Pages: 1 2 3 4 [5] 6 7 8 |
81. Re-Balance Shield/Armor Suits - in Feedback/Requests [original thread]
Now that shields will be on par with armor,(apparently) we need to address the issues with brick tanking. As it stands the shield users get the full benefit of both armor and shield modules, and armor users get the full benefit of extenders. Barri...
- by gustavo acosta - at 2014.12.09 19:34:00
|
82. Make shields on par with armor - in Feedback/Requests [original thread]
Vitantur Nothus wrote: More HP Creep? If Armor is deemed superior to Shields, then nerfing Armor HP would probably be better for balance than buffing Shield HP. In terms of modules, kind of not really. In terms of suits, not at all. Shiel...
- by gustavo acosta - at 2014.12.01 02:52:00
|
83. Make shields on par with armor - in Feedback/Requests [original thread]
Imp Smash wrote: I think that if they were to remove the delay penalty to Shield Extenders Shields and Armor would be balanced. Many reasons -- but Ya'll are probably tired of text walls so I'll leave it at that. my 2 isk. No one is ever tir...
- by gustavo acosta - at 2014.12.01 02:00:00
|
84. Make shields on par with armor - in Feedback/Requests [original thread]
Valor Goat wrote: gustavo acosta wrote: 3 complex 7% of added delay doesn't even equate to a second longer. Besides you have all those lows to use cpu and pg mods... Whereas you have highs for damage mods. Wheras you have lows for spe...
- by gustavo acosta - at 2014.12.01 01:54:00
|
85. Make shields on par with armor - in Feedback/Requests [original thread]
Valor Goat wrote: Fizzer XCIV wrote: Ydubbs81 RND wrote: hfderrtgvcd wrote: working as intended. Shields have no movement penalty and regen much faster than armor. Complex ferroscarle plate has 75hp of armor, complex shield extender...
- by gustavo acosta - at 2014.12.01 01:33:00
|
86. Make shields on par with armor - in Feedback/Requests [original thread]
Sgt Kirk wrote: gustavo acosta wrote: Thaddeus Reynolds wrote: Victor Moody Stahl wrote: Which is nearly as fast as the Amarr Scout... so I really don't see any reason you should be complaining about "shields not having enough HP", wh...
- by gustavo acosta - at 2014.11.30 06:14:00
|
87. Make shields on par with armor - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Victor Moody Stahl wrote: Which is nearly as fast as the Amarr Scout... so I really don't see any reason you should be complaining about "shields not having enough HP", when they get way better regen, and superior...
- by gustavo acosta - at 2014.11.30 03:41:00
|
88. Make shields on par with armor - in Feedback/Requests [original thread]
Shield suits are more versatile than armor ones. I mean you guys get the full benefit of armor mods, a shield suit armor tanking, is 10x more viable than an armor suit trying to shield tank properly. Edit:so either nerf armor tanking on shield s...
- by gustavo acosta - at 2014.11.29 20:41:00
|
89. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
Her Chosen wrote: gustavo acosta wrote: It would be more OP if everything could be scanned because then what would counter that? You don't NEED to see something on your tacnet to kill it. To kill a gal/dampened scout is to keep an eye out...
- by gustavo acosta - at 2014.11.27 04:29:00
|
90. What to buff, What to Nerf & What to Get Rid of :D - in Feedback/Requests [original thread]
2/10 bad suggestions
- by gustavo acosta - at 2014.11.27 04:08:00
|
91. eWar is the most unbalanced thing in this game - in Feedback/Requests [original thread]
It would be more OP if everything could be scanned because then what would counter that? You don't NEED to see something on your tacnet to kill it. To kill a gal/dampened scout is to keep an eye out for it. If you look on your tacnet and see a ...
- by gustavo acosta - at 2014.11.27 04:05:00
|
92. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: gustavo acosta wrote: Apocalyptic Destroyer wrote: a ShotGun Nerf. Hey could you give concrete evidence that the shotgun needs a nerf...It seems that anyone can say something is OP, but as always people can'...
- by gustavo acosta - at 2014.11.25 02:20:00
|
93. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: a ShotGun Nerf. Hey could you give concrete evidence that the shotgun needs a nerf...It seems that anyone can say something is OP, but as always people can't give evidence to prove said statements...
- by gustavo acosta - at 2014.11.24 00:36:00
|
94. A way to make scouts bearable - in Feedback/Requests [original thread]
If originality were a non-renewable resource then this post would have robbed the world of orginality in just a mere 3 sentences. How did you even come up with that?
- by gustavo acosta - at 2014.11.23 23:08:00
|
95. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
You're not really requesting anything, it's more of a laundry list of rhetorical questions that have no clear answer...
- by gustavo acosta - at 2014.11.23 22:53:00
|
96. Dropsuit Upgrades 5 Grants +2% To... - in Feedback/Requests [original thread]
Is this a thing or a suggestion?
- by gustavo acosta - at 2014.11.14 06:52:00
|
97. what about - in Feedback/Requests [original thread]
137H4RGIC wrote: How would you suggest fixing the issue then? I keep hearing people go "Oh, after one volley I have to retreat, AV OP NERF NERF NERF" Just trying to create more options to be considered. I couldn't say how to rework vehicles, ...
- by gustavo acosta - at 2014.11.14 06:39:00
|
98. what about - in Feedback/Requests [original thread]
Cons: Vehicles will be shoehorned into 1 role(HP Tank) Vehicles will be forced into a singular playstyle. Vehicles are not diverse at all currently and that would only be made worse. Edit:The great aspect of this game is the flexibility in fittin...
- by gustavo acosta - at 2014.11.14 06:20:00
|
99. Cloak - in Feedback/Requests [original thread]
Samuel Zelik wrote: No. The numbers (for dampening v. scans) are fine where they are (generally & in this instance). Cloak will just require more physical/visual awareness instead of EZ mode passive scans. The point of the update is to m...
- by gustavo acosta - at 2014.10.29 01:25:00
|
100. Cloak - in Feedback/Requests [original thread]
Hey, I know everyone hates cloaks, and all, but now that the delay and reduction to range will be in place can the cloak get back some profile dampening. After the update it'll more of a hindrance to run the cloak at all, beyond being relatively i...
- by gustavo acosta - at 2014.10.29 00:20:00
|
Pages: 1 2 3 4 [5] 6 7 8 |
First page | Previous page | Next page | Last page |