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121. Sticky:Aiming and control system in general - in General Discussions [original thread]
the aim is a bit better but the cqc is still off an that is do in large part becuse of the strafe speed. an the aim in ads is still slow why. ccp do you want hip fire to be the only means of shooting in this game if so remove the ads. an as far as...
- by gabriel login - at 2013.05.14 15:21:00
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122. Sticky:Aiming and control system in general - in General Discussions [original thread]
i am to the point that ill just go back to battelfield at least there people cant jump an strafe past being shot an the controlls there at least work. get rid of this dumb ass noob jumping shooting strafeing bs an make people pay for being dumb do...
- by gabriel login - at 2013.05.14 02:18:00
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123. Sticky:Aiming and control system in general - in General Discussions [original thread]
ccp i have not played in the last 3 days do in large part because of the aiming problem so think we can get some info seeing as tomorrow is the 14.
- by gabriel login - at 2013.05.13 22:30:00
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124. Sticky:Aiming and control system in general - in General Discussions [original thread]
so ccp any news on the ds3 controls. like whats rong with them do you have a fix yet or are your testing. some news would be nice.
- by gabriel login - at 2013.05.13 02:19:00
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125. Sticky:Aiming and control system in general - in General Discussions [original thread]
well seeing as your fixing the controls ccp think you can please make the ads faster or at least let us set a speed as hip firing from like 35m is not what you want right ccp.
- by gabriel login - at 2013.05.11 08:27:00
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126. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, We are working on an update for the MKB sensitivity settings to try and address the issues that have been reported. Could I also ask that when you post feedback on the controls you can specify what control method y...
- by gabriel login - at 2013.05.10 06:05:00
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127. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Garrett Blacknova wrote: gabriel login wrote: thanks for fixing it up but you did not need to be an ass about it Actually, yeah I did. I wasn't kidding about it causing me physical pain. I also wasn't kidding about the part in italics bein...
- by gabriel login - at 2013.05.09 13:18:00
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128. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Medic 1879 wrote: Yeah aim assist forces you not to lead targets so if they are sprint straffing you constantly shoot just behind them better to just turn it off. well at least aim assist is doin something for some of you i see no change with...
- by gabriel login - at 2013.05.09 12:27:00
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129. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Garrett Blacknova wrote: gabriel login wrote: This is off-point a bit, but still has something to do with aiming. One of the biggest problems with the aim is the gameplay itself; CCP, you reward people for jumping all over the place and stra...
- by gabriel login - at 2013.05.09 12:10:00
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130. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
this is off point a bit but stil has something to do with aiming. 1 of the biggest problems to the aim is the game play its self ccp you reward people for jumping all over the place an strafeing all over the place as if this was unreal tournament....
- by gabriel login - at 2013.05.09 11:16:00
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131. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Baal Omniscient wrote: Every FPS has different sensitivity settings and you always have to adjust to them when you first play. This build may as well be a whole new game, so ADAPT. Track your taget carefully instead of getting excited when he s...
- by gabriel login - at 2013.05.09 09:05:00
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132. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
CCP Wolfman wrote: Hi guys, I just wanted to let you know we are investigating the issues that are being reported with aiming and should have more info soon. Cheers CCP Wolfman please fix the aim without it there is no game its the most...
- by gabriel login - at 2013.05.09 08:55:00
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133. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Icy Xenosmilus wrote: So let's make this the threadnought. i ilke that but on the real ccp if you dont stop everything your doin that does not need to be done an fix the aiming this game will not do good at all. i say this not to be a doomsay...
- by gabriel login - at 2013.05.09 07:15:00
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134. Bring old aiming back - in General Discussions [original thread]
aiming in this game has a few problems 1 is this game ment to be a hip fire slug fest becuse ads is just broken you eather aim to fast or to slow. as far as hip fire goes 1 can get use to it but when it come time to ads your better off just trying...
- by gabriel login - at 2013.05.07 20:27:00
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135. controller aim adjustment needed - in General Discussions [original thread]
the aim speed on ads is to slow if the target is less than 30 feet away an we need dead zone adjustment as its set to high right now and please adjust the tracking on the analog stick its a bit off i feal i need to fight the controller just as muc...
- by gabriel login - at 2013.03.05 12:10:00
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136. Have the shooting mechanics improved since Precursor and Singularity? - in General Discussions [original thread]
my problem is the aiming is not smooth an there is no dead zone options on the sticks. i think if thay add a dead zone option it will help a lot cuz at this point i can move my stick like 2in befor the crosshair moves an that alone will make hitti...
- by gabriel login - at 2012.08.31 11:43:00
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