Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
441. Cloaking is so OP we should turn it into a religion! - in General Discussions [original thread]
Being able to become completely invisible and still shoot is OP. They need to nerf an item that allows this. It should have a cooldown timer so you can't use it infinitely. Also, they should make the "invisible" person shimmer slightly, and when...
- by Garrett Blacknova - at 2014.04.10 07:19:00
|
442. Maybe a report system? - in General Discussions [original thread]
There's already a perfectly acceptable report system for afk players. Go to the DUST 514 support page and create a ticket. Provide the names of the players, the time you met them, and any other relevant information you can provide. When reportin...
- by Garrett Blacknova - at 2014.04.10 07:12:00
|
443. Opinions? - in General Discussions [original thread]
I always try to hack any hackable object in the game when it's available and not protected by enemies. If someone spawns while I'm havking the CRU they spawn on, I will target them before resuming the hack. If the enemy team keeps spawning on th...
- by Garrett Blacknova - at 2014.04.09 08:57:00
|
444. AV vs HAV. My technically repeated opinion. - in General Discussions [original thread]
If the enemy team brings skilled AV players against a tank, and the tank isn't supported by good infantry, the AV players will, at worst, push the tank away from combat, and potentially have the chance to kill it. Tanks require teamwork, because ...
- by Garrett Blacknova - at 2014.04.09 08:50:00
|
445. DEATH TO CLOAKSTERS!!! - in General Discussions [original thread]
Denak Kalamari wrote: Okay, I'll write that down on the list of different names for cloaks and cloak users. Current list is: Quote: Cloak
Cloaker
Cloak scout
Clack
Clackers
Claoker
Cloakster
Noob
No-Skill Scrub
...
- by Garrett Blacknova - at 2014.04.09 08:38:00
|
446. CCP fix the Sprinting glitch - in General Discussions [original thread]
Get shot, slow down. This knocks you out of sprint. Sometimes "sprint" slower than normal walking speed. Usually right after firing a weapon. Sometimes randomly without any apparent trigger action. Still drains stamina as normal. Random drops ou...
- by Garrett Blacknova - at 2014.04.08 16:49:00
|
447. Scientific Basis for Negative Community Interaction(CCP Required Rea... - in General Discussions [original thread]
So what you're saying is that we need: 1. Improved new player experience (NPE), 2. PROPER control remapping (for all controller options), and 3. Improved responsiveness and feedback from the game. Am I missing something?
- by Garrett Blacknova - at 2014.04.08 16:14:00
|
448. Minmatar or Gallante Scout? - in General Discussions [original thread]
Gallente with 2 "e"s, not Gallante with 2 "a"s. And as mentioned, both have advantages and disadvantages. And eWar or EWAR is "electronic warfare". In DUST, it's purely about scanning at the moment - precision and range vs. profile. There's a lo...
- by Garrett Blacknova - at 2014.04.08 16:09:00
|
449. Scouts should be able to be radar invisible - in General Discussions [original thread]
Nitrobeacon wrote: Roofer Madness wrote: Are you a time traveler from 1.7? Dude, scanners have been nerfed back to the stone age and clacks. Clacks man! You guys don't understand, none of you guys picked up what I meant. People are suggest...
- by Garrett Blacknova - at 2014.04.08 16:05:00
|
450. ETA on heavy weapons? - in General Discussions [original thread]
The only provably accurate answers anyone outside of CCP can give are "SOONGäó" and "EVENTUALLYGäó". I suppose "Later-«" is plausible as well, though. CCP staff might know a more specific answer, but "SOONGäó" is likely to be their answer too.
- by Garrett Blacknova - at 2014.04.08 15:57:00
|
451. I was countered... - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Villanor Aquarius wrote: Squad passive scans are shared. Other passive scans are not. This is right. It currently IS how the game IS working, yes. But it WASN'T how the game WAS working after the return of Ac...
- by Garrett Blacknova - at 2014.04.08 15:41:00
|
452. Shoot scout with yes... - in General Discussions [original thread]
Hey... Hey, guys... Guys... yes are OP.
- by Garrett Blacknova - at 2014.04.08 15:36:00
|
453. I was countered... - in General Discussions [original thread]
Appia Nappia wrote: Garrett Blacknova wrote: Passive scans DIDN'T work with squad-sight, but they do now. Could be that. Could be they heard you. Either footsteps or decloaking (there's a sound which plays as soon as you switch away from t...
- by Garrett Blacknova - at 2014.04.08 15:18:00
|
454. Scouts should be able to be radar invisible - in General Discussions [original thread]
GalScout with a couple of Complex Dampeners can be invisible to scanners, but a CalScout with passive scans can still pick them up. Cloaked GalScouts, or heavily dampened ones, can disappear completely against any attempt to detect them. It shoul...
- by Garrett Blacknova - at 2014.04.08 15:03:00
|
455. How to fix the Active Scanner - in General Discussions [original thread]
Ivan Avogadro wrote: the original idea was for active scanner skill progression to enhance performance. Like +X% range and +Y% precision per level. That is a buff that is unnecessary if it stacks with mods. I think the skill progression bonus s...
- by Garrett Blacknova - at 2014.04.08 14:41:00
|
456. I was countered... - in General Discussions [original thread]
Passive scans DIDN'T work with squad-sight, but they do now. Could be that. Could be they heard you. Either footsteps or decloaking (there's a sound which plays as soon as you switch away from the cloak). Could be there was someone nearby with ...
- by Garrett Blacknova - at 2014.04.08 14:30:00
|
457. How to fix the Active Scanner - in General Discussions [original thread]
Django Quik wrote: Garrett Blacknova wrote: Increase the precision value (yes, this is a nerf ) I can get behind this but I think if you give the skill a precision bonus and allow mods to affect them, active scanners won't need a precisio...
- by Garrett Blacknova - at 2014.04.08 13:38:00
|
458. So, Here's an Idea CCP - in General Discussions [original thread]
Lorhak Gannarsein wrote: Garrett Blacknova wrote: AMBUSH: No redline, no problem. SKIRMISH: As long as your team holds any fixed spawn location (CRU or an objective) outside the redline, you earn 0 WP while inside the redline. Enemies wil...
- by Garrett Blacknova - at 2014.04.08 13:36:00
|
459. How to fix the Active Scanner - in General Discussions [original thread]
How to ACTUALLY fix Active Scanners: 1. No need to charge, but make them take a snapshot of a specific arc in the instant the button is pressed. No timer, no scan duration. A "snapshot" like we were promised. 2. In conjunction with this snapshot ...
- by Garrett Blacknova - at 2014.04.08 10:54:00
|
460. are people able to use a lag switch - in General Discussions [original thread]
VALCORE72 wrote: yes i help him test it . I suggest sending a report detailing all the information you have on the process you used to test and anything you know about the setup being used to CCP to help them resolve the issues. Otherwise I ...
- by Garrett Blacknova - at 2014.04.08 10:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |