any benefit from their racial bonus...
- by gustavo acosta - at 2014.09.16 01:54:00
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114. Improving LP items - in Feedback/Requests [original thread]
I think the specialist variants are fine, the best way for me to fit almost all proto mods on my suits..
- by gustavo acosta - at 2014.09.15 00:00:00
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115. [Feedback] - eWAR - in Feedback/Requests [original thread]
Well to some degree passives should be more powerful than actives because(in a perfect world at least) scouts sacrifice tank to use them. They should change the scout bonus so that there's only an efficiency bonus to E-war(i.e. if you don't wear e...
- by gustavo acosta - at 2014.09.13 23:28:00
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116. So, you say you want to balance the game? - in Feedback/Requests [original thread]
I smell laziness...
- by gustavo acosta - at 2014.09.13 23:13:00
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117. I'm officially requesting it... - in Feedback/Requests [original thread]
Meee One wrote: gustavo acosta wrote: It's not like the assaults did anything against logis amarite? The reasons assaults are currently good as you described( good as in relative to how they were) is because they're supposed to be the #1 kil...
- by gustavo acosta - at 2014.09.10 05:20:00
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118. I'm officially requesting it... - in Feedback/Requests [original thread]
It's not like the assaults did anything against logis amarite? The reasons assaults are currently good as you described( good as in relative to how they were) is because they're supposed to be the #1 killing suit, as in if you want to slay assault...
- by gustavo acosta - at 2014.09.10 04:28:00
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119. I'm officially requesting it... - in Feedback/Requests [original thread]
So you think that the logi should have a speed buff? That's it? You could have said "the logistic suit needs a buff in speed it's not cool that the assaults are faster for no reason"
- by gustavo acosta - at 2014.09.09 20:07:00
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120. [Notice Me] Proposed Scout Balancing - in Feedback/Requests [original thread]
I'd rather that scouts get efficiency bonuses to E-war modules, so they would only benefit from E-war if and only if they fit E-war modules.
- by gustavo acosta - at 2014.09.07 22:09:00
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