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41. TANK 514 - in General Discussions [original thread]
THE GREY CARDINAL wrote: Stop crying about an incomplete picture. Infantry are getting tools to level the playing field. why is it an incomplete picture why did ccp put super tanks in the game an not give us the tools to fight back .
- by gabriel login - at 2013.12.22 10:57:00
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42. TANK 514 - in General Discussions [original thread]
True Adamance wrote: gabriel login wrote: Jason Pearson wrote: Give it a rest. give it a rest tell that to the people calling in 6 tanks almost every match. Yeah you kind of need to HTFU... if you get a decent HAV pilot on your team...
- by gabriel login - at 2013.12.22 10:53:00
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43. TANK 514 - in General Discussions [original thread]
Jason Pearson wrote: Give it a rest. give it a rest tell that to the people calling in 6 tanks almost every match.
- by gabriel login - at 2013.12.22 10:07:00
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44. TANK 514 - in General Discussions [original thread]
TANK 514
- by gabriel login - at 2013.12.22 09:51:00
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45. hmg range - in General Discussions [original thread]
its cool that the hmg got a bit of a buff but ccp think you bump the range up to about 35m with a max range of 50m. just so it clear at anything past 35m the guns damage start to fall off out to 50 where the gun is for the most part doin no damage.
- by gabriel login - at 2013.12.22 06:39:00
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46. an idea how to blance tank against infantry - in General Discussions [original thread]
Aizen Intiki wrote: gabriel login wrote: Atiim wrote: STD tanks are already sold without the turret, and are simply a hull. As for your turret ideas, that would probably break the entire premise and specialties of Gunnlogies and Madrugar...
- by gabriel login - at 2013.12.21 05:24:00
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47. an idea how to blance tank against infantry - in General Discussions [original thread]
Aizen Intiki wrote: This makes absolutely no sense whatsoever.. These are way better seriously did you read it it was not that long an would make av better at killing tanks a bit easyer up to the rail witch most games i go in there are al...
- by gabriel login - at 2013.12.21 05:22:00
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48. an idea how to blance tank against infantry - in General Discussions [original thread]
Atiim wrote: STD tanks are already sold without the turret, and are simply a hull. As for your turret ideas, that would probably break the entire premise and specialties of Gunnlogies and Madrugars. i dont see how it would be any more game b...
- by gabriel login - at 2013.12.21 05:17:00
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49. an idea how to blance tank against infantry - in General Discussions [original thread]
so what if tanks were sold without there turret as just a base frame. the frame of the tank will have a base shields an armor. the turret is what will set the tanks max shields an armor as a base tank un upgraded. a blaster turret will hav...
- by gabriel login - at 2013.12.21 04:54:00
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50. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
the market wont be in this game for at least 1-2 more years
- by gabriel login - at 2013.12.18 11:20:00
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51. is the psn offline - in General Discussions [original thread]
i cant log in.
- by gabriel login - at 2013.12.17 14:14:00
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52. All Rifles will receive a 10% Damage Nerf to increase TTK - in General Discussions [original thread]
ok bring it on.
- by gabriel login - at 2013.12.17 02:43:00
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53. shield weapons vs armor wepons - in General Discussions [original thread]
ccp can you tell me why anti armor weapons kill my 337 shields in 0.2 of a sec an why anti shields wepons kill my 200 armor in 0.2 of a sec well can you.
- by gabriel login - at 2013.12.15 05:30:00
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54. Why is there a complaint on TTK now? - in General Discussions [original thread]
isr kills my 337 shields an 150 armor in half a sec thats just 1 .
- by gabriel login - at 2013.12.11 20:09:00
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55. ccp can can you please fix the frame rate lag in 1.8 - in General Discussions [original thread]
the frame rate it just goes to crap when ever i play its never at 30 fps an when it is its only like that for a min or 2 then back to lag city.
- by gabriel login - at 2013.12.11 11:42:00
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56. ccp can can you please fix the frame rate lag in 1.8 - in General Discussions [original thread]
i have been getting lag for far to long every game i go in starts of ok but in undr 5 min it starts to lag hard core. please i know there are a LOT of things that need to be fixed but please fix this frame rate lag.
- by gabriel login - at 2013.12.11 11:25:00
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57. Heavies need some lovin - in General Discussions [original thread]
the way i see it is ccp should remove the head shot damage bouns from the heavy suit or lower the damage to the head by half. then up the hmgs range by 30m an give it a bit more accuracy an less spray. the other idea is to make the hmg start of ac...
- by gabriel login - at 2013.09.19 20:11:00
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58. Freezing - in General Discussions [original thread]
how many channels do you have open if its more than 6 to 8 then that will happen.
- by gabriel login - at 2013.09.19 19:39:00
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59. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
CCP Logibro wrote: M McManus wrote: CCP Logibro wrote: Jack McReady wrote: CCP Logibro wrote: So as was posted by CCP Saberwing, a couple of things have been pushed back that were originally going to be in Uprising 1.5. The two big ...
- by gabriel login - at 2013.09.19 04:17:00
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60. Dat Devblog 1.5? - in General Discussions [original thread]
its not goin to happen today i guess was hopeing to read it today.
- by gabriel login - at 2013.09.18 02:22:00
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