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141. Assaults and Scouts - in Feedback/Requests [original thread]
Scout tanks work BECAUSE they can regenerate so quickly. In terms of E-war, I do believe that one of the medium frames should be able to counter the use of invisibility, however this is not the topic of my proposal. This addresses how to deter sco...
- by gustavo acosta - at 2014.06.28 03:35:00
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142. Assaults and Scouts - in Feedback/Requests [original thread]
Look Bojo, right now is not the time for semantics, if I have to be absolutely clear, I'll correct my statement. "I believe that scouts should play the role of stealth and speed, in terms of movement." If the health of a scout is supposed to be ...
- by gustavo acosta - at 2014.06.28 01:51:00
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143. Assaults and Scouts - in Feedback/Requests [original thread]
shady merc wrote: Changing the Recharge rate or delay of the scout will only cause Caldari Scouts to become Gallenete brick tank scouts. Who can still scan down your assault suit or make the scout suit disappear from the battle field. Lets look...
- by gustavo acosta - at 2014.06.27 04:48:00
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144. Assaults and Scouts - in Feedback/Requests [original thread]
Anmol Singh wrote: gustavo acosta wrote: Issue: Scouts and Assaults, even after the eventual buff to assaults suit, will have roles that are too similar. Why? Because if there is no change to the scout suit there will be nothing stopping sc...
- by gustavo acosta - at 2014.06.27 02:31:00
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145. Assaults and Scouts - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: I don't think regen on a scout should matter... they should be dead in a few hits. scouts should not have any shield or armor tank.... they are speed tankers (or should be). a scout who is seen should be a dead scout...
- by gustavo acosta - at 2014.06.27 02:23:00
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146. Assaults and Scouts - in Feedback/Requests [original thread]
Alena Ventrallis wrote: gustavo acosta wrote: My idea is to limit scout to 2 sidearms. Their job isn't to kill, its to scout and relay Intel. The sidearms allow it to defend itself long enough to break contact and escape. Now assaults de...
- by gustavo acosta - at 2014.06.27 02:06:00
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147. Assaults and Scouts - in Feedback/Requests [original thread]
[/quote] My idea is to limit scout to 2 sidearms. Their job isn't to kill, its to scout and relay Intel. The sidearms allow it to defend itself long enough to break contact and escape. Now assaults deal more damage, and scouts can't play as slaye...
- by gustavo acosta - at 2014.06.27 01:39:00
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148. Assaults and Scouts - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Assaults need the 2% damage per level that commandos have. Commandos are changed to 20% increased magazine and max ammo capacity per level. Assaults need a bonus that benefits their weapon, and a bonus that benefits the...
- by gustavo acosta - at 2014.06.27 01:30:00
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149. Assaults and Scouts - in Feedback/Requests [original thread]
shady merc wrote: Yes they are tanking because it works. I am suggesting we limit their stacking of hit points not reduce their regen. Even with my vision the Assault still needs a boost to regen just not become better then scouts. A scout need...
- by gustavo acosta - at 2014.06.27 01:09:00
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150. Assaults and Scouts - in Feedback/Requests [original thread]
shady merc wrote: I don't think the issue with assault is the fact that scouts regen to fast(the assault do need faster regen just not scout level). The problem lies within how much HP the scouts has and how easy a scout can equip 1 of the 4 Ra...
- by gustavo acosta - at 2014.06.27 00:54:00
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151. Assaults and Scouts - in Feedback/Requests [original thread]
Lynn Beck wrote: Honestly, scouts were complaining before that they had NO regen, mainly on Armor, requiring a logi. The 3/s i feel is fine, but the assault needs a buff, maybe to 4 or 5/s, keeping it as 'slightly more regenerative' than a Sco...
- by gustavo acosta - at 2014.06.27 00:10:00
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152. Assaults and Scouts - in Feedback/Requests [original thread]
TL;DR : Scout can go into battle step out for a little and come back because of regen so assaults and scouts regen should be switched...
- by gustavo acosta - at 2014.06.26 23:48:00
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153. Assaults and Scouts - in Feedback/Requests [original thread]
Issue: Scouts and Assaults, even after the eventual buff to assaults suit, will have roles that are too similar. Why? Because if there is no change to the scout suit there will be nothing stopping scouts from stacking hp and running as pseudo-ass...
- by gustavo acosta - at 2014.06.26 21:42:00
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154. vehicle spawn points yet? - in Feedback/Requests [original thread]
Weren't we supposed to have this when 1.8 hit? Also, would this possible now that only server side updates are being allowed? Edit: In case it was unclear I mean points given to vehicle pilots for having mobile CRUs installed on their vehicles.
- by gustavo acosta - at 2014.06.13 03:39:00
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155. Please Fill In Loyalty Store Holes - in Feedback/Requests [original thread]
PLAYSTTION wrote: Spartan MK420 wrote: ccp says you must buy aurum to get the other racial heavies, commandos, scouts before you're skilled into them. when'd they say this? They didn't...*imlyingQQisinthearea...
- by gustavo acosta - at 2014.05.27 05:03:00
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156. Plasma Cannon FEEDBACK ( an in depth look ) - in Feedback/Requests [original thread]
Why does everyone and their mother say that "the Plasma Cannon isn't an AV weapon?" I mean seriously has anyone tried to plasma a Caldari tank? Shields are paper to the plasma cannon. At this point it doesn't matter whether CCP decides to buff bec...
- by gustavo acosta - at 2013.11.03 05:42:00
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157. How about sending some of those free scout suits to loyal players of this game? - in Feedback/Requests [original thread]
I get that CCP's trying to get more past players to come back, but Come On!! I mean shouldn't the loyal players get something as well. Aside from all the sp, better weapons, suits, equipment, and vehicles we earn in this game, I wouldn't mind ...
- by gustavo acosta - at 2013.10.29 04:18:00
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158. the true reason why the assault rifle is balanced with the other guns.. - in Feedback/Requests [original thread]
If you think the ar isn't over-powered at the moment you are literally cancer and should leave. Seriously this happened withe the flaylocks and the god damn murder taxis, I'm guessing when they finally fix the ar you'll be wanting a respec? What r...
- by gustavo acosta - at 2013.10.02 04:57:00
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159. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
How about penalties for using certain weaponry in the dropship. Swarm launchers=Hard turn from which ever side it's being shot from and the same with every other above medium sized weapon(not in terms of weapon category).
- by gustavo acosta - at 2013.09.22 03:37:00
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